Autor Thema: War Thunder, Simulation des Jahres 2013 der Gamescom  (Gelesen 5147 mal)

Beschreibung: Piloten anwesend?

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Kilamar

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War Thunder 1.31
« Antwort #15 am: 12. Juni 2013, 06:39:25 »
Unter 1.31 bin ich sie noch nicht geflogen, aber am letzten Wochenende war sie ok.

Fabius Maximus

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War Thunder
« Antwort #16 am: 16. Juni 2013, 00:40:04 »
Hab sowohl die P-36 als auch die P-40 jetzt mal angetestet. Den P-40-Bug haben sie wirklich behoben, obwohl sie immer noch ein wenig schwerfällig wirkt. Die Wildcat ist inzwischen schlimmer.

Die P-36 ist unter 400 kmh nicht so schlimm. Rollen ist durchschnittlich, Ruder auch. Über 400 kmh ist die Rollrate unterirdisch. Ruder fällt kaum ins Gewicht. Dafür ist sie in der Vertikalen fantastisch. Loopings sind sehr eng und die Steigrate ist ziemlich gut für Tier 2 und 3. Trotzdem ist sie im Sturzflug kaum zu gebrauchen, wenn das Ziel maneuvriert.

Stolzes Mitglied der Psionik-Liga.

Kilamar

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War Thunder
« Antwort #17 am: 16. Juni 2013, 00:55:17 »
Ja, neben ein paar guten Änderungen haben sie leider auch wieder viel Mist gemacht.

Die F2A-2 Buffalo und die F4F Wildcat sind leider ziemlich verhunzt worden. 
Mal schauen wann sie es wieder zu Recht biegen.

Kilamar

Kilamar

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War Thunder 1.31
« Antwort #18 am: 05. August 2013, 20:30:36 »
Wer sich mit über den unten stehen Link anmeldet, bekommt übrigends 50 Gold.

http://warthunder.com/en/registration?r=4120216


Und wer noch etwas Motivation braucht:
http://www.youtube.com/watch?feature=player_embedded&v=5BWqTXoNjtQ

Es läuft übrigends gerade ein Aktion mit der GameStar mit der alle Accounts, die nach dem 16. Juli erstellt wurden, 1000 Gold bekommen (ca. 6€).
Damit kann man auf 1000 Gold (Gamestar) + 250 Gold (Tutorial) + 50 Gold (Freundewerbenaktion) = 1300 Gold kommen.
Das reicht für das Training von 13 Flugzeugbesatzungen, kann sich mehrere Slots kaufen oder 1-3 Prämiumflugzeuge erwerben.

Hier noch einige der zukünftigen Patchnotes:
Zitat
We bring new elements that will give an opportunity to tune your aircraft to get the best results for you. Historically during WWII, a new pilot in the Squadron did not receive a new plane when he joined but most likely he would get a worn craft. While flying his steel bird a pilot and his fellow mechanic adopted the plane to specific tasks the pilot needed to attain, they replaced and added parts of the craft, tuned armament and customized defenses of a plane. So we are implementing this scenario for War Thunder – the player will be replacing worn parts with new ones, thus his aircraft could reach the characteristics of a reference model . Read more details about modification system and consumables in the upcoming Devs Diaries.

 

New aircraft

 

            USSR

    LaGG-3 8

    LaGG-3 11

    La-5 37

    La-5F

    Yak-9К

    Yak-17

Britain

    De Havilland DH.100 Vampire FB.Mk.5.

 

USA

 

    Grumman F9F-5 Panther
    Douglas BTD-1 Destroyer
    Lockheed F-80C Shooting Star
    Grumman F8F-1 Bearcat
    Grumman F8F-1b Bearcat
    Republic P-47D-28 Thunderbolt

 

 (Notice: All new planes except Yak-9К and F9F-5 Panther are in progress of tuning their FM. By the release of 1.33 all FMs will be working. Same applies to USA planes that are already in the game – we hope most of their FM issues will be fixed by the release of 1.33)

 

 

Interface

 

    Completely new tab for modifications

    Clear display of influence of modifications on aircraft performance

    Added selection of colour for the crosshair and several interchangeable crosshairs (colour selection and crosshair selection wil be updated)

    with approaching of flutter speed instrumental speed will appear

    during display of Speed and altitude, units of measurement have been added

    added display of negative influence of externally carried armament

 

Graphics

 

     New metal shading.

    “Cloud quality” option will affect the quality of their reflections in the water as well

    Cloud rendering in 3d mode is fixed

    Propeller Disappearance has been fixed

    The whole rendering system has been optimized,the whole rendering process has been made faster as well as rendering for grass.

