Autor Thema: Mystical Warrior  (Gelesen 3257 mal)

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Chryst

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Mystical Warrior
« am: 04. September 2004, 11:28:37 »
 Ich werde hier gewagter weise eine von mir überarbeitete Version einer Grundklasse präsentieren. Die http://www.kenzerco.com/forums/showflat.php?Cat=&Number=49719&page=0&view=collapsed&sb=5&o=&fpart=1' target='_blank'>ursprüngliche Variante stammt von Sayburr (ein User der Kenzer & Co. Forums) und war noch für die 3.0 Edition. Sie wurde von einem anderen User des Kenzer Forums namens Outlaw editierd (ein professioneller Autor und Editor). Meine Version basiert auf dieser editierten und ich habe versucht, alle Kritikpunkte von Outlaw umzusetzen und die Klasse gleichzeitig für die 3.5e zu updaten.

Jede Kritik ist natürlich erwünscht!

Mystical Warrior:

Mystical warriors are sorcerers who have learned to not only rely on their innate ability to cast spells, but also to use their bodies to fight. In the past, when sorcerers were thought of as evil demon touched peoples, they were often hunted down and killed. Because of this, they lived in roaming communities for mutual protection and survival. From these communities arose protectors and suppliers, mystical warriors. Because armor and weaponry were detrimental to their spellcasting, mystical warriors learned to attune their bodies and their minds, creating a weapon of their choosing. With pure sorcerers fighting from the rear and mystical warriors attuned for melee, the nomadic communities became easily defendable and battle-ready, reacting within seconds to an attack.

Because mystical warriors carry no weapons, it is easy for them to enter towns to gather supplies, and if they are discovered and attacked, they often surprise their foes with lethal attacks using hands and feet turned weapon. They also learned to escape missile attacks by knocking the airborne danger out of the air.

Because sorcerers are readily accepted today, many of the nomadic tribes have disbanded no longer reliant on the protection of the mystic warriors. Not all the communities disbanded, and today, though rare, mystical warriors are found still roaming, merging with equally nomadic bands of Dejy.

Adventures: Most mystical warriors adventure to escape the life of a nomad and to improve on their abilities. They will usually only adventure for a short period of time, feeling a sense of loss when they are away from their community for an extended period of time.

Characteristics: Mystical warriors are very wise. It is with such wisdom that they have learned to improve their defensive and offensive capabilities. Willpower and intuition allow them to cast spells and common sense and perception hone their martial abilities. Since mystical warriors do not wear armor, it is important for them to also have a high dexterity to improve their armor class. Because they are front-line combatants, they also need a high constitution to help them concentrate on their spellcasting.

Alignment: mystical warriors are very strict in their routines and every mystical warrior is trained rigidly with no tolerance for deviation. They believe that through ritual exercise and meditation they can physically overcome any obstacle; thus, they are always of a Lawful alignment. Also, because they are raised in a community environment where cooperation is necessary for survival, they are very rarely evil with neutrality being unique and the majority being good.

Religion: Most worship Styjor, the Powermaster. This is due to their beliefs that the attunement of their bodies, minds, and spirits gives rise to their abilities.

Background: Most mystical warriors come from nomadic tribes of Dejy who are usually descended from the original ancient tribes of wandering sorcerers. There are no formal monasteries such as those monks attend. Instead, other mystic warriors within the community train them. A combination of a sorcerer and a monk, both spells and martial combat come naturally to a mystical warrior. Once they obtain third level, they no longer need a master to train them. The secret of their abilities is locked away within their spirits and they automatically know the exercises and rituals that will help them achieve perfect attunement of mind, body, and spirit. Mystical Warriors usually feel a deep connection to their community and will not remain long away from their friends and family. They instinctively know in which direction their community is at all times even though the community is constantly moving.

Races: The most common race is Dejy due to the wondering communities that were first formed. Only races that can claim ancestry to the ancient nomadic tribes have the innate ability to know how to train themselves. Although extremely rare, other human and half-human races have been known to produce mystical warrior as their latent sorcery abilities and training techniques manifest themselves. Other races who find themselves with an innate ability to cast spells have tried to train as mystical warriors but have been unable to advance beyond third level.
   
