Autor Thema: Celestial Disciple 3.0  (Gelesen 2110 mal)

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Meschler

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Celestial Disciple 3.0
« am: 19. März 2007, 19:56:48 »
Hallo Leute,

ich habe für einen meiner Spieler eine Prestige Klasse entworfen die den Übergang von einem niederen Assimar zum half-celestial template darstellen soll (ähnlich der Drachen Jünger Prestige Klasse hier aus dem Forum). Könnt Ihr mir mal bitte Eure Meinung dazu sagen in wie weit die Prestige Klasse verbesserungswürdig ist? Anregungen und konstruktive Kritik sind erwünscht und werden dankbar aufgenommen. Aber genug der Vorreden, hier kommt die Klasse:

Celestial Disciple
The celestial disciple is a person who becomes, over time, more and more like a celestial being. He is a defender of good and destroyer of evil and he is dedicated to protecting and assisting the followers of a particular religion or deity. Celestial disciples function in a protective capacity, ensuring the physical well-being of their deity’s followers and seeking to aid them whenever possible. Celestial  disciples tend to be very aggressive against evil creatures.  It is also not uncommon for them to challenge the strongest foe on the battlefield. Celestial disciples are granted powers with which to heal, protect their deity’s worshippers, and ward against as well as repel all types of enemies, especially demons and undead. Often paladins, clerics or fighter/clerics become celestial disciples.
  Hit Die: d8

Requirements:
  To qualify to become a celestial crusader, a character must meet the following criteria:
  Alignment Restriction: Any Good
  Knowledge (Religion): 8 ranks
  Knowledge (The Planes): 4 ranks
  Spells: Ability to cast 3rd level divine spells
  Special:    - Ability to Turn Undead
                     - Must  speak celestial-language
     - Must have had celestial-blood in an ancestor

  Note: The Character can not already be a  half-celestial creatur
 

Class Skills:
The celestial crusaders class skills (and the key ability for each) are Concentration (Con), Craft (Int),           Diplomacy (Cha), Heal (Wis), Knowledge (Religion) (Int), Knowledge (The Planes) (Int), Knowledge (Undead) (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int)
  Skill Points at Each Additional Level: 2 + Int modifier

Class Features:
  All of the following are class features of the celestial crusaders prestige class:
 
 Weapon and Armor Proficiency: The celestial disciple gains no new proficient with armor or weapons. They usually carry over these proficiencies from their previous class.
It should be kept in mind that armor check penalties always apply when the celestial disciple is utilizing the skills (while in armor heavier than leather) Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. Also, Swim checks suffer a –1 penalty for every 5 pounds of armor and equipment carried.
 
 Spells: A celestial disciple continues advancing in divine spellcasting ability as well as learning the skills of the celestial disciple prestige class. Thus, when a new celestial disciple level is gained (2nd, 3rd, 5th, 6th, 8th and 9th level) the character gains new divine spells as if he had also gained a level in whatever divine spellcasting class he belonged to, before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained (improved chance of rebuking undead, more frequent remove disease, and so on) This essentially means that he adds the spell-levels of the celestial disciple to the levels of another divine spellcasting class the character has, then determines spells per day accordingly. If a character had more than one divine spellcasting class before he became a celestial disciple, the player must decide which class to assign each level of celestial disciple for the purpose of determining divine spells per day. To cast a spell, the celestial disciple must have a wisdom of at least 10 + the spell’s level, so a celestial disciple with a wisdom of 10 or lower can not cast these spells. Celestial disciple bonus spells are based on wisdom, and saving throws against these spells have a difficulty class of 10 + spell level + wisdom modifier. If the celestial disciple was formerly a good cleric and assign the new divine spells gained through this prestige class to his cleric class, he may furthermore spontaneously cast cure-spells as usual.
 
 Celestial Armor: At 1st level a celesticl disciple gains an increase to the character’s existing natural armor (if any), as indicated on Table: The Celestial Disciple

 Ability Boost (Ex): As a celestial disciple gains levels in this prestige class, his ability scores increase as noted on Table: The Celestial Disciple. These increases stack and are gained as if through level advancement.

 
 Celestial Eyes: At 2nd level the celestial disciple gains low-light vision (if it doesn't have any).

