Autor Thema: Dweomerkeeper  (Gelesen 6546 mal)

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Nicos

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Dweomerkeeper
« am: 18. Juni 2007, 15:36:23 »
Hi, ich wollte mal nachfragen was ihr von der PrC Variante haltet.
Hier ist sie auch schon:

DWEOMERKEEPER (Prestige Class)

The Lady of Mysteries is the Weave, the conduit that allows mortal spellcasters to employ the raw force that is magic, and she encourages all creatures to explore its mysteries. Dweomerkeepers are Mystra’s shepherds, safeguarding the Weave against threats to its integrity. Unlike other masters of the Power, dweomerkeepers have great talent in using the Weave. Their spellcasting knowledge, while still inspired by The Goddess, is the result of a hard training focused to develop their skills in touching the Weave and bending it to achieve the desired results. Dweomerkeepers study the relationship between their words, objects, and movement and the Weave, they know it exists and it can be felt reacting to their manipulation. They actively seek to explore magical theory and create new spells and magical items.
Most dweomerkeepers are clerics, although other class combinations, particularly paladin/clerics also belonging to the Order of the Mystic Flame, or ranger/clerics also belonging to the Order of the Shooting Star, are not unknown. Arcane spellcasters are not allowed between their ranks, however. Dweomerkeepers act as voices of Mystra regarding the correct use of magic; often find themselves fighting against dangerous elements of the arcane society, and hiding perilous spells or magical items. The danger of allowing between their ranks a traitor arcanist, knowledgeable of all their secrets, would be too great.
Dweomerkeepers are found throughout Faerun. They usually dwell in huge cities, where they can keep an eye open on all manner of magic that is brought together and shared. Some travel to lonely, isolated lands, wholly consumed with their holy mission of discovering lost magic, or in the hunt of mad spellcasters.

Hit Die: d4.
Requirements:
To qualify to become a dweomerkeeper, a character must fulfill all the following criteria.

• Patron:        Mystra.
• Domain: Magic & Spell.
• Spellcasting: Ability to cast 3rd level or higher divine spells.
• Concentration: 8 ranks.
• Knowledge (Arcane): 8 ranks.
• Spellcraft: 8 ranks.
• Feats: Any one metamagic feat, any one item creation feat, plus Scribe Scrolls feat.
• Special: Turn Undead as class feature. The character cannot have the Shadow Weave Magic feat and, upon adopting         this prestige class, is forever barred from ever taking it. Even if the character chooses to renounce the Lady of Mysteries in favor of her dark rival, Shar, she is so attuned to the Weave that she can never fully renounce its ties. More, as stated in the general description above, the Order of Dweomerkeepers does not allow arcane spellcaster within its ranks. A character with arcane spellcaster levels cannot take the Dweomerkeeper Prestige Class and is barred from ever learning arcane magic.

Class Skills: The dweomerkeeper's class skills (and the key ability for each skill) are Alchemy (Int), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (all skills, taken individually) (Int), Profession (Wis), Scry (Int, exclusive skill), and Spellcraft (Int).

Skill points for dweomerkeeper class are: 4 + Int Modifier

Armor and Weapon Proficiency: Dweomerkeepers are proficient with shuriken. Dweomerkeepers gain no armor or shield proficiencies.

Table: The Dweomerkeeper

Class        Attack        Fort        Ref        Will
Level        Bonus         Save         Save         Save         Spells per Day        Special

1st         +0         +0         +0         +2         Bonus spell level        Bonus Feat*; Spell & Magic
2nd         +1         +0         +0         +3         Bonus spell level        Eyes of Mystra
3rd         +1        +1         +1         +3         Bonus spell level        Weave Lore
4th         +2         +1         +1         +4         Bonus spell level        Bonus Feat*
5th         +2         +1         +1         +4         Bonus spell level        Cloak of Mysteries; Dweomer Lore
6th         +3         +2         +2         +5         Bonus spell level        Weave Lore
7th         +3         +2         +2         +5         Bonus spell level        Bonus Feat*
8th         +4         +2         +2         +6         Bonus spell level        Shield of Mystra
9th         +4         +3         +3         +6         Bonus spell level        Weave Lore
10th         +5         +3         +3         +7         Bonus spell level        Bonus Feat*; Dweomer Lore; Keeper of the Mysteries

Spells per Day: A dweomerkeeper continues training in divine magic. Thus, when a new dweomerkeeper level is gained, the character gains new spells per day as if she had also gained a level in a divine spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, and so on). This essentially means that she adds the level of dweomerkeeper to the level of some other divine spellcasting class the character has, then determines spells per day and caster level accordingly.
If a character had more than one divine spellcasting class before she became a dweomerkeeper, she must decide to which class she adds each level of dweomerkeeper for purposes of determining spells per day when she adds the new level.