Other Classes: Mystical warriors get along well with sorcerers and monks since they often find the same traits those classes. They also find comradeship with druids, having lived off the land for so long, they understand a druid's motivations.

Game Rule Information

Mystical Warriors have the following game statistics.

Abilities: Mystical warriors cast the same spells as sorcerers. Wisdom determines how powerful a spell a mystical warrior can cast and how many spells the mystical warrior can cast per day. However, charisma determines how hard those spells are to resist. To cast a spell, a mystical warrior must have a Wisdom score of 10 + the spell level. A mystical warrior also receives bonus spells based on Wisdom. The difficulty class of a saving throw against a mystical warriors' spell is 10 + the spell's level + the mystical warrior's Charisma modifier.

Alignment: Any Lawful

Hit Die: d6

Class Skills:
The Mystical Warrior’s class skills (and the key ability score for each) are Balance (Dex), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Swim (Str), and Tumble (Dex).
Skill points at 1st level: (4 + Int bonus) x 4
Skill points at each additional level: 4 + int bonus

Random Starting Gold: 2d4 x 10 gp

Class Features:

Weapon and Armor Proficiency: The full list includes club, crossbow (light), dagger, handaxe, javelin, quarterstaff, and sling. These weapons are thereafter referred to as mystical warrior weapons. Mystical warriors are not proficient with any type of armor or shields.

A mystical warrior using a mystical warrior weapon can strike with his or her unarmed base attack, including her more favorable number of attacks per round (see below). His or her damage, however, is standard for the weapon, not his or her unarmed damage.

When wearing armor or using a shield, a mystical warrior loses her AC bonus for Wisdom, AC bonus for class and level, favorable multiple unarmed attacks per round and heightened movement. Furthermore, her special abilities all face the arcane spell failure chance that the armor type normally imposes.

AC Bonus (Ex): When unarmored and unencumbered, a mystical warrior adds her Wisdom bonus (if any) to AC, in addition to her normal Dexterity modifier, and her AC improves as she gains levels. (Only add this extra AC bonus if the total of the mystical warrior's Wisdom modifier and the number in the "AC Bonus" column is a positive number.) The Wisdom bonus and the AC bonus represent a preternatural awareness of danger and apply even against touch attacks or when the mystical warrior is flat-footed. He loses these bonuses when he is immobilized, helpless, or otherwise loses her dexterity modifier, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.

Table: The Mystical Warrior
LVL   BAB          Fort  Ref  Will   Special
===============================================================
1st   +0            +0   +2    +2    Unarmed Strike
2nd   +1            +0   +3    +3    Evasion, Mystical Stun
3rd   +2            +1   +3    +3    Deflect Arrows
4th   +3            +1   +4    +4    
5th   +3            +1   +4    +4    
6th   +4            +2   +5    +5    Mystical strike(magic)
7th   +5            +2   +5    +5    
8th   +6/+1         +2   +6    +6      
9th   +6/+1         +3   +6    +6    
10th  +7/+2         +3   +7    +7    Mystical Touch
11th  +8/+3         +3   +7    +7    Mystical Leap
12th  +9/+4         +4   +8    +8    
13th  +9/+4         +4   +8    +8    Mystical strike(lawful)
14th  +10/+5        +4   +9    +9    
15th  +11/+6/+1     +5   +9    +9    Improved Evasion
16th  +12/+7/+2     +5   +10   +10    
17th  +12/+7/+2     +5   +10   +10      
18th  +13/+8/+3     +6   +11   +11   Mystical Attack
19th  +14/+9/+4     +6   +11   +11   Mystical Step
20th  +15/+10/+5    +6   +12   +12   Mystical strike(adamantine)