 Celestial Resistance: At 3rd level the celestial disciple gains a +4 racial bonus to fortitude saves against poison.

 Divine Bonus Feat: At 4th  and 8th level a celestial disciple can choose a divine feat from the following feat list:
Divine Cleansing, Divine Might, Divine Shield, Divine Vengeance, Divine Vigor, Extra Smiting, Extra Turning, Empower Turning, Heighten Turning, Quicken Turning.

 Celestial Light: At 5th level the celestial disciple gains “daylight”as a spell-like ability free at will.

 Celestial Immunity: At 7th level the celestial disciple gains immunity agains any disease.

 Wings (Ex): At 9th level a celestial disciplegrows a set of angel like wings. He may now fly at a speed double to his normal land speed, with good maneuverability.
 

 Celestial Apotheosis: At 10th level a celestial disciple takes on the half-celestialtemplate. He gains +2 to Strength, +2 to Dexterity, +2 to Constitution, +2 to Inteligence, +2 to Wisdom and +2 to Charisma (these increases stack with the other increases from this prestige class). He also acquires immunity to acid, cold and electricity. The Character type changes to "Outsider (good)".

 
THE CELESTIAL DISCIPLE
ClassLevel   BaseAttackBonus   Fort-Save   Ref-Save   Will-Save   Special   Spells per Day
1st   +0   +2   +0   +2   Celestial Armor   ----------
2nd   +1   +3   +0   +3   Ability Boost ST +2,Celestial Eyes   + 1 Level to Existing Divine Spellcasting Class
3rd   +2   +3   +1   +3   Celestial Resistance   + 1 Level to Existing Divine Spellcasting Class
4th   +3   +4   +1   +4   Ability Boost WE +2,Divine Bonus Feat   ----------
5th   +3   +4   +1   +4   Celestial Light   + 1 Level to Existing Divine Spellcasting Class
6th   +4   +5   +2   +5   Ability Boost KO +2   + 1 Level to Existing Divine Spellcasting Class
7th   +5   +5   +2   +5   Celestial Immunity   ----------
8th   +6   +6   +2   +6   Ability Boost Cha +2,Divine Bonus Feat   + 1 Level to Existing Divine Spellcasting Class
9th   +6   +6   +3   +6   Wings   + 1 Level to Existing Divine Spellcasting Class
10th   +7   +7   +3   +7   Celestial Apotheosis   ----------

 
 Spell-Like Abilities: As the Celestial Disciple grows in power, his latent celestial abilities reveal themselves. He gains spell-like abilities as shown on table below. The character must have a minimum ecl (Effective Character Level) of twice the ability’s gained level –1 in order to attain the ability. The character must also have a minimum Wisdom of 10 + spell level in order to attain the ability. The abilities have a caster level equal to the users character level and has a wisdom based save DC.

1. Protection from evil 3/day, bless 1/day
2. Aid 1/day, detect evil 1/day
3. Cure serious wounds 1/day, neutralize poison 1/day
4. Holy smite 1/day, remove disease 1/day
5. Dispel evil 1/day
6. Holy word 1/day
7. Holy Aura 3/day, hallow 1/day
8. Mass charm monster 1/day
9. Summon Monster IX 1/day (celestials only)
10. Resurrection 1/day



Code Of Conduct: A celestial disciple must always uphold honor, truth and justice. He must retain his good alignment, must never commit an act of evil and must follow the laws of his deity and church. A celestial disciple who becomes evil, who willfully commits an act of evil or grossly violates the code of conduct of his church, losses all class features, special abilities and spells. A celestial disciple can get his abilities back if he atones and fulfills a special quest for his deity and his church.
  Multi-Class Restriction: The way of the celestial disciple requires a constant heart and a straight following of the path of the celestial disciple. Once you have turned off the path, you may never return. A celestial disciple can not multi-class or he loses all abilities gained from this prestige class. The only exceptions are paladins: celestial crusaders may multi-class as paladins and don’t loose any abilities from the prestige class. They can later come back to the path of the celestial disciple and can even get more levels as a celestial disciple. When a character have taken all class levels from this prestige class, he can take other classes as usual.
  Multi-Class Note: A paladin who becomes a celestial crusader may continue advancing as a paladin.