 

Gameplay

 

    Lots of new modifications for different planes. Almost all the modifications are upgrades for the planes, replacing old, worn parts with new ones ….. Some modifications are different, but they are the minority of what is planned (eg lendlease fuel, rear armor plate replacement).

    New modifications added that will allow installation of gun and rocket pods

    New approach to modifications' and armamament's research

    Crew that took part in the battle are now blocked in the game for five minutes after quitting the battle. (or until the battle ends if it ends earlier). 5 minutes lock for all who leave in first 5 minutes in AB and HB, no lock for FRB

    Players can now buy camo and decals with Golden Eagles (without achieving the needed requirements for unlock)

    Shell racks are now consumables and should be replenished.

    Ammo, rockets, torpedoes and bombs are spent after they are used in battle, not after the battle is over.

    Weapons won't reload if there are no more purchased shell racks left. (except for “default” shell racks – they are free and unlimited but not that efficient)

    When hitting with no damage – player won't receive rewards, but will get the message that no damage was done.

    If your premium is over, after the battle is over in a debriefing window you will have an opportunity to buy premium for a week and thus get all the rewards you should receive if you were playing with premium.

    You have an opportunity to buy modifications with golden eagles.

    Healing speed Skill is replaced with weapon maintenance skill

    Rockets for German and American planes added.

    No air kills will be awarded with air collisions.

 

Economy

 

    Aircraft Purchase Price lowered by 30%

    modification purchase price lowered

    Cost of the repair now depends on the installed modifications (Cost of repair of un-modified planes will be even lower, by 10-20%)

    Reduction of repair cost of un-modified planes by about 10%

    Experience requirements for unlocking new modules have been lowered

    Repair Cost of Aircraft tier 11 to 18, have been lowered even further

     

 

FM changes:

 

    MiG-15 bis WEP is fixed

    La-5FN and LA7 performance at critical angles is fixed

    Plane performance will be negatively affected by cannon pods

    All externally carried armament (rockets, bombs, torpedoes and cannon pods) has been adjusted so that they affect aircraft performance more historically correct.

 

DM changes:

    Damage of Mg’s and cannon shells increased, damage caused by the real kinetic energy of a shell is more accurate.

    For the planes that have 1st and 2nd pilot DM is changed, so both pilots should be knocked out in order to lose the plane. That applies to:

     

    B-17E

    B-17E late

    B-17G

    B-24D

    B-25

    YeR-2 ACh30B

    G4M1

    G5N1

    G8N1

    PBY-5

    PBY-5a

    SM-79

    А-26С

    Flame protection modelling/simulation is added. After a fire outbreak in the engine area, the pilot is not injured while the fire seal is whole (20 seconds).

 

Armament

 

    New bomb load options for Ju-87B2, Ju-87R2 , Ju-87D3, Ju-87D5.
    New bomb load options for Ju-88A4.
    New bomb load options for IL-4 including external load. Overall bomb load can reach up to 2 tons.
    Load-out of the “default” shell racks for ShVAK and B-20 cannons is changed to HI-T/AP-I (in 1 to 1 proportion)

 

USA Browning 12.7 mm Mgs have new shell types, the old ones got their own names:

 

    M1 – incendiary bullet
    M23 - incendiary bullet (appeared in 1945, has starting speed of 1000 m/s, incendiary material's weight is 5 g)
    M2 – armor piercing bullet
    M20 – armor piercing incendiary tracer bullet
    M8 – armor piercing incendiary bullet
    M1 – tracer bullet
     

M23 and M20 bullets are available for the aircraft that served during the end of WWII and after.
 

BR-21 rocket added for German planes

"Tiny Tim" anti-ship rocket added for US planes

 

 

Additional weapons added:

    Ruestzustand 1 ( R 1) for Bf .109 F -4 (2 x 20 mm MG .151/20 gun with ammo load of 125 rounds per each gun)

    Ruestzustand 6 ( R 6)) for Bf .109 G -2, G -6, G -10 (2 x 20 mm MG .151/20 gun with ammo load of 125 rounds per each gun)

    MG.151/20 with 125 rounds ammo load for Fw-190A-5

    Rüstsatz 3 (R3) for Fw-190F-8 ( 2 x 30-mm MK -103 gun with ammo load of 35 rounds per each gun)

    BR20 Rockets for Bf .109 G -6 / W - 2 rails under the wing panels

    Ruestzustand 6 (R6) rockets for Fw-190A-5 - 2 rails under the wing panels.

