Habe nun nach Tonics Vorschlägen die Skills geändert.
Einige kleinere Fehler habe ich auch verbessert und einige weiter Vorschläge eingearbeitet.
Der Bonus auf die AC ist nun unnamend und auf class level beschränkt.
Bei Connection to the Nature wurden spot und search in wooden areas hinzugefügt.
Eternal Beauty gibt keinen Charismabonus mehr.
Charm Person (Su) habe ich hinzugefügt, ist auch an Fascination gekoppelt, mal sehen, was ihr dazu sagt.
Die PrC ist zwar schon an den Hxm angelehnt, aber wenn ihr noch Vorschläge habt, wie ich sie ein wenig mehr auf andere Klassen zuschneiden kann, dann immer her damit. Finde sie so aber "relativ" gut einsetzbar auch für andere Klassen.
@Horrorking: Die PrC soll in der Tat ein Ersatz für die Drachen-Magier-Verbindungen sein. Vielleicht kommt das noch besser raus, wenn ich erstmal den Fluff poste.
Und weiterhin bin ich auch auf der Suche nach einem anderen passenden Namen, vielleicht Namensänderungen zu den Fähigkeiten, falls ihr einen sehr unpassend findet.
Soweit erstmal danke an alle, die mir bisher Tipps gegeben haben.
Hit Die: d4
Requirements: Race: Any humanoid
Alignment: Any non-evil
Skills: Bluff 4 ranks, Knowledge (arcana) 4 ranks, Knowledge (nature) 4 ranks, Diplomacy 4 ranks, Spellcraft 8 ranks
Feats: Spellfocus (Enchantment), Force of Personality
Languages: Sylvan
Spellcasting: Able to cast at least a spell of 3rd level
Special: To recognize your fey heritage you have to visit the grove of feys and be with them for at least one week.
Class Skills: Bluff, Diplomacy, Concentration, Knowledge (arcana), Knowledge (nature), Perform, Spellcraft
Skill Points at Each Level: 2 + Int modifier
Level | BAB | Ref | Wil | Fort | Special Abilities | Spells per Day |
---|
1 | 0 | 0 | 2 | 0 | Low-light vision, Fascination 1/day | +1 level of existing spellcasting class |
2 | 1 | 0 | 3 | 0 | Connection to the Nature | +1 level of existing spellcasting class |
3 | 1 | 1 | 3 | 1 | Cloak of godly appearence | +1 level of existing spellcasting class |
4 | 2 | 1 | 4 | 1 | Power of Persuasion | +1 level of existing spellcasting class |
5 | 2 | 1 | 4 | 1 | Fascination 2/day | +1 level of existing spellcasting class |
6 | 3 | 2 | 5 | 2 | Charm Person | +1 level of existing spellcasting class |
7 | 3 | 2 | 5 | 2 | - | +1 level of existing spellcasting class |
8 | 4 | 2 | 6 | 2 | Suggestion | +1 level of existing spellcasting class |
9 | 4 | 3 | 6 | 3 | Fascination 3/day | +1 level of existing spellcasting class |
10 | 5 | 3 | 7 | 3 | Eternal Beauty | +1 level of existing spellcasting class |
Class Features All of the following are Class Features of the Child of the Fey prestige class.
Weapon and Armor Proficiency: A Child of the Fey gains no proficiency with any weapon or armor.
Spells per Day: When a new Child of the Fey level is gained, the character gains new spells per day as if she had also gained a level in whatever spellcasting class she belonged to before he added the prestige class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of Child of the Fey to the level of whatever other spellcasting class the character has, then determines spells per day and caster level accordingly.
If a character had more than one spellcasting class before she became a Child of the Fey, she must decide to which class she adds each level of Child of the Fey for the purpose of determining spells per day.
Fascination (Su): At first level a Child of the Fey becomes aware of her aura which affects other beings.
Any Humanoid in 30 ft. reach who looks at the Child of the Fey has to make a successful save (Will DC 10 + 1/2 Child of the Fey Class Level + Charismamodifier) or becomes "Fascinated" for 1 round per Child of the Fey-lvl.
You can start or stop this ability as a standard action. 1st Level 1time/day, 5th Level 2times/day, 9th Level 3times/day
Low-light vision (Ex): Like your ancestors you are able to take advantage of the last bit of light in dark areas.
Connection to the Nature (Ex): Your bonds to everything in the woods and the rough nature helps you to survive.
A Child of the Fey gains +2 circumstance bonus to the following Skills: Knowledge (nature), Survival, Handle Animals
In addition you gain a +2 circumstance bonus on your listen, move silently, spot and search checks if in wooden areas.
Cloak of godly appearence (Su): Your foes jib to harm you. Your appearance and bodylanguage grant you your Charismamodifier to your Armor Class as a bonus equal to your Child of the Fey class level to a maximum of 10.
This bonus does apply against touch attacks. If the Fey of the child ist flat footed, this bonus does not count. The character loses this bonus when he is immobilized or helpless, when he wears any armor or carries more than a light load.
Power of Persuasion (Su): At 4th level a Child of the Fey is better able to manipulate other beings. The save DC for any spell of the enchantment school increases by 1.
This increase is cumulative with those granted by the Spell Focus and Greater Spell Focus feats.
Charm Person (Su): When a single humanoid creature ist fascinated by your Fascination ability, you can choose to charm it like the spell (DC 10 + 1/2 classlevel + charismamodifier), except that the duration is 1 day/classlevel.
The subject receives a -2 penalty for its saving throw, because it is fascinated by your appearance.
Suggestion (Sp): You're a master of the spoken word. Everybody hangs on your lips and adores your eloquence.
A Child of the Fey is able to influence creatures as the suggestion spell 3 times a day (casterlevel equals class level) DC 13 + Charismamodifier.
If you have used your fascination ability before suggesting this ability works as 'mass suggestion' (only for the fascinated creatures) DC 16 + Charismamodifier.
Eternal Beauty (Su): A Child of the Fey won't age like a normal mortal would do anymore. Instead she will always look like a young adult no matter how old she is. Her type finally changes to Fey. She does no longer take penalties to her ability scores for aging and cannot be magically aged. Any such penalties that she has already taken, however, remain in place. Bonuses still accrue, and Child of the Fey still dies of old age when her time is up.