Bonus Domain: A celestial disciple gains a bonus domain at 1st level. He gains access to 1 new domain from his deity domain list or  can choose 1 domain from the list below. The character gains the granted power associated with the domain he chooses, and can select the spells in this domains as his daily domain spells.
He can choose from the following domains: Healing, Good, Protection, Glory or Mysticism.


Danke schon mal an alle die sich hier beteiligen.

Viele Grüße
Meschler
Die Hoffnung stirbt zuletzt
-Hope dies last-

Tempus Fugit

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Celestial Disciple 3.0
« Antwort #1 am: 19. März 2007, 20:22:57 »
Ich muss das noch genauer checken, aber man sollte vorab bedenken, dass der Dragon Disciple ja den Half Dragon abbildet und der hat ein LA von +3. Der Half-Celestial hat jedoch ein +4.

Die 3rd Level Spells als Voraussetzung sind irgendwie unpassend, wie auch die Bonus Divine Feats, denn Turn Undead ist ja hier keine Voraussetzung.

Morgen mehr.
Übermensch, weil Rollenspieler

Meschler

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Celestial Disciple 3.0
« Antwort #2 am: 21. März 2007, 21:58:58 »
hmmmm.......sonst keine Verbesserungsvorschläge mehr?

Turn undead ist wahrscheinlich noch eine passende Voraussetzung (sonst ist die Klasse auch leicht für andere Divine caster zugänglich, und Druiden oder Waldläufer sind nicht wirklich passend)

Viele Grüße
Meschler
Die Hoffnung stirbt zuletzt
-Hope dies last-

Tempus Fugit

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Celestial Disciple 3.0
« Antwort #3 am: 21. März 2007, 22:32:27 »
Also ich bin wirklich ziemlich unschlüssig und bin an der Grenze ob ich zu stark sage.

Knowledge Planes sollte 8 und Religion 4 wenn überhaupt.

Definitiv zuviel sind die Divine Feats.

Auch ist die Immunität gegen 3 Elemente viel zuviel.

Raus muss der CoC und die Bonus Domain.

Ich denke dann ist es völlig ok und auch die Zauberanforderungen können raus oder auf Level 1 begrenzt werden.
Übermensch, weil Rollenspieler

Tempus Fugit

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Celestial Disciple 3.0
« Antwort #4 am: 22. März 2007, 11:09:48 »
Spell Progression ist auch zuviel. +1 auf jeder ungeraden Stufe ist schon mehr als genug.

Für Aasimar zu Half-Celestial gibt es übrigens eine Transition Class auf der WotC Seite.

Und bitte mal das Layout verbessern. Danke.
Übermensch, weil Rollenspieler

Meschler

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Celestial Disciple 3.0
« Antwort #5 am: 23. März 2007, 06:56:24 »
@Tempus

Danke Dir für die Verbesserungsvorschläge. Hat man das Half-Celesial Template bei 3.5 überarbeitet? Wir spielen die 3.0 Version und da sind die 3 Immunitäten so angegeben.

Bei den Voraussetzunge ist Knowledge: The Planes bei 3.0 auch schwierig, da für keine Klasse eine Klassenfertigkeit und als Crossclass skill sind 8 Ränge verdammt hoch.

Die Aasimar-Konvertierung auf der WotC-Homepage habe ich entdeckt, danke für den Hinweis. Da ich vermute die ist für die 3.5-Version werde ich mal schauen, ob ich die auf 4 Stufen runterbrechen kann und für die 3.0er Regeln für meinen Spieler editieren kann.

Am Layout wird noch gearbeitet*g* Werde das Ganze mal in ne Tabelle packen.

Viele Grüße
Meschler
Die Hoffnung stirbt zuletzt
-Hope dies last-

Ariadne

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Celestial Disciple 3.0
« Antwort #6 am: 23. März 2007, 14:41:22 »
Zitat von: "Meschler"
Hat man das Half-Celesial Template bei 3.5 überarbeitet? Wir spielen die 3.0 Version und da sind die 3 Immunitäten so angegeben.

Hier ist der Half Celestial 3.5...
Epische Herausforderung 2005: Mittendrin statt nur dabei!

Playing 4E? Fix the Pixies first!