hier mal mein vorschlag für eine unarmed fighter pc. sie soll als brauchbare alternative zum monk gedacht sein und ist nicht asiatisch angehaucht. es sollte ein faustkämpfer werden, deswegen kein grapple und ähnliches.
name fehlt mir auch noch, der arbeitsname ist bareknuckle brawler (danke speren
)
also was haltet ihr davon?
Bareknuckle Brawler
Hit Die: d10
Requirements:
Base Attack Bonus: +5
Skills: Intimidation 8
Feats: Improved Unarmed Strike, Weapon Focus (Unarmed Strike), Weapon Specialization (Unarmed Strike), Power Attack
Class Skills
The Bareknuckle Brawlers class skills are Climb, Craft, Handle Animal, Intimidate, Jump, Ride and Swim
Skill points at each level: 2+Int modifier
Class Features:
Lv BAB For Ref Wil Flurry Dam Special
1 +1 +2 +0 +0 -1/-1 1d6 Incr Un Dam,Flurry,Level Stack
2 +2 +3 +0 +0 +0/+0 1d6 Damage Reduction 1/-
3 +3 +3 +1 +1 +1/+1 1d6 Will Strike
4 +4 +4 +1 +1 +2/+2 1d8 Damage Reduction 2/-
5 +5 +4 +1 +1 +3/+3 1d8 Aligned Strike
6 +6/+1 +5 +2 +2 +4/+4/-1 1d8 Damage Reduction 3/-
7 +7/+2 +5 +2 +2 +5/+5/+0 1d10 Hammer Fist
8 +8/+3 +6 +2 +2 +6/+6/+1 1d10 Damage Reduction 4/-
9 +9/+4 +6 +3 +3 +7/+7/+2 1d10 Power up
10 +10/+5 +7 +3 +3 +8/+8/+3 2d6 Damage Reduction 5/-
Increased Unarmed Damage:
Beginning at 1st level with 1d6, the unarmed damage of the Bareknuckle Brawler rises to 1d8 at 4th level, 1d10 at 7th level and finally to 2d6 at 10th level. This increased damage only has effect while wearing no more than light armour.
Flurry of Blows
When wearing no more than light armour, a Bareknuckle Brawler may strike with a flurry of blows at the expense of accuracy. When doing so, he may make one extra attack in a round at his highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round.
Level Stack:
Bareknuckle Brawler levels stack with Fighter levels for the purpose of determining feat prerequisites. For example a Fighter 5/ Bareknuckle Brawler 4 could choose Greater Weapon Focus (unarmed) since he counts as a level 9 Fighter
Damage Reduction:
Beginning at 2nd level and every two levels thereafter, the Bareknuckle Brawler gains one point damage reduction.
Will Strike:
Once per day, the Bareknuckle Brawler can strike his opponents more with his will than his strength. His unarmed strikes count as magic for the purpose of overcoming damage reduction. Activating this power is a free action and lasts a number of minutes equal to his class level. This power is only usable while wearing not more than light armour.
Aligned Strike:
Once per day, the Bareknuckle Brawler can align his unarmed strikes. He gains the same alignement on his strikes as his own alignement is. Neutral characters can choose which alignment they use on both, the good-evil and the lawful-chaotic axis. Activating this power is a free action and lasts a number of minutes equal to his class level. This power is only usable while wearing not more than light armour.
Hammer Fist:
At 7th level the Bareknuckle Brawler gains Hammer Fist (Races of Faerun) as a bonus feat. (Das Feat gibt einem 1,5 fachen Scahden, wenn man mti beiden Händen zuschlägt)
Power up:
At 9th level the Bareknuckle Brawler can pump himself up to strike harder, faster and more accurate. He gains a +6 enhancement bonus to strength, 1 temporary hit point per character level and +1 base attack bonus for every two levels of this class. Activating this power is a standard action and lasts a number of rounds equal to his class level. This power is only usable while wearing not more than light armour.