Autor Thema: Epic Level Basics  (Gelesen 2916 mal)


0 Mitglieder und 1 Gast betrachten dieses Thema.

Tempus Fugit

  • Mitglied
Epic Level Basics
« am: 06. August 2006, 19:23:36 »
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.


Epic characters
—those whose character level is 21st or higher—are handled mostly similar from nonepic characters. While epic characters continue to receive most of the benefits of gaining levels, some benefits are further expanded or increased. A class can be advanced beyond 20th level, as can prestige classes with more than five levels. A class can progress beyond 10th level, but only if the character level is already 20th or higher. A class with fewer than six levels cannot progress beyond the maximum for that class, regardless of character level.

Epic Save Bonus: A character’s base save bonus does normally increase indicated by his class after character level reaches 20th.

 Epic Attack Bonus: Similarly, the character’s base attack bonus indicated by his class continues to increase after character level reaches 20th. However, the character does not get mor then 4 attacks for having a high enough base attack bonus.

 Class Skill Max Ranks: The maximum number of ranks a character can have in a class skill is equal to his or her character level +3.

Cross-Class Skill Max Ranks: For cross-class skills, the maximum number of ranks is one-half the maximum for a class skill.

Feats: Every character gains one feat (which may be an epic or nonepic feat at the player’s choice) at every level divisible by three. These feats are in addition to any bonus feats granted in the class descriptions.

Ability Increases: Upon gaining any level divisible by four, a character increases one of his or her ability scores by 1 point. The player chooses which ability score to improve. For multiclass characters, feats and ability increases are gained according to character level, not class level.

Many, but not all, class features continue to accumulate after 20th level. The following guidelines describe how the epic class progressions.

• A character’s base save bonuses and base attack bonus continue to increase after 20th level.
• Characters continue to gain Hit Dice and skill points as normal beyond 20th level.
• Generally, any class feature that uses class level as part of a mathematical formula continues to increase using the character’s class level in the formula.  Any prestige class feature that calculates a save DC using the class level should add only half the character’s class levels above 10th.
• For spellcasters, caster level continues to increase after 20th level. However, spells per day don’t increase after 20th level.
• The powers of familiars, special mounts, and fiendish servants continue to increase as their masters gain levels.
• Any class features that increase or accumulate as part of a repeated pattern also continues to increase or accumulate after 20th level at the same rate.  An exception to this rule is any bonus feat granted as a class feature. If a character gets bonus feats as part of a class feature, these do not increase with epic levels. Instead, these classes get bonus feats at a different rate (described in each epic class description).
• In addition to the class features retained from nonepic levels, each class gains a bonus feat every two, three, four, or five levels after 20th. This augments each class’s progression of class features, because not all classes otherwise improve class features after 20th level. A character must select these feats from the list of bonus feats for that class. These bonus feats are in addition to the feat that every character gets every three levels. The character isn’t limited to selecting from the class list when selecting these feats.
• Some characters gain new class features, which are described for these levels. Class features with a progression that slows or stops before 20th level and features that have a limited list of options do not improve as a character gains epic levels. Likewise, class features that are gained only at a single level do not improve.

 Adding a Second Class
When a single-class epic character gains a level, he or she may choose to increase the level of his or her current class or pick up a new class at 1st level. The standard rules for multiclass characters still apply. The epic character gains all the 1st-level class skills, weapon proficiency, armor proficiency, spells, and other class features of the new class, as well as a Hit Die of the appropriate type. In addition, the character gets the usual skill points from the new class. Just as with standard multiclassing, adding the second class does not confer some of the benefits for a 1st-level character, including maximum hit points from the first Hit Die, quadruple the per-level skill points, starting equipment, starting gold, or an animal companion. Whenever an epic character is allowed to pick up a feat as part of character level advancement, he or she can choose either a nonepic feat or an epic feat. All class descriptions provide a list of bonus feats that characters must choose from. When a character has to choose from a list of bonus feats in the second class, he or she can also choose from the bonus epic feats described for each specific class.
Übermensch, weil Rollenspieler