Table: More Mystical Warrior Abilities
LVL   Unarmed BAB     Unarmed Damage   AC Bonus   Unarmored Speed Bonus
==========================================================================
1st    +0                  1d4            +0             +0ft.
2nd    +1                  1d6            +0             +0ft.
3rd    +2                  1d6            +0             +0ft.
4th    +3                  1d6            +0             +0ft.
5th    +3                  1d6            +1             +10ft.
6th    +4                  1d8            +1             +10ft.
7th    +5/+1               1d8            +1             +10ft.
8th    +6/+2               1d8            +1             +10ft.
9th    +6/+2               1d8            +1             +10ft.
10th   +7/+3               1d10           +2             +10ft.
11th   +8/+4               1d10           +2             +20ft.
12th   +9/+5/+1            1d10           +2             +20ft.
13th   +9/+5/+1            1d10           +2             +20ft.
14th   +10/+6/+2           2d6            +2             +20ft.
15th   +11/+7/+3           2d6            +3             +20ft.
16th   +12/+8/+4           2d6            +3             +20ft.
17th   +12/+8/+4           2d6            +3             +30ft.
18th   +13/+9/+5/+1        2d8            +3             +30ft.
19th   +14/+10/+6/+2       2d8            +3             +30ft.
20th   +15/+11/+7/+3       2d8            +4             +30ft.

Table: Small or Large Mystical Warrior Unarmed Damage
Level      Damage (small)      Damage (large)
=====================================================
1st             1d3                  1d6
2th–5th         1d4                  1d8
6th–9h          1d6                  2d6
10th–13th       1d8                  2d8
14th–17th       1d10                 3d6
18th–20th       2d6                  3d8

Table: Mystical Warrior Spells Known
Level    0   1   2   3   4   5   6
===================================
1st      4   -   -   -   -   -   -
2nd      5   2   -   -   -   -   -
3rd      6   3   -   -   -   -   -
4th      6   3   2   -   -   -   -
5th      6   4   3   -   -   -   -
6th      6   4   3   -   -   -   -
7th      6   4   4   2   -   -   -
8th      6   4   4   3   -   -   -
9th      6   4   4   3   -   -   -
10th     6   4   4   4   2   -   -
11th     6   4   4   4   3   -   -
12th     6   4   4   4   3   -   -
13th     6   4   4   4   4   2   -
14th     6   4   4   4   4   3   -
15th     6   4   4   4   4   3   -
16th     6   5   4   4   4   4   2
17th     6   5   5   4   4   4   3
18th     6   5   5   5   4   4   3
19th     6   5   5   5   5   4   4
20th     6   5   5   5   5   5   4

Table: Mystical Warrior Spells per Day
Level    0   1   2   3   4   5   6
===================================
1st      2   -   -   -   -   -   -
2nd      3   0   -   -   -   -   -
3rd      3   1   -   -   -   -   -
4th      3   2   0   -   -   -   -
5th      3   3   1   -   -   -   -
6th      3   3   2   -   -   -   -
7th      3   3   2   0   -   -   -
8th      3   3   3   1   -   -   -
9th      3   3   3   2   -   -   -
10th     3   3   3   2   0   -   -
11th     3   3   3   3   1   -   -
12th     3   3   3   3   2   -   -
13th     3   3   3   3   2   0   -
14th     4   3   3   3   3   1   -
15th     4   4   3   3   3   2   -
16th     4   4   4   3   3   2   0
17th     4   4   4   4   3   3   1
18th     4   4   4   4   4   3   2
19th     4   4   4   4   4   4   3
20th     4   4   4   4   4   4   4

Spells: A mystical warrior casts arcane spells as a sorcerer. The number of spells a Mystical Warrior knows is not affected by his Wisdom or Charisma score. A mystical warrior uses the sorcerer and wizard spell list, but cannot cast any spell with the Chaotic designator. Additionally, he may learn the following spells as he advances to the corresponding level: detect chaos (as 1st level-spell), dispel chaos (as 5th level-spell), order’s wrath (as 4th level-spell).

A mystical warrior is limited to casting a certain number of spells of each level per day, but she need not prepare her spells in advance. The number of spells she can cast per day is improved by her bonus spells (depending on her Wisdom score), if any.

A mystical warrior may use a higher-level slot to cast a lower-level spell if she so chooses. The spell is still treated as its actual level, not the level of the slot used to cast it. (This will have an effect on the DC of the spell being cast (kind of like a Heighten Spell feat for free.  Did you mean that the higher spell slot is used regardless of the level of the spell that takes its place?)(Die andere Klammer stammt von Outlaw und irgendwie bin ich zu blöd, sie zu verstehen)

To learn or cast a spell, a mystical warrior must have a Wisdom score of at least 10 + the spell's level. The Difficulty Class for saving throws against mystical warrior spells is 10 + the spell's level + the mystical warrior's Charisma modifier.