Bonus Feat*: At 1st level, and every three levels thereafter (4th, 7th and 10th level), the dweomerkeeper gets a bonus feat in addition to the feat that any character gets for her character level.
These bonus feats must be drawn from the following list: (any metamagic feat, any item creation feat, or any feat strictly related to magic and its working).
Some of the bonus feats available to a dweomerkeeper cannot be acquired until the dweomerkeeper has gained one or more prerequisite feats. A dweomerkeeper must still meet all prerequisites for a feat.

Spell & Magic: At 1st level, dweomerkeepers can channel stored spell energy into Magic or Spell Domain’s spell that they haven't prepared ahead of time. The dweomerkeeper can "lose" a prepared spell in order to cast any Magic or Spell Domain’s spell of the same level or lower (a Magic or Spell Domain’s spell is any spell included in Magic or Spell Domain’s spell list, or any spell, even arcane spell, which affect, use or protect from magic directly).
A dweomerkeeper can use spontaneous casting to convert domain spells into Magic or Spell Domain’s spell. These spells arise from the particular powers of the dweomerkeeper's patron, Mystra.
A dweomerkeeper can still channel stored spell energy into healing spells as a common cleric can, but she can no more access to Turn Undead ability, because all her talent at directing divine energies is now devoted to spell channeling.

Eyes of Mystra: At 2nd level, dweomerkeepers get eyes that are totally black, with starry irises. They get darkvision as extraordinary ability, and can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dweomerkeepers can function just fine with no light at all. More, a dweomerkeeper can, at will, read magic and detect magic as a spell-like ability. This ability duplicates the effects of the spells read magic and detect magic.

Weave Lore: A dweomerkeeper is in touch with the essence of magical reality, and she becomes increasingly more knowledgeable in spell lore and the workings of the Weave. At 3rd level, the dweomerkeeper gains an “knowledge score” equal to +2, added to Wisdom score when determining how many spells of each spell level a dweomerkeeper can cast each day, the DC for saving throws against dweomerkeeper spells and spell-like abilities, and the bonus to dweomerkeeper's Will Saves, but against spells and spell-like abilities only. Every three other dweomerkeeper level after the third this bonus increases by +2 to a maximum of +6 inherent bonus at 9th level.

Cloak of Mysteries: At 5th level, a dweomerkeeper becomes wrapped in a mantle of ever-flowing magic.
A dweomerkeeper’s magic functions normally in dead magic or wild magic areas, as well as any magical item or effect she carries with her.

Dweomer Lore: Upon reaching the 5th, and again at 10th level, a dweomerkeeper gains access to a new domain of her choice. The dweomerkeeper is not restricted in her choice toward Mystra’s granted domains, but she still can only select an alignment domain (such as Evil, or a domain containing spells of a specific alignment) only if his alignment matches that domain or spells within that domain. This domain represents personal study performed by a dweomerkeeper in specific applications of the Weave.
The dweomerkeeper gains the granted power associated with the domain she chooses, and can select the spells in that domain as her daily domain spells. More, she can channel stored spell energy into chosen domain’s spells that she haven't prepared ahead of time (as per Magic or Spell Domain’s spells).

Shield of Mystra: At 8th level, a dweomerkeeper gains spell resistance. Her spell resistance equals her divine spellcaster level + 10.

