Wenn der Papa nur ein kleines Licht war oder keine Flügel hatte:
LESSER HALF-CELESTIAL
No matter the form, lesser half-celestials are always comely and delightful to the senses, having golden skin, sparkling eyes or some other sign of their higher nature.
CREATING A LESSER HALF-CELESTIAL
“Lesser Half-celestial” is an inherited template that can be added to any living, corporeal creature with an Intelligence score of 4 or higher and nonevil alignment (referred to hereafter as the base creature).
A lesser half-celestial uses all the base creature’s statistics and special abilities except as noted here.
Size and Type: The creature’s type changes to outsider. Do not recalculate the creature’s Hit Dice, base attack bonus, or saves. Size is unchanged. Lessser half-celestials are normally native outsiders.
Special Attacks: A lesser half-celestial retains all the special attacks of the base creature and also gains the following special abilities.
Daylight (Su): Lesser half-celestials can use a daylight effect (as the spell) at will.
Smite Evil (Su): Once per day a lesser half-celestial can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Special Qualities: A lesser half-celestial has all the special qualities of the base creature, plus the following special qualities.
—Darkvision out to 60 feet.
—Immunity to disease.
—Resistance to acid 5, cold 5, and electricity 5.
— +4 racial bonus on Fortitude saves against poison.
Abilities: Increase from the base creature as follows: Str +4, Dex +2, Con +4, Int +2, Wis +4, Cha +4.
Skills: A lesser half-celestial gains skill points as an outsider and has skill points equal to (8 + Int modifier) x(HD +3). Do not include Hit Dice from class levels in this calculation—the lesser half-celestial gains outsider skill points only for its racial Hit Dice, and gains the normal amount of skill points for its class levels. Treat skills from the base creature’s list as class skills, and other skills as cross-class.
Challenge Rating: As base creature +1.
Alignment: Always good (any).
Level Adjustment: Same as base creature +2.
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