Upon reaching 8th level, and at every third mystical warrior level thereafter (11th, 14th and so on), a mystical warrior can choose to learn a new spell in place of one he already knows. In effect, the mystical warrior “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level mystical warrior spell the mystical warrior can cast. A mystical warrior may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.

Unarmed Strike: At 1st level, a mystical warrior gains Improved Unarmed Strike as a bonus feat. There is no such thing as an off-hand attack for a mystical warrior striking unarmed. A mystical warrior may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.
Usually a mystical warrior’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.
A mystical warrior’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
A mystical warrior also deals more damage with her unarmed strikes than a normal person would, as shown on Table: The Mystical Warrior. The unarmed damage on Table: The Mystical Warrior is for Medium mystical warriors. A Small mystical warrior deals less damage than the amount given there with her unarmed attacks, while a Large mystical warrior deals more damage; see Table: Small or Large Mystical Warrior Unarmed Damage.
For further information see the D&D v.3.5 Main FAQ

Mystical Stun (Su): At 2nd level, a mystical warrior gains the Stunning Fist feat for free, even if he doesn't meet the prerequisites.

Evasion (Ex): If a mystical warrior makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, the mystical warrior instead takes no damage. Evasion can only be used if the mystical warrior is wearing light armor or no armor. A helpless mystical warrior does not gain the benefit of evasion. It is an extraordinary ability.

Deflect Arrows: At 3rd level, a mystical warrior gains the Deflect Arrows feat, even if she doesn't have the prerequisite Dexterity score.

Fast Movement (Ex): At 5th level and higher, a Mystical Warrior moves faster than normal. A Mystical Warrior in armor (even light armor) or carrying a medium or heavy load loses this extra speed (see more abilities for the bonus speed to be added to base speed).
 
Mystical Strike (Su): At 6th level, a mystical warrior's unarmed attack is empowered with inner energy. The unarmed strike damage from such an attack can deal damage to a creature with damage reduction as if the blow were made with a magic weapon. At 13th level, her unarmed attacks are also treated as lawful weapons for the purpose of dealing damage to creatures with damage reduction. At 20th level, her unarmed attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness. Mystical Strike is a supernatural ability.

Mystical Touch (Su): At 10th level, a mystical warrior can cure her own wounds. She can cure up to twice her current level in hit points each day, and she can spread this healing out among several uses. Mystical Touch is a supernatural ability.

Mystical Leap (Ex): At 11th level or higher, a mystical warrior's jumping distance (both vertical and horizontal) is not limited according to her height.

Improved Evasion (Ex): At 15th level, a mystical warrior’s evasion ability improves. She still takes no damage on a successful Reflex saving throw against attacks, but henceforth she takes only half damage on a failed save. A helpless mystical warrior does not gain the benefit of improved evasion.

Mystical Attack (Ex): At 18th level, a mystical warrior gains the cleave feat for free. If the character already has the cleave feat then the mystical warrior is able to take a 5-foot step before making a cleave attack. The character can also use this ability if he has the great cleave feat, but only one time per round.

Mystical Step (Sp): At 19th level, a mystical warrior can slip magically between spaces, as per the spell dimension door, once per day. This is a spell-like ability and the mystical warrior's effective casting level is one-quarter her actual level (rounded down).

Wenn jemand die Word-Datei will, in der die Tabellen auch tatsächlich Tabellen sind, dann soll er mir bitte eine PM mit seiner E-Mail Adresse schreiben und ich werde ihm das Word-Dokument dann schicken.

