Ich habe jetzt keinen direkten Optimierungsvorschlag, aber ich habe mal einen Heiler fertig gebaut, allerdings Stufe 14, den stelle ich dir hier mal vor, vielleicht ist ja etwas dabei, was dir hilft:
race: male Human home: Cormyr religion: Lathander alignment: neutral good
level: 14 (Healer 9, Combat Medic 5)
STR 10, DEX 14, CON 14, INT 10, WIS 19 (23 mit item), CHA 14 (18 mit item)
Speed 30 ft., INI +2, BAB +6/+1
Fort +12, Ref +12, Will +16, (alles inkl.+3 resi), Evasion
AC 22 (10+2dex+7armor+2defelction+1dodge) +4 mobility
skills: concentration +28, heal +30, diplomacy +23 know nature +7, know Religion +5 survival +16
skill trick: healing hands, ecstatic fevor
Feats: Combat Casting, Augment Healing, Skill focus (heal)B, Dodge, Spontaneous Healer, Touch of healing, MobilityB, empower spell
Race and class features: weapon proficiency (simple), armor proficiency (light), armor restrictions (no metal, no shield), Healing Hands (ex), cleanse paralysis (Su), cleanse disease (Su), cleanse fear (Su), healing kicker (su), defensive casting (ex), field healer (ex), evasion (ex), spontaneous heal, cleanse poison (Su), effortless healing (ex), cleanse blindness (Su)
Equipment:
traveller clothes (1lb., 1gp), belt pouch (1gp), spell component pouch (2lb., 5gp)
heward's handy haversack (5lb., 2.000gp):
main (8ft², 80lb.): 40 bolts (4lb., 4gp), iron pot (10lb., 5sp), hempen rope 50ft (10lb., 1gp)
side a (2ft²/20lb.): healer's kit 20 charges (2lb., 100gp), 5 blessed bandages (50gp), waterskin (4lb., 1gp)
side b (2ft²/20lb.): flint and steel (1gp), small steel mirror (0.5lb., 10gp), blanket (3lb., 5sp) everlasting rations (2lb., 350gp), replenishing skin (4lb., 1.000gp), magic bedroll (6lb., 500gp)
Armor and Weapons: studded leather +4 (20lb., 16.175gp); crossbow +1 (4lb., 2.335gp), 10 bolts (1lb., 1gp)
Magical Equipment: 19514gp left
healing belt (1lb., 750gp), vest of resistance +3 (1lb., 9.000gp), ring of protection+2 (8.000gp), ring of mystic healing (3.500gp), armband of maximized healing (1lb., 7.200gp), circlet of rapid casting (15.000gp), cloak of charisma +4 (2lb., 16.000gp), periapt of wisdom +4 (16.000gp), metamagic rod (reach) (1lb., 32.500gp)
Spells known (CL 14th):
level DC spells
7 19 repulsion, fortunate fate, mass cure critical wounds, mass restoration, rejuvenating light, renewal pact, resurrection
6 18 rejection, greater restoration, heal, heroes' feast, mass cure serious wounds, regenerate, revive outsider, vigorous circle
5 17 atonement, break enchantment, mass sanctuary, darts of healing, greater vigor, healing circle, invest heavy protection, mass cure moderate wounds, raise dead, revivify, true seeing, stalwart pact, hibernate, ice to flesh, stone to flesh, unicorn blood
4 16 freedom of movement, sheltered vitality, astral hospice, channeled divine health, cure critical wounds, healing spirit, mass cure light wounds, panacea, positive energy aura, revenance, seed of life, death ward, delay death, hibernal healing, renewed vigor
3 15 disobedience, mass resurgence, remove curse, create food and water, cure serious wounds, invest moderate protection, mass lesser vigor, neutralize poison, restoration, vigor, circle dance, status
2 14 body ward, soul ward, close wounds, cure moderate wounds, delay poison, lesser restoration, remove blindness/deafness, remove disease, stabilize, healing lorecall, calm emotions, gentle repose, spawn screen
1 13 protection from evil, remove fear, resurgence, sanctuary, cure light wounds, delay disease, faith healing, healthful rest, invest light protection, lesser vigor, remove paralysis, healer's vision, speak with animals, vigilant slumber, rouse, bless water, goodberry
0 12 purify food and drink, deathwatch, dawn, create water, cure minor wounds, detect magic, detect poison, read magic, light