So, das war dann doch ein wenig mehr als eine Woche, aber vielleicht kann ich ja Eure Mitarbeit reaktivieren... Sorry für die lange Wartezeit.
Ich habe die Klasse weitgehend neu aufgebaut, ihr Kernstück ist ein rageähnlicher Zustand, in den ein Horseman jetzt verfallen kann. Während er in diesem Zustand ist... naja, lest selbst.
Ich kann das Balancing nach wie vor schlecht abschätzen. Einen Horseman der aktuellen Fassung auf ebener Fläche anzugreifen ist eine richtig schlechte Idee (zu mächtig?), andererseits kann er unberitten überhaupt nix - wie man das kurieren könnte, da bin ich auf Eure Ideen angewiesen.
So, without further ado, I give to you
The HorsemanHD: W8
The Riding Nomad’s class skills (and the key ability for each skill) Balance (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Jump (Str), Knowledge (local/nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Spot (Wis), Survival (Wis).
Skill Points at 1st Level: (4 + Int modifier) x 4.
Skill Points at Each Additional Level: 4 + Int modifier
Table: The Horseman
Level | BAB | Fort | Ref | Wil | Special |
---|
1st | +1 | +0 | +2 | +0 | Mounted Combat, 1st Favoured Mount |
2nd | +2 | +0 | +3 | +0 | Ride like Hell 1/day |
3rd | +3 | +1 | +3 | +1 | Ride-by Attack |
4th | +4 | +1 | +4 | +1 | Attune Mount |
5th | +5 | +1 | +4 | +1 | 2nd Favoured Mount |
6th | +6/+1 | +2 | +5 | +2 | Ride like Hell 2/day |
7th | +7/+2 | +2 | +5 | +2 | Improved Mounted Combat |
8th | +8/+3 | +2 | +6 | +2 | |
9th | +9/+4 | +3 | +6 | +3 | |
10th | +10/+5 | +3 | +7 | +3 | Ride like Hell 3/day, 3rd Favoured Mount |
11th | +11/+6/+1 | +3 | +7 | +3 | Parthian Shot |
12th | +12/+7/+2 | +4 | +8 | +4 | |
13th | +13/+8/+3 | +4 | +8 | +4 | |
14th | +14/+9/+4 | +4 | +9 | +4 | Ride like Hell 4/day |
15th | +15/+10/+5 | +5 | +9 | +5 | 4th Favoured Mount |
16th | +16/+11/+6/+1 | +5 | +10 | +5 | |
17th | +17/+12/+7/+2 | +5 | +10 | +5 | |
18th | +18/+13/+8/+3 | +6 | +11 | +6 | Ride like Hell 5/day |
19th | +19/+14/+9/+4 | +6 | +11 | +6 | |
20th | +20/+15/+10/+5 | +6 | +12 | +6 | Tireless Ride like Hell |
Weapon and Armor Proficiency: Horsemans are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
Mounted Combat: On 1st level the Horseman gains the Mounted Combat feat. He does not need to qualifiy for this feat.
Favoured Mount (Ex)): The Horseman knows a number of species able to be ridden by heart. He may choose one favoured mount at 1st level off the table: Possible Mounts, another at 5th level and every 5 level thereafter.
While riding on or dealing with a favoured mount, a Horseman receives a +2 insight bonus on ride and handle animal checks. Additionally, he receives a +1 competence bonus on his attack bonus if charging with a favoured mount. This bonus increases by 1 on every 5th level thereafter, to a maximum of +4 at 16th level.
If a Horseman has access to a Special Mount from levels in another class such as Paladin or Chevalier, it must be a favoured mount, too.
Ride like Hell (Ex): Beginning on 2nd level the horseman may Ride like Hell a certain number times per day, as given in the table: The Horseman. A single use of Ride like Hell lasts a number of rounds equal to the Horseman’s ranks in the ride skill and leaves the mount exhausted for the rest of the encounter. Ride like Hell functions only with favoured mounts.