//edit:
Zauberlisten in CODE Form gebracht und dem Barden angepasst, Spring Attack weg, Unarmed Strike dem Mönch angepasst.
For fairies sake I'd say you better come with me

Chryst

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Mystical Warrior
« Antwort #1 am: 06. September 2004, 13:44:10 »
 Nicht faul sein, bitte!  ;)  
For fairies sake I'd say you better come with me

TheRaven

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Mystical Warrior
« Antwort #2 am: 06. September 2004, 14:01:21 »
 Solange du die Tabellen nicht so darstellst, dass man in der Tat einen Überblick über die Klasse hat, kann man nichts dazu sagen, da es viel zu Mühsam ist die Infos und die Aufteilung der Fähigkeiten auf sich wirken zu lassen. Wenn du dir schon so viel Mühe machst eine Klasse zu entwickeln, dann ist es doch eine Kleinigkeit diese auch so darzustellen, dass sie deinem Aufwand gerecht wird. Ansonsten wertest du deine eigene Arbeit ab, indem du sie einfach so ohne Liebe ins Forum wirfst wie einen nassen Putzlappen.
Die Wissenschaft nötigt uns, den Glauben an einfache Kausalitäten aufzugeben.
- Friedrich

Chryst

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Mystical Warrior
« Antwort #3 am: 06. September 2004, 15:30:19 »
 Ich werde mich bemühen. Aber dürfte ich dir bis dahin schon einmal eine Mail mit dem Word-Dokument schicken?  
For fairies sake I'd say you better come with me

Tiberius

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Mystical Warrior
« Antwort #4 am: 06. September 2004, 15:39:31 »
 Hmm, erinnert alles doch sehr stark an den Mönch. Im Prinzip ein Mönch mit weniger Unarmed Damage, keinem Flurry, schlechtem Fort und ohne ein paar andere Mönchsfertigkeiten. Dafür bekommt er die Möglichkeit zu zaubern, besser als ein Barde, dazu mit der stärkeren Wizard/Sorcerer-Spelllist.

Schwer zu sagen, ob die Klasse balanced ist. Ein großer Vorteil ist natürlich, dass der Charakter schon ab der 1. Stufe Mage Armor zaubern kann, was zusammen mit dem Wisdom-Bonus auf Armor zu einer recht netten AC führt. Bei Arcane Spell Failure 0% wohlgemerkt.

Was noch fehlt sind die Armor- und Weapon Proficiencies. Vermutlich keine Rüstung und Schilde und proficient mit allen einfachen Waffen?

Ich würde vorschlagen, die 'spells known' und die 'spells per day' dem Barden anzupassen, d.h. keine 1. Level-Zauber auf der ersten Stufe und auf der zweiten Stufe nur, wenn das Charisma groß genug ist.

Außerdem würde ich aus dem Mystical Stun direkt eine Stunning Fist machen oder wenigstens erwähnen, dass sie in Bonus auf das Erfüllen von Voraussetzungen von Feats wie Stunning Fist zu werten ist. Das vergrößert die Möglichkeiten.

Zitat
Likewise, a mystical warrior with a weapon (other than a mystical warrior weapon) in her off hand gets an extra attack with that weapon but suffers the usual penalties for two-weapon fighting.

Bedeutet das, dass die Klasse keine Mali auf den Attack Bonus bekommt, wenn sie eine mystical warrior weapon (was das immer auch sein mag) in der off-hand hat? Den gesamten Punkt über TWF solltest du nochmal überarbeiten. Mach es doch einfach wie beim Mönch: TWF auch mit Unarmed Strike möglich. Unarmed Strike gilt als leichte Waffe. Bei Unarmed Strike als off-hand gibt es nur den halben Stärke-Bonus auf den Schaden drauf. Ansonsten alles wie beim normalen TWF.

So, mehr fällt mir im Moment nicht ein.

Edit: Sehe ich das richtig, dass die Klasse Arkane Zauber mit Wisdom zaubert? Das ist natürlich auch sehr stark, v.a. weil sie Wisdom auch für ihre AC und ihre 'stunning fist' benötigt. Scheint mir ein wenig unbalanciert.

Zitat
and her AC improves as she gains levels

Wo taucht das in der Tabelle auf? Wie stark soll das sein? Wie beim Mönch, also +1 auf der 5. Stufe, +2 auf der 10. usw.?

Chryst

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Mystical Warrior
« Antwort #5 am: 06. September 2004, 19:57:13 »
 Danke Tiberius  :)

Armor- und Weapon Proficiencies: Die sind schon dargestanden nur waren siew versehentlich nicht fett geschrieben. Desshalb hast du sie wohl übersehen. Ist jetzt korrigiert.