Keeper of Mysteries: Upon reaching the 10th level, a dweomerkeeper lore in the workings of the Weave reach completion. As heralds of Mystra’ will, they gain power over spellcasters and the Weave.
A dweomerkeeper can use spontaneous casting to convert a 7th-level or higher cleric or domain spell into one of the effects described below:
        • Temporarily (lasting 1day/level of the caster) restore dead magic or wild magic zones within         30feets of the spell’s point of origin, dispelling (as a greater dispelling spell, cast at         dweomerekeeper’s divine caster level) any magical effects that are present in the area.
        • Temporarily (lasting 1day/level of the caster) bar a spellcaster the access to a number of known         spells equal to ½ his caster level. The subject must be in sight and is allowed a single Will save to         resist this effect. If fails, the subject cannot cast the designed spells or use them through spell completion or spell trigger items or activates them as spell-like or supernatural ability. This effect cannot be dispelled, nor can be removed with a break enchantment, limited wish, or remove curse spell. A miracle or wish spell removes this effect, and it can also be removed before if the subject performs some deed that the caster designates to allow redemption.
More, a dweomerkeeper can use spontaneous casting to convert a 9th-level cleric or domain spell into one of the effects described below:
        • Permanently restore dead magic or wild magic zones within 30feets of the spell’s point of origin, dispelling (as a greater dispelling spell, cast at dweomerekeeper’s divine caster level) any magical         effects that are present in the area.
        • Permanently bar a spellcaster the access to a number of known spells equal to ½ his caster level.         The subject must be in sight and is allowed a single Will save to resist this effect. If fails, the subject cannot cast the designed spells or use them through spell completion or spell trigger items or activates them as spell-like or supernatural ability. This effect cannot be dispelled, nor can be removed with a break enchantment, limited wish, or remove curse spell. A miracle or wish spell         removes this effect, but only if Mystra allows it, and it can also be removed if the subject performs some deed that the caster designates to allow redemption. (XP Cost: N/A if the dweomerkeeper use it to further Mystra’s faith, 5,000 otherwise)
Foltern ja, Quälen nein.

Tempus Fugit

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Dweomerkeeper
« Antwort #1 am: 19. Juni 2007, 07:08:25 »
Overpowered bis zum geht nicht mehr.
Übermensch, weil Rollenspieler

Ariadne

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Dweomerkeeper
« Antwort #2 am: 19. Juni 2007, 11:16:12 »
Tempus zustimm...

Mal davon ab: Benenn die Klasse doch bitte anders, sonst kommen schnell Assotiationen zum existierenden Dweomerkeeper...
Epische Herausforderung 2005: Mittendrin statt nur dabei!

Playing 4E? Fix the Pixies first!

Zechi

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Dweomerkeeper
« Antwort #3 am: 19. Juni 2007, 11:38:31 »
@Tempus und Ariadne
Mangels Zeit habe ich die PK noch nicht lesen können und ihr habt auch vermutlich Recht, aber ich denke es wäre hilfreicher Nicos genauer zu sagen, was ihr zu stark findet (konstruk tive Kritik und so:) ).

Gruß Zechi
Planen ist alles, Pläne sind nichts.

Tempus Fugit

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Dweomerkeeper
« Antwort #4 am: 19. Juni 2007, 11:55:39 »
Ich möchte lieber sagen (weil viel kürzer), was ok ist:

Die Skill-Anforderungen
Die Spell-Casting-Anforderungen
Der TW
Die Saves und der GAB
Cloak of Mysteries

Der Rest ist entweder an sich zu stark oder potenziell gefährlich durch Kombinationsmöglichkeiten.
Übermensch, weil Rollenspieler

Nightmare

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Dweomerkeeper
« Antwort #5 am: 19. Juni 2007, 13:51:14 »
Schau vielleicht mal in diesen Thread, geht etwa in die gleiche Richtung:

http://forum.dnd-gate.de/index.php/topic,11238.0.html

Vielleicht sollte ich den auch endlich mal fertig stellen  :|
Lange verschollener Idiot.

Ceska

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Dweomerkeeper
« Antwort #6 am: 19. Juni 2007, 19:10:21 »
Also war meine erste Reaktion auf diese Variante des DwK doch net so falsch. Nicos wollte den nämlich bei mir spielen.

Ariadne

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Dweomerkeeper
« Antwort #7 am: 20. Juni 2007, 00:43:42 »
Dann versuche ich es auch mal mit „konstruktiver Kritik und so“... ;)

"Dweomerkeeper of Mystra"

Wozu die Weapon-Proficiency? RAUS…

Skill Points 2+Int reichen

Bonus Feats: NUR Metamagie Feats, schon so schlimm genug…

Spell&Magic: Zu stark, da hilft auch kein Erklär-Flufftext! Abschwächen auf loose prepared spell to cast Domain Spell of same level würde vielleicht noch gehen, wären auch noch 2 Epic Feats bei 2 Domänen…

Eyes of Mystra: Detect Magic oder Arcane Sight ohne die anderen Sachen wär OK…

Weave Lore: Halbiere den Bonus und addiere auf caster level für Abjuration spells. Ich glaube, einen Dispel Magic, Mords Disjunction etc. besser durchzukriegen, wär passender…

