WOLFSPIDER
Large Magical Beast
Hit Dice: 16d10+112 (178 hp)
Initiative: +2
Speed: 50 ft. (10 squares), climb 25 ft.
Armor Class: 24 (–1 size, +2 Dex, +13 natural), touch 11, flat-footed 22
Base Attack/Grapple: +16/+28
Attack: Claw +24 melee (2d6+8/19-20) and eye ray +18 ranged touch
Full Attack: 2 Claws +24 melee (2d6+8/19-20) and 3 wolfheads +24 melee (1d8+4 plus poison) and sting +21 melee (1d8+4 plus poison) eye ray +18 ranged touch
Space/Reach: 10 ft./10 ft. (5 ft. with wolfheads)
Special Attacks: Constrict 2d6+8, eye rays, improved grab, spell-like abilities, poison
Special Qualities: Blindsight 30 ft., darkvision 90 ft., damage reduction 10/magic and cold iron, fast healing 2, resistance cold, fire and electricity 10, scent, spell resistance 25, superior multiattack
Saves: Fort +17, Ref +12, Will +9
Abilities: Str 27, Dex 15, Con 25, Int 14, Wis 14, Cha 16
Skills: Climb +31, Concentration +16, Hide +15, Listen +18, Move Silently +15, Search +13, Spot +18, Survival +21 (25 by scent)
Feats: Improved Critical (claw), Improved Natural Attack (claw), Iron Will, Multiattack, Power Attack, Track*, Weapon Focus (bite)*, Weapon Focus (claw)
Environment: Any
Organization: Solitary, pair, or pack
Challenge Rating: 13
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 16–20 HD (Large); 21–32 HD (Huge)
Level Adjustment: +7
This strange beeing has the lower body of a large spider, and the upper boddy of a grotesque humanoid with 8 eyes and no hair. The lower body is swollen and bloated and from where the two bodies meet spring forth the heads of wolves with red glowing eyes. Instead of arms the upper body has the claws of a lage scorpion and a scorpion tail sprouts from the lowertorso’s back.
Wolfspiders are terrible, bloodthirsty creatures. They live only to create havoc and inflict pain on any beeing they cross.
Wolfspiders were created long ago and no one really knows how they produce or from where they came, but there have been mor sightings of wolfspiders in the short past than ever before. Although nobody has ever seen a young wolfspider it is obvious that their numbers are growing.
Wolfspiders live to kill and inflict evil. They never rest in their cause nor do they show mercy or any sight of guilt. They are creatures born of nightmares.
Sometimes they gather in large packs and destroy great fortresses of good or even landscapes.
Wolfspiders speak Common, Abyssal and Draconic.
COMBAT
Wolfspiders seldom pass up an opportunity to attack other creatures, especially from ambush. They usually begin with a dispel assault and often levitate out of the enemy’s reach.
Constrict (Ex): A wolfspider deals automatic claw damage on a successful grapple check.
Improved Grab (Ex): To use this ability, a wolfspider must hit with a claw attack. A wolfspider can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
Eye Rays (Su): A wolfspider’s eyes can produce four different magical rays with a range of 90 feet. Each round, it can fire one ray as a free action. A particular ray is usable only once every 4 rounds. A wolfspider can fire an eye ray in the same round that it makes physical attacks.
The four eye effects are:
Fire: Deals 8d6 points of fire damage to the target.
Cold: Deals 8d6 points of cold damage to the target.
Electricity: Deals 8d6 points of electricity damage to the target.
Death: The target must succeed on a Fortitude save ( DC 18 ) or die instantly. The save DC is Charisma-based.
Poison (Ex): Injury, Fortitude DC 22, initial and secondary damage 1d8 Str. The save DC is Constitution based.
Spell-Like Abilities: At will—clairaudience/clairvoyance, darkness, detect good, detect law, detect magic, dispel magic, levitate; 1/day—enervation, ethereal jaunt, faerie fire, gaseous form, suggestion (DC 16). Caster level 12th. The save DCs are Charisma-based.
Superior Multiattack (Ex): This feat allows a wolfspider to use any bite attack without any penalty to attack or damage. Special attacks (trip, poison) can be used with all heads.
Trip (Ex): If a wolfspider hits with a bite attack from a wolfhead it can attempt to trip the opponent (+12 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolfspider.
Skills: A wolfspider has a +4 racial bonus on Hide and Move Silently checks. It has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. Its wolfheads give the wolfspider a +6 racial bonus on Listen, Search and Spot checks. Wolfspiders also have a +4 racial bonus on Survival checks when tracking by scent.
Meinungen? Kann man sich das Vieh vorstellen?
Ich bin mir bei dem Kreaturentyp ein wenig unsicher... hätte auch Aberration sein können, oder? Outsider wäre vielleicht auch nicht unbedingt schlecht... kann man es als Magical Beast lassen?
Interesse daran, das ins Gate zu bringen?