Zauber: Die sind nicht nur von Wisdom abhängig! Der Mystical Warrior braucht ja Charisma 10+Grad um einen Zauber wirken zu können, und Bonus Spells sind auch von Charisma abhängig. Es wäre natürlich schon eine Möglichkeit, dem Mystical Warrior die Bardenzauber zu geben (vielleicht mit kleinen Änderungen), aber meinst du nicht, dass die Klasse dadurch nicht stark geschwächt werden würde? Alternativ könnte man ja die Zauber komplett von Charisma abhängig machen und die 'Spells Known' und 'Spells per Day' beibehalten, oder?

Mystical Fist: Da hast du voll und ganz recht. Ich werde das an den Mönch anpassen, sodass nur noch der Name anders ist.

TWF und Unarmed Strike: Auch hier gebe ich dir recht. Die ursprüngliche Version der Klasse war ja 3.0 und da war das ja noch irgendwie anders oder (hab ich nicht mehr im Kopf). Naja, das ist mir beim überarbeiten wohl einfach entgangen.

AC Bonus: War auch in der Tabelle, nur eben schwer zu erkennen.  ;)
Ist genau gleich wie beim Mönch und jetzt in "Table: More Mystical Warrior Abilities" zu finden.  
For fairies sake I'd say you better come with me

Chryst

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Mystical Warrior
« Antwort #6 am: 06. September 2004, 20:08:43 »
 TWF überarbeitung folgt morgen da jetzt eine Sesseion ansteht.  :D  
For fairies sake I'd say you better come with me

Deus Figendi

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Mystical Warrior
« Antwort #7 am: 07. September 2004, 10:10:18 »
  :offtopic: wie baue ich eine übersichtliche Tabelle im Forum?
Variante a: Ich mach's als Bild, lad's hoch und binde es über den IMG-Tag ein

Variante b: mit Hilfe der Schriftart Courier, man muss trotzdem etwas mit den Leerzeichen spielen (oder sie durch Unterlängen ersetzen) aber es geht. Ein Beispiel:
[ QUOTE=Table: The Mystical Warrior] [ FONT=Courier][ b]lvl__BAB________Fort_Ref_Will_Special[ /b]
1st__+0_________+0___+2__+2___Unarmed Strike
2nd__+1_________+0___+3__+3___Evasion, Mystical Stun
3rd__+2_________+1___+3__+3___Deflect Arrows
4th__+3_________+1___+4__+4
5th__+3_________+1___+4__+4
6th__+4_________+2___+5__+5___Mystical strike(magic)
7th__+5_________+2___+5__+5
8th__+6/+1______+2___+6__+6___Spring Attack
9th__+6/+1______+3___+6__+6
10th_+7/+2______+3___+7__+7___Mystical Touch
11th_+8/+3______+3___+7__+7___Mystical Leap
12th_+9/+4______+4___+8__+8
13th_+9/+4______+4___+8__+8
14th_+10/+5_____+4___+9__+9___Mystical strike(lawful)
15th_+11/+6/+1__+5___+9__+9___Improved Evasion
16th_+12/+7/+2__+5___+10_+10
17th_+12/+7/+2__+5___+10_+10
18th_+13/+8/+3__+6___+11_+11__Mystical Attack
19th_+14/+9/+4__+6___+11_+11_Mystical Step
20th_+15/+10/+5_+6___+12_+12_Mystical strike(adamantine)[ /FONT][ /QUOTE]
Das ganze schaut dann so aus:

QUOTE (Table: The Mystical Warrior)
lvl__BAB________Fort_Ref_Will_Special
1st__+0_________+0___+2__+2___Unarmed Strike
2nd__+1_________+0___+3__+3___Evasion, Mystical Stun
3rd__+2_________+1___+3__+3___Deflect Arrows
4th__+3_________+1___+4__+4
5th__+3_________+1___+4__+4
6th__+4_________+2___+5__+5___Mystical strike(magic)
7th__+5_________+2___+5__+5
8th__+6/+1______+2___+6__+6___Spring Attack
9th__+6/+1______+3___+6__+6
10th_+7/+2______+3___+7__+7___Mystical Touch
11th_+8/+3______+3___+7__+7___Mystical Leap
12th_+9/+4______+4___+8__+8
13th_+9/+4______+4___+8__+8
14th_+10/+5_____+4___+9__+9___Mystical strike(lawful)
15th_+11/+6/+1__+5___+9__+9___Improved Evasion
16th_+12/+7/+2__+5___+10_+10
17th_+12/+7/+2__+5___+10_+10
18th_+13/+8/+3__+6___+11_+11__Mystical Attack
19th_+14/+9/+4__+6___+11_+11_Mystical Step
20th_+15/+10/+5_+6___+12_+12_Mystical strike(adamantine)
[/quote]

