Autor Thema: [D&D3.5] Divine Trickser überarbeitet  (Gelesen 1486 mal)

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Nappo

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[D&D3.5] Divine Trickser überarbeitet
« am: 18. Mai 2010, 16:26:48 »
Moin erstmal,
anläßlich meines Wunsches eine Rogue/Clerik Kombination zu spielen sind mein Meister und ich auf Rich Burleys Divine Trickser gestoßen. Beide waren wir der Meinung das die Prestigeklasse sehr stark ist, gerade im Bezug auf neuere Spells aus dem Spellcompendium. Daher haben wir uns zusammengesetzt um die Klasse ein wenig zu entschärfen.
Es folgt das Resultat so wie wir es für ausgeglichen halten. Gerne dürft ihr eure Meinung und Verbesserungsvorschläge hinzu fügen, auch fehlt uns noch ein Abschluß für Level 14 der die Klasse abrundet.

Requirements:               
  • Alignment: Any nonlawful.                  
  • Feats: Sacred Vengeance (Complete Warrior)
  • Skills: Bluff 9 ranks, Disquise 9 ranks, Hide 9 ranks, Knowledge (religion) 5 ranks, Disable Device 4 ranks, Move Silent 4 ranks.                  
  • Spells: Ability to cast 2nd level divine spells from the Chaos, Luck, or Trickery domains.                  
  • Special: Sneak Attack +2d6 class ability, Turn Undead class ability.
Class Skills:                  
The divine trickster’s class skills (and the key ability for each skill) are Appraise (Cha), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Profession (Wis), Sense Motive (Wis), Search (Int), Sleight of Hand (Dex), Speak Languages (Int), Spellcraft (Int), Spot (Wis), Swim (Str), Tumble (Dex), and Use Rope (Dex).                  
Skill Points at Each Level: 4 + Intelligence modifier.                  
Hit Dice: d6

ClasslevelBase AttackFort-SaveRef-SaveWill-SaveSpecialSpellcasting
10022Trap Guidance +1 level of existing divine class
21033Surprise for the Dead, Sneak Attack +1d6+1 level of existing divine class
32133+1 level of existing divine class
43144Sneak Attack +2d6+1 level of existing divine class
53144Domain Flexibility-
64255+1 level of existing divine class
75255Sneak Attack +3d6+1 level of existing divine class
86266Slippery Mind +1 level of existing divine class
96366+1 level of existing divine class
107377Sneak Attack +4d6+1 level of existing divine class
118377Hide in Plain Sight+1 level of existing divine class
129488+1 level of existing divine class
139488Sneak Attack +5d6+1 level of existing divine class
1410499???+1 level of existing divine class
Weapon and Armor Proficiencies: The divine trickster gains no additional armor or weapon proficiencies.
Spells per Day: When a new divine trickster level is gained (exept 5th Level), the character gains new spells per day as if she had also gained a level in a divine spellcasting class she belonged to before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained (such as increased ability to turn undead or take wild shape, or domain powers that are based on cleric level), except for an increased effective level of spellcasting. If a character had more than one divine spellcasting class before becoming a divine trickster, she must decide to which class she adds the new level for purposes of determining spells per day.
Trap Guidance (Su): (geändert)The divine trickster gains special intuition into magical traps; at 3rd level, she may apply either her Wisdom or her Intelligence bonus (the higher one) to all Search, Spellcraft, and Disable Device skill checks to find, identify, or remove magical traps.
Surprise for the Dead (Su):(geändert) The divine trickster learns to channel positive energy into a nasty surprise for undead who let their guard down. As a free action, the divine trickster may expend one daily use of her Turn Undead ability in order to gain the ability to make sneak attacks or critical hits against undead creatures. This effect last for 1 round, and applies to all attacks made within that time. The trickster must still meet all conditions for a successful sneaks attack; that is, the undead must still be flat-footed, flanked, or otherwise eligible for a sneak attack, and must be within 30 feet of the trickster if the attack is ranged. In addition, the divine trickster may only make sneak attacks or critical hits against incorporeal undead creature if she is wielding a ghost touch weapon or is herself incorporeal.
Sneak Attack (Ex): This is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 at 2nd, 4th and every three Levels above the 4th Level. If a divine trickster gets a sneak attack bonus from another source, the bonuses on damage stack.
Domain Flexibility (Su): Select one of the following domains to which the character has access: Chaos, Luck, or Trickery. The trickster may spontaneously convert any prepared cleric spell (except a domain spell) into a domain spell of the same level or lower in the selected domain, just as a cleric channels energy to convert spells into cure spells.
Hide in Plain Sight (Su): The divine force the trickster serves subtly distracts nearby creatures from looking in her direction. Starting at 11th level, the divine trickster can use the Hide skill even when being observed.                      
Slippery Mind (Su): This is exactly like the rogue ability of the same name, except that it is a supernatural rather than extraordinary ability.
Restrictions: The divine trickster is obligated to uphold whatever beliefs or mandates are given by the force that provides her divine spellcasting power; failure to do so will cause her to lose her supernatural abilities as she would her ability to cast spells.                      


So eure Meinungen sind gefragt... Und kreative Ideen für nen ordentlichen Abschluß in den Epic bereich. Und ja für Grad 9 Spells werde ich wohl ein feat opfern müssen oder ne Stufe Cleric.
Gruß
Nappo (und mitlesend sein Meister)



« Letzte Änderung: 18. Mai 2010, 18:59:25 von Nappo »

fastfox

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    • paradoxcafe
[D&D3.5] Divine Trickser überabeitet
« Antwort #1 am: 18. Mai 2010, 16:54:01 »
Eine 14 stufige PrC ?
Hat das einen bestimmten Grund ??
Eigentlich gibt es meines Wissens nach nur 5 oder 10 stufige PrCs ...

Nappo

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[D&D3.5] Divine Trickser überabeitet
« Antwort #2 am: 18. Mai 2010, 18:43:04 »
Es gibt auch einige 14 Stufige Prc... True Necromacer fällt mir da Spontan ein. Mein Meister hat mir das Angebot gemacht die als 14 stufig zu setzen und ich habs aktzeptiert. da muß man sich auch weniger Gedanken machen mit Kombinationen nach Ende der Prestigeklasse, man nimmt sie einfach weiter. und da wir die Sneak progression auf alle 3 Stufen erweitern wollten hat das auch gepasst.

Fischkopp

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    • Rorschachhamster
[D&D3.5] Divine Trickser überarbeitet
« Antwort #3 am: 18. Mai 2010, 22:49:32 »
Die Spellprogression fällt mir sofort auf - müßte die nicht in der 1. Stufe aussetzen? Zumindest ist das eigentlich bei allen PrCs so, wo sie nur einmal aussetzt, wenn ich mich nicht irre...  :-|
Da du die PrC durchnehmen willst ist es nicht so gravierend, aber es erschwert im Allgemeinen das "PrC-Hopping". :wink:
Mein Weblog: http://rorschachhamster.wordpress.com/
"Metagaming is for pussies." -mxyzplk