hmmm, da bin ich wohl selbst schneller als der Rest der Runde
hab in der Zwischenzeit Feintuning betrieben. Meint ihr, man kann den so lassen?
Blood Golem
Large Construct
Hit Dice: 8d10 (44 hp)
Initiative: +2
Speed: 30 ft. (can't run)
AC: 21 (+2 Dex, -1 size, +10 natural), touch 11, flatfooded 19
Full Attack: 2 slams +10 melee (1d8+5 an blood drain)
Face/Reach: 5 ft. x 5 ft./10 ft.
Special Attacks: Blood drain
Special Qualities: Alternate form, blindsight, construct traits, DR 5/adamantine, magic immunity, construct traits
Saves: Fort +2, Ref +4, Will +2
Abilities: Str 20, Dex 14, Con -- , Int -- , Wis 11, Cha 1
Climate/Terrain: Any land or underground
Organization: Solitary, pair, or gang (3-4)
Challenge Rating: 7
Treasure: None
Alignment: Always Neutral
Advancement: By character class
The blood golem is a horrific creature with a vaguely humanoid shape. It appears to be built of blocks that are gelatinous in nature and filled with blood. It stands about 12 feet tall and weighs about 900 lbs.
The blood golem's figure is grossly distended -- each of its blocks look like a bloated ooze. Its limbs are long, somewhat narrow chains of blocks, and its legs are made from thick blocks, which gives them a stocky look. It has a featureless face, and its block parts all glow a deep red color. While not slow, it is not especially fast either. Blood golems do not communicate, but they can understand instructions from their creators.
COMBAT
The blood golem mindlessly follows its creator's instructions, and it does not fight with any kind of tactics. It does use its abilities to best effect, however.
Blood Drain (Su): On a successful slam attack, the golem drains blood from the target and causes 1d4 temporary Constitution damage. On each such successful attack, the Blood Golem gains 5 temporary hit points.
Alternate Form (Su): Due to their somewhat fluid state, a blood golem can assume any form that its master orders it to that is of the same size as the golem. The golem assumes only the form; it does not gain any abilities or even physical traits of the creature whose form it assumes. It retains its reddish color in any form. Each form has the same appearance of being constructed of bloody ooze blocks.
Blindsight (Ex): Blood golems can sense all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as having total concealment.
Immunity to Magic (Ex)
A flesh golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
Fire-based effects haste the golem, as the spell. The effect lasts 3 rounds and is otherwise the same as the spell.
Cold-based attacks slow the golem for the same period.
The golem gets no saving throw against any of these effects.