Moin, ich wollt ma eure Meinung zu dieser PrC wissen, die ich entwickelt habe. ATM spiele ich zwar nen schon nen Ordi allerdings besteht der nur aus 2 lvl monk und rest cleric, wollte aber mal ne PrC basteln die meinen Vorstellungen eines Ordis näher kommt.
Naja, denn zerreist ihn mal in der Luft, und nennt mir gute Verbesserungen B-)
Friar (Ordensbruder)
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Ordensbrüder (und Schwestern), haben ihr Leben, wie Kleriker und Paladine auch, ihrem Schutzgott verschrieben. Man sieht sie ab und an in ihren schweren braunen Roben, nur mit einem Wanderstab gerüstet, durch die Lande ziehen, meist alleine, um Almosen für die Armen und Kranken oder ihr Kloster zu erbitten.
Wo sie auftauchen sind sie eigentlich immer willkommen, weis man doch das sie allen die Hilfe benötigen zur Seite stehen. Sei es bei der Eindämmung einer Epedemie, der Stürzung eines unmenschlichen Tyrannen oder auch nur der Errichtung eines neuen Hauses. Aber viele leben zurückgezogen in ihren Klostern, wo sie wie Mönche die Harmonie zwischen Geist und Körper suchen. Ihre Brau- und Hanwerkskunst ist ebenso berühmt wie ihr Wissen über die Anwendung von Heilkräften. Die ersten Ordensbruder-Klöster entstanden aus dem niederen Klerus, dem es versagt wurde Rüstungen und Waffen zu tragen. Doch heute sind ihre Fähigkeiten im ungerüsteten Kampf, in der Regel nur mit einem einfachen Holzstab bewaffnet, von vielen Tyrannen gefürchtet.
Viele der umherreisenden Ordensbrüder verehren Farlanghn, aber auch Heironeous, Pelor, Kord und selbst St. Cuthbert sind sehr beliebt.
Alignment:
Any nonevil, nonchaotic.
Hit Die:
d8
Class Skills:
The friar's class skills (and the key ability for each skill) are Balance(Dex), Climb(Str), Concentration(Con), Craft(Int), Diplomacy(Cha), Heal(Wis), Jump(Str), Knowlege(local)(Int), Knowlege(religion)(Int), Listen(Wis), Profession(Wis), Scry(Int, exclusive skill), Spellcraft(Int), Swim(Str), and Tumble(Dex).
Skills per Level:
4+Int Modifiere
Prequisite:
BAB +5
Flurry of Blows
Weapon Focus(Quarterstaff)
Abbility to cast Devine Spells of 2. Grad
5 Ranks Craft(any)(Int)
5 Ranks Heal(Wis)
lvl/ BaB/ Fort/ Ref/ Wil/ Spezial
1th +0 +0 +2 +2 +1CL, AC Bonus, Weapon Finesse(Quarterstaff)
2th +1 +0 +3 +3 +1CL, Devine Health
3th +2 +1 +3 +3 Flurry of Blows, Remove disease(1/week)
4th +3 +1 +4 +4 +1CL, imp. Heal +1
5th +3 +1 +4 +4 +1CL, Bonus Feat
6th +4 +2 +5 +5 Evasion/imp. Evasion, Remove disease(2/week)
7th +5 +2 +5 +5 +1CL, imp. Heal +2
8th +6 +2 +6 +6 +1CL
9th +6 +3 +6 +6 Bonus Feat, Remove disease(3/week)
0th +7 +3 +7 +7 +1CL, Ki strike Weapon(lawful or good), imp. Heal +3
Weapon and Armor Profiency:
Friars are not proficient with any armor or shields
When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses her AC bonus, as well as her flurry of
blows abilities.
Spells per Day
If friar gains a new level as friar, he gains new spells per day as if he also gain a level in the spellcasting he had before.
Additionally, he can not cast Inflict and Harm Spells anymore.
AC Bonus (Ex)
At 1st level, when unarmored and unencumbered, the Friar adds her Wisdom bonus (if any) to her AC. In addition, a Friar gains
a +1 bonus to AC at 5th level. This bonus increases by 1 for every five Friar levels thereafter (+2 at 10th level).
These bonuses to AC apply even against touch attacks or when the friar is flat-footed. She loses these bonuses when she is
immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.
Friar class levels stack for the purpose of determing the monk's AC Bonus.
Weapon Finesse(Quarterstaff)
Friars are spezial trained in use off Quarterstaffs, so she can handle with it as a light Weapon.
With a Quarterstaff made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls.
Divine Health (Ex)
At 3rd level, a friar gains immunity to all diseases, including supernatural and magical diseases.
Flurry of Blows (Ex)
(like monk Flurry of Blow Abillity)
For the purpose of determing the Friars Flurry of Blows Ability, add Friar class levels -2 and monk levels together
Remove Disease (Sp)
At 3th level, a friar can produce a remove disease effect, as the spell, once per week. She can use this ability one additional time per week for every three levels after 3th (twice per week at 6th, three times at 9th, and so forth).
For the purpose of determing the Friars Remove Disease Ability, add Friar class levels -2 and Paladin levels together
Improved Heal +1
At 4th level a friar who cast Cure, Heal or Remove spells at a casterlevel +1. These bonus improves to +2 at 7th level and +3 at 10th level.
He also gain the Empower Spell feat for all Cure and Heal spells, but to empower a cure spell it uses only up a spell slot one level higher than the spell’s actual level.
Bonus Feat
At 5th level, a friar gets a bonus combat-oriented feat. The friar gains an additional bonus feat at 9th level. These bonus feats must be drawn from the feats noted as fighter bonus feats. A friar must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums, but his friar levels are considered as fighterlevels for prerequisites as wanted so.
Evasion / improved Evasion(Ex)
6th lAt evel or higher if a friar makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a friar is wearing light armor or no armor. A helpless friar does not gain the benefit of evasion.
Special, if you already have this feat from another class, you gain instead improved evasion: She still takes no damage on a successful Reflex saving throw against attacks, but henceforth she takes only half damage on a failed save. A helpless friar does not gain the benefit of improved evasion.
Ki Strike Weapon(lawfuf or good)(Su)
At 10th level, a friars attacks are empowered with ki. Her attacks are treated as lawful or good weapons for the purpose of dealing damage to creatures with damage reduction. You can only benefit from this feat if you are lawful or good, you have to make a choise if you are lawful good, wich damage reduction you want to overcome. You take this choise as you gain this feat and cant change your decision anymore after.