While Riding like Hell, the mount receives an enhancement bonus to speed, is treated as having as many hit dice as the rider has ranks in riding for the purpose of determining whether it is affected by spells, and mount and rider achieve the ability to perform stunts as the Horseman gains class levels.
Table: Effects of Riding like Hell
Level | Land- or Seaborne | Flying |
---|
2nd | 10ft, Acrobatic Charge | 20ft, Maneuverability enhanced by one step |
10th | 20ft, Ride-by Charge | 40ft, Sweeping Dive |
17th | 30ft, Cut through Army | 60ft, ???? |
Acrobatic Charge (Ex): When running or making a charge while Riding like Hell a mount of a horseman of 2nd level may make a single turn of up to 90 degrees.
Ride-by Charge: When using the ride-by feat he may make an additional attack at the end of the move. This attack does not receive the bonuses associated with charging.
Cut through army (Ex): The Horseman may make a full attack while his mount is making a single move. He may distribute the attacks over the move as he wishes, but between two attacks the mount must move at least 5ft.
Maneuverability Enhancement (Ex): A flying mount’s maneuverability is enhanced by one step, for example average -> good.
Sweeping Dive (Ex): A flying mount may turn into horizontal fight after diving for at least 10 ft and still receive the bonuses for diving.
Ride-by Attack: A Horseman of 3rd level receives the Ride-by Attack feat. He does not need to qualifiy for this feat.
Attune Mount (Su): By spending 2 weeks training with a mount (that must be favoured mount) a Horseman of 4th level may attune it to his special ways – such a mount receives furher bonuses while being ridden by the Horseman. It is treated as having the Improved Evasion ability, may use the Horseman’s Ref or Will Save modifier and receives 5 temporary hit points per Horseman class level when Riding like Hell. Since these hit points are temporary, they vanish at the end of the Riding like Hell whether they have been used or not.
A Horseman receives a + 2 circumstance bonus on handle animal and ride checks when dealing with his mount, and he may teach it an additional trick (in addition to the allotment given by the mount’s intelligence) for every 5 ranks he has in handle animal.
A Horseman may have one Attuned Mount at a time. He is not subject to a penalty when it is killed and may release it from service or replace it whenever he chooses.
If a Horseman has access to a Special Mount from levels in another class such as Paladin or Chevalier, it must be his Attuned Mount, too.
Improved Mounted Combat (Ex): A Horseman of 6th level or higher may make a riding check (as with the mounted combat feat) whenever her mount is attacked while he is riding. This ability works only with Favoured Mounts.
Parthian Shot (Ex): The attack malus taken when shooting while the Horseman’s mount is making a double move is lessened to –2 and while it is running to –4. If the Horseman has the Mounted Archery feat, he may shoot without penalty during a double move and at a –2 penalty while running.
Tireless Ride like Hell (Ex): When a Horseman reaches 20th level his mount is not exhausted at the end of Riding like Hell anymore.
Table: Possible Mounts
Landborne | Flying |
---|
Unicorn | Dragon (sorted by colour) |
Dog | Pegasus |
Wolf | Griffon |
Horse | Giant Eagle |
And so forth | |
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Also, das war er, der Pferdemann. Es gibt einige Dinge, mit denen ich noch unzufrieden bin: Ich würde ihm gern noch mehr Stunts gönnen, die sich schön beschreiben lassen, ich bin nicht sicher, ob die Formulierung (und überhaupt die Anwesenheit) von Attune Mount sinnvoll sind.
Was für mich die Klasse ausmacht sind der volle BAB, relativ viele Skillpoints und Ride like Hell, das mit ausgesuchten Klassen von Reittieren funktioniert und besondere Reitmanöver ermöglicht. Alles andere ist verhandelbar. Das heisst, zur Not kann man auch ueber einen Kleriker-GAB nachdenken, aber dann muss man andere Faehigkeiten anpassen. (Ride-by Charge nach hinten zB)
Mit freundlichen Grüssen
Lupus Major
PS Ich bin im Moment nur in der Uni online, daher antworte ich sporadisch. Aber ich denke, dass es diesesmal konsequenter durchgezogen wird als im ersten Anlauf