Cloak of Mysteries: OK

Dweomer Lore: Selbst restricted auf Mystra Domains ist es immer noch stark. Ich weiß nicht, was extra Domains mit der Weave zu tun haben sollen, ich würde das komplett streichen, erst recht oben bei der Spell&Magic Fähigkeit…

Shield of Mystra: Abschwächen auf 10 + Dweomekeeper of Mystra Stufe, dann OK…

Keeper of Mysteries:
a)   1 hour/ level ist vollkommen ausreichend, vielleicht auch 10 min/ level
b)   Zu stark, selbst wenn du es auf 1 round/ level abschwächst, komplett streichen
c)   Kenn mich mit den Realms nicht so aus, stell ich mir aber sehr spielverändernd vor (mit 3 Dweomerkeepers gibt’s bald keine Dead-Magic Zonen mehr), würde ich nicht zulassen
d)   GANZ DEUTLICH ZU STARK, raus

Wenn du die Sachen so, wie sie oben vorgeschlagen sind, nimmst (und am Keeper of Mysteries noch mal rumbastelst), würde ich noch 2x Spell progression (level 1 und 5 z.B.) oder mal mindestens die Hälfte der Bonus-Feats rauswerfen (vielleicht sogar beides), dann sollte es halbwegs balanced sein…
Epische Herausforderung 2005: Mittendrin statt nur dabei!

Playing 4E? Fix the Pixies first!

Ariadne

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Dweomerkeeper
« Antwort #8 am: 20. Juni 2007, 10:43:48 »
Guten morgen und weiter geht's: ;)

Was mich auch noch wundert, ist, warum arcane Klassen ausgeschlossen sind. Mystra ist doch Göttin der Magie??? Das passt doch überhaupt nicht. Wenn die PrC speziell Kleriker steigern soll, dann muss die Spell Progression lauten: "+1 level of existing divine spellcasting class". Dennoch, das ganze Trara, um möglichst künstlich die Prerequs zu steigern, ist ziemlich übertrieben...

Entries, die ich für die PrC nehmen würde, wären:

Patron: Mystra
Domains: Magic (Spell kann er/ sie ja auch gern noch zusätzlich haben, aber zwei Domains als Voraussetzung sind schon bissi viel)
Spellcasting: Ability to cast 3rd level or higher divine spells.
Skills: Concentration 8 ranks, knowledge (arcana) 8 ranks, spellcraft 8 ranks.
Feats: Any one Metamagic Feat
Special: The character cannot have the Shadow Weave Magic feat and, upon adopting this prestige class, is forever barred from ever taking it. Even if the character chooses to renounce the Lady of Mysteries in favor of her dark rival, Shar, she is so attuned to the Weave that she can never fully renounce its ties.

Class Skills: The dweomerkeeper's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Heal (Wis), Knowledge (religion) (Int), Knowledge (arcana) (Int), Knowledge (the planes) (Int), Profession (Wis) and Spellcraft (Int). <-- Jetzt sind die skills auch nach 3.5 Edition und WOZU braucht eine reine Klerikerklasse Knowledge (all??)...

Das war's dann erstmal von mir. Nächster!  :D
Epische Herausforderung 2005: Mittendrin statt nur dabei!

Playing 4E? Fix the Pixies first!

Tempus Fugit

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Dweomerkeeper
« Antwort #9 am: 20. Juni 2007, 11:09:10 »
Nächsten mach ich.

Voraussetzungen ändern um arkanen Anwendern Zugang zu erlauben.
Feat-Prereqs auf 1 metamagic, 1 creation Feat, Iron Will, True Beliver
Turn Undead raus
Rest vom Special streichen weil absolut unlogisch und nicht mit Regeln vereinbar

Class Skills zusammen streichen, besonders Knowledge

Skill Points 2 + Int-Mod

Wepon Prof raus

Bonus Fetas raus - ersatzlos

Eyes of Mystra - passt gar nicht. Read und Detect Magic auf X/tgl. begrenzen (Class Level / 2)

Weave Lore - raus oder halbieren. Den Teil mit den Bonuszuabern raus

Dweomer Lore - streichen

Shield of Mystra - 10 + Class Level kann man machen, evtl 15 + Class Level gegen Shadow Weave

Keeper of Mysteries - jeglichen Teil mit Beeinflussung anderer Spellcaster rausnehmen


Danach kann man noch über ein weiteres kleines Gimmick nachdenken.
Übermensch, weil Rollenspieler