 

Bug fixes

    Penetration issue for 20mm AP-I shells for ShVAK fixed. For 50 m distance it is increased from 20m to 30 mm.

    guidance angle for IL-4 turrets fixed

    default bomb load for IL-4 is changed from 2x250 kg bombs to 10x100 kg or 10x50

    Damage model of TBF-1C fixed. (ailerons durability is increased )

 

New features

    You can select the shell racks for all planes that have defensive/turret armament

    For all gun and rocket pods armament (rockets, bombs torpedoes and cannon pods) - their aerodynamic resistance affects performance of the aircraft.

    New pilot models are added for the following aircraft:

a-20g
a-26c
b-17e
b-17e_late
b-17g
b_24d
b_25
beaufighter mk21
beaufort mkviii
boomerang mki
boomerang mkii
wirraway
f-86a-5
f9f-5

 

Maps and missions.

 

    [Domination]

Stalingrad winter: 3rd airfield is added, amount of tickets for both teams is increased.

Zhengzhou. 3rd airfield is added, amount of tickets for both teams is increased.

Peleliu. Ticket loss speed is reduced if both teams have captured airfields.

Mozdok. Ticket loss speed is reduced if both teams have captured airfields.

Krymsk. Time to capture airfield on this map is the same as for other maps

    [Ground strike]

Cliffed coast - spawning points for the teams is changed to improve balance.

Stalingrad - spawning points for the teams is changed to improve balance.

    Ground units are now divided into 2 groups – attacking and supporting, The victory comes after destroying the attacking group, support units are not required to be destroyed (but it still brings income). That means that “gremlins” will hardly affect the battle – ground units kill each other only on the line of contact.

Fabius Maximus

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War Thunder
« Antwort #19 am: 05. August 2013, 21:41:33 »
Man sollte meinen, sie würden die DMs und FMs der russischen Bomber sowie der A20 überarbeiten. Jetzt machen sie Bomber generell noch schwerer abzuschießen.

Bekomme ich eigentlich die Lions wieder, die ich für meine ganzen Upgrades ausgegeben habe? Ich muss mir ja irgendwie das Wiederauffüllen der Munigürtel leisten können.  ::)

Stolzes Mitglied der Psionik-Liga.

Kilamar

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War Thunder
« Antwort #20 am: 05. August 2013, 22:11:43 »
Die ersten 30 der bereits erworbenen Gürtel scheinen kostenlos zu sein.
Dafür werden die Reperaturkosten gesenkt. Es soll nichts teurer werden.

Kilamar

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War Thunder
« Antwort #21 am: 06. August 2013, 19:11:44 »
Ich habe übrigends den Code aus der Gamestar (gilt nur für Neu-Accounts). Der ist für alle gleich.
Wer Interesse hat, kann mich anschreiben.


Kilamar

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War Thunder, Simulation des Jahres 2013 der Gamescom
« Antwort #22 am: 26. August 2013, 07:46:41 »
War Thunder hat auf der gamescom 2013 den Preis für die beste Simulation bekommen.
« Letzte Änderung: 26. August 2013, 10:42:35 von Kilamar »

War Thunder, Simulation des Jahres 2013 der Gamescom
« Antwort #23 am: 26. August 2013, 12:04:06 »
Gegen welche Konkurenz?

Fabius Maximus

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War Thunder, Simulation des Jahres 2013 der Gamescom
« Antwort #24 am: 26. August 2013, 15:42:38 »
Gegen welche Konkurenz?

World of Warplanes wahrscheinlich.  :lol:
Stolzes Mitglied der Psionik-Liga.

Kilamar

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War Thunder, Simulation des Jahres 2013 der Gamescom
« Antwort #25 am: 26. August 2013, 17:20:55 »
Die anderen Nominierten waren:
Command&Conquer (Wobei ich mich frage wo da die Simulations ist)
Sims 4

Was sonst noch an Simulationen auf der Gamescom zu sehen war, weiß ich nicht.

War Thunder, Simulation des Jahres 2013 der Gamescom
« Antwort #26 am: 06. September 2013, 15:25:18 »
Also ein Beagle ein Pekinese und eine Katze werden auf einer Jagdhundeshow nominiert, und Du sagst uns, dass der Beagle gewonnen haben sei etwas ganz tolles?

Kilamar

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War Thunder, Simulation des Jahres 2013 der Gamescom
« Antwort #27 am: 06. September 2013, 15:28:58 »
Habe ich das?

War Thunder, Simulation des Jahres 2013 der Gamescom
« Antwort #28 am: 08. September 2013, 14:13:59 »
Scheinbar... es sei denn wir sollen die Sache mit dem Preis von Anfang an ignorieren oder kritisch hinterfragen.

Kilamar

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War Thunder, Simulation des Jahres 2013 der Gamescom
« Antwort #29 am: 08. September 2013, 15:27:33 »
Lediglich eine Tatsachenfeststellung.