Es geht auch mit Leerzeichen oder Punkten:
QUOTE (Table: The Mystical Warrior)

lvl  BAB........Fort  Ref_Will.Special
1st  +0.........+0    +2__+2...Unarmed Strike
2nd  +1.........+0    +3__+3...Evasion, Mystical Stun
3rd  +2.........+1    +3__+3...Deflect Arrows
4th  +3.........+1    +4__+4
5th  +3.........+1    +4__+4
6th  +4.........+2    +5__+5...Mystical strike(magic)
7th  +5.........+2    +5__+5
8th  +6/+1......+2    +6__+6...Spring Attack
9th  +6/+1......+3    +6__+6
10th +7/+2......+3    +7__+7...Mystical Touch
11th +8/+3......+3    +7__+7...Mystical Leap
12th +9/+4......+4    +8__+8
13th +9/+4......+4    +8__+8
14th +10/+5.....+4    +9__+9...Mystical strike(lawful)
15th +11/+6/+1..+5    +9__+9...Improved Evasion
16th +12/+7/+2..+5    +10_+10
17th +12/+7/+2..+5    +10_+10
18th +13/+8/+3..+6    +11_+11..Mystical Attack
19th +14/+9/+4..+6    +11_+11.Mystical Step
20th +15/+10/+5.+6    +12_+12.Mystical strike(adamantine)
[/quote]
Anschließend noch ein paar mal auf "Beitrags Vorschau" klicken und du hast es!
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TheRaven

  • Mitglied
Mystical Warrior
« Antwort #8 am: 07. September 2004, 10:55:25 »
 Das Ganze könnte dann etwa so aussehen:

LVL   BAB         Fort Ref  Will  Special
=============================================================
1st   +0          +0   +2   +2    Unarmed Strike
2nd   +1          +0   +3   +3    Evasion, Mystical Stun
3rd   +2          +1   +3   +3    Deflect Arrows
4th   +3          +1   +4   +4
5th   +3          +1   +4   +4
6th   +4          +2   +5   +5    Mystical strike(magic)
7th   +5          +2   +5   +5
8th   +6/+1       +2   +6   +6    Spring Attack
9th   +6/+1       +3   +6   +6
10th  +7/+2       +3   +7   +7    Mystical Touch
11th  +8/+3       +3   +7   +7    Mystical Leap
12th  +9/+4       +4   +8   +8
13th  +9/+4       +4   +8   +8
14th  +10/+5      +4   +9   +9    Mystical strike(lawful)
15th  +11/+6/+1   +5   +9   +9    Improved Evasion
16th  +12/+7/+2   +5  +10  +10
17th  +12/+7/+2   +5  +10  +10
18th  +13/+8/+3   +6  +11  +11    Mystical Attack
19th  +14/+9/+4   +6  +11  +11    Mystical Step
20th  +15/+10/+5  +6  +12  +12    Mystical strike(adamantine)
Die Wissenschaft nötigt uns, den Glauben an einfache Kausalitäten aufzugeben.
- Friedrich

Tiberius

  • Mitglied
Mystical Warrior
« Antwort #9 am: 07. September 2004, 12:32:30 »
 Ich wollte dem Mystical Warrior nicht die Barden-Spelllist geben. Meiner Meinung wäre es besser, die Wizard/Sorcerer-Spelllist zu behalten, ihm aber die 'Spells Known' und 'Spells per Day' eines Barden zu geben.

Ich würde es so machen, dass die Bonus-Zauber und der max. Zaubergrad von Weisheit abhängen, der DC der Zauber jedoch von Charisma. Damit könnte ein Charakter mit relativ niedrigem Charisma immer noch Zauber höherer Grade (auf sich selbst) wirken, wäre halt nur bei Offensiv-Zaubern nicht sonderlich effektiv.  So ähnlich wird es auch bei der Favored Soul aus dem Complete Divine gehandhabt.

