Ich habe mir neulich Gedanken zum Goblin Paragon gemacht. Der existiert nämlich gar nicht. Jede PHB-Rasse und sogar reine Orks haben Paragonklassen, nur die Goblins bzw. Hobgoblins nicht.
Deshalb habe ich mir - auch aus gegebenen Anlaß - gedacht, bastel doch mal einen Goblin Paragon, der Beschreibung der Goblins im MM1 entsprechend.
Goblin ParagonLevel | BAB | Fort. | Ref. | Will | Special | Spellcasting |
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1 | +0 | +0 | +2 | +0 | Pain in the ass | - |
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2 | +1 | +0 | +3 | +0 | Fast as hell | + 1 of existing spellcasting class |
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3 | +2 | +1 | +3 | +1 | ''Damn lil'...'', ability boost (DEX+2) | + 1 of existing spellcasting class |
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Skillpoints at each level: 4+INT (4+INT x 4 at 1st level)
Hit dice: d6
Class Skills:Bluff, Climb, Craft, Disable Device, Escape Artist, Hide, Jump, Listen, Move Silently, Ride, Search, Sleight of Hand, Spot, Survival, Swim, Use Rope
Class features:Pain in the ass (Ex): Goblins are strong when outnumbering their enemies. When flanking, a Goblin Paragon does not gain the normal +2 flanking bonus to melee attacks, he receives +4 instead. In Addition, Goblin Paragon levels stack with classes who give sudden strike, sneak attack and/or skirmish or similar abilities to determine the damage of the features.
Also, Goblin Paragon levels stack to determine the effective Roguelevels needed to flank an opponent who has the Improved Uncanny Dodge class feature.
Fast as hell (Ex): A Goblin Paragon gains Improved Initiative as a bonus feat.
''Damn lil'...''(Ex): A Goblin Paragon has mastered the art of taunting and insulting intelligent creatures not just by existing but by enraging them with the foulest swears, curses and names existing in all languages he knows.
As a Standard Action, a Goblin Paragon can taunt target creature with an Intelligence of 4 or higher. The target and the Goblin Paragon who used that ability roll 1d20 and add their hit dice to the result. If the Goblin beats the roll of the target, add the difference between the two results to the goblins AC, Saves and Skill Checks and substract that same amount from the targets AC, Saves and Skill Checks for a number of rounds equal to 3+ the Paragons charisma modifier (if any).
Furthermore the target gots so enraged that it only attacks the Goblin at his best options and ignores the rest. The target must be able to see and hear the Goblin who uses this ability.
Ability boost (Ex): A Goblin Paragon receives a +2 bonus to his dexterity score.
Die Idee dahinter ist, daß ich Goblins endlich ernstzunehmender machen will und zwar so, daß sie ihren Ruf als ''lästig'' auch verdienen. Das ist eine Rohfassung, an der man mit Sicherheit noch arbeiten muß. Besonders die Stufe 3-Fähigkeit muß man noch umarbeiten, ich habe auch schon grob die nötigen Werkzeuge im Kopf aber die Umsetzung gelingt mir nicht gut.
Eure Meinungen und Ideen sind also gefragt
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