Wenn du den Namen Mystical Fist unbedingt beibehalten willst, würde ich bei der Beschreibung aber noch explizit erwähnen, dass sie, in punkto Voraussetzungen für Feats, äquivalent zur Stunning Fist ist, d.h. man kann z.B. auch Pain Touch auswählen.

 

Chryst

  • Mitglied
Mystical Warrior
« Antwort #10 am: 07. September 2004, 13:45:53 »
 Aja, bezüglich Zauber habe ich deinen Beitrag ungenau gelesen.

Diese Änderung hätte zur Folge, dass in den niedrigen Stufen die Zauberstärke der Klasse sinkt (da keine/später erste Grad Zauber etc.), in den hohen dafür jedoch steigt (früher und mehr 6te Grad Zauber, und auch mehr 3te, 4te, 5te Grad Zauber). Die Frage ist, ob die Klasse dadurch im Endeffekt stärker oder schwächer wird. I glaube eher stärker, wenn auch auf den ersten Stufen die Handlungsfähigkeit des Mystical Warriors stark eingeschränkt werden würde.
Was ist die Meinung der anderen dazu?
Bezüglich Charisma/Wisdom: Den Aspekt, den du da angesprochen hast, den habe ich bieher nicht bedacht. Ich werde dann die zwei Attribute quasi auswechseln

Zu Mystical Stun: Wenn er das Talent bekommt, zählt das denn dann trotzdem nicht so, dass es als Vorraussetzung für andere Talente wie z.B. Pain Touch funktioniert?
For fairies sake I'd say you better come with me

Chryst

  • Mitglied
Mystical Warrior
« Antwort #11 am: 07. September 2004, 14:01:24 »
 Ich hoffe, die Herren sind jetzt bereit, sich die Klasse näher anzusehen  :D  
For fairies sake I'd say you better come with me

Tiberius

  • Mitglied
Mystical Warrior
« Antwort #12 am: 07. September 2004, 14:26:58 »
 War Spring Attack schon immer drin? Das finde ich absolut zu heftig. Spring Attack ist einfach zu nützlich, als dass man es einfach so geschenkt bekommt ohne vorher kostbare Feats dafür auszugeben.

Chryst

  • Mitglied
Mystical Warrior
« Antwort #13 am: 07. September 2004, 14:40:00 »
 Ja, spring attack war schon immer. Ist natürlich schon heftig, aber was der Mönch da so bekommt die ganze Zeit ist ja auch heftig, und einen großen Teil von dem hat halt der mystical warrior nicht. Und nur die Zauber wären glaube ich zu schwach, um alle Nachteile gegenüber dem Mönch auszugleichen.

Aber ich erbitte auch hier wieder die Meinungen anderer!
For fairies sake I'd say you better come with me

virtualone

  • Gast
Mystical Warrior
« Antwort #14 am: 07. September 2004, 14:51:06 »
 1) schaut nett aus.. wenn man "alles" haben will und nicht im kampf nur die unterstützerrolle spielen will wie der barde.

auf jeden fall finde ich sollte die klasse nicht "neben" dem mönch existieren, da diese beiden einfach zu ähnlich sind.

weiters glaube ich ist die klasse im vergleich mit dem mönch einfach ein klein  wenig zu stark. im prinzip ein mönch, der um 10% "gedämpft" ist, dafür zauber bis lvl6. oder sehe ich das falsch?

ausserdem sind in den tabellen und in den beschreibungs-texten widersprüche. z.b. bei "Mystical Strike".

der einfachheit halber solltest du die spells-known und spells-per day tabelle identisch mit dem barden machen. die gesamte spruch-liste solltest du dann aber einschränken. mien vorschlag wäre: fast alle "divinations", ansonsten vielleich sowas wie mächtige magische fänge zum kämpfen... also praktisch als balance zu den ansonsten recht mächtigen fähigkeiten eine für "allgemeine" aufgaben ungeeignete spruchliste (wie z.b. magic missle)

/rant wir haben in letzer zeit eine richtige mönch-schwemme im forum :-)

später mehr ovn mir, muss jetzt los.