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--- Zitat ---Epic Fighter
Hit Die

d10
Skill Points at Each Additional Level

2 + Int modifier
Bonus Feats

The epic fighter gains a bonus feat (selected from the list of epic fighter bonus feats) every two levels after 20th.
Epic Fighter Bonus Feat List

Armor Skin, Combat Archery, Damage Reduction, Devastating Critical, Dire Charge, Distant Shot, Epic Endurance, Epic Leadership, Epic Prowess, Energy Resistance, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Exceptional Deflection, Improved Combat Reflexes, Improved Manyshot, Improved Stunning Fist, Improved Whirlwind Attack, Infinite Deflection, Instant Reload, Legendary Commander, Legendary Rider, Legendary Wrestler, Overwhelming Critical, Penetrate Damage Reduction, Perfect Two-Weapon Fighting, Reflect Arrows, Spellcasting Harrier, Storm of Throws, Superior Initiative, Swarm of Arrows, Two-Weapon Rend, Uncanny Accuracy. In addition to the feats on this list, the fighter may treat any feat designated as a fighter bonus feat, but not listed here, as being on his or her bonus feat list.

Fighter Level Special 21 - 22 Bonus feat 23 - 24 Bonus feat 25 - 26 Bonus feat 27 - 28 Bonus feat 29 - 30 Bonus feat
--- Ende Zitat ---



Neue Version:

Epic Fighter


Hit Die d10
Skill Points at Each Additional Level  2 + Int modifier

Stufe BAB Fort Ref Will Special 21 21 12 7 7 Epic Brute 22 22 13 7 7 Bonus Feat 23 23 13 7 7 Grandmasters Weaponfokus 24 24 14 8 8 Bonus Feat25 25 14 8 8 - 26 26 15 8 8 Bonus Feat27 27 15 9 9 Grandmasters Specialisation28 28 16 9 9 Bonus Feat 29 29 16 9 9 Grandmasters Critical30 30 17 10 10 Bonus Feat 31 31 17 10 10 -32 32 18 10 10 Bonus Feat 33 33 18 11 11 Grandmasters Skill34 34 19 11 11 Bonus Feat35 35 19 11 11 Grandmasters Will36 36 20 12 12 Bonus Feat 37 37 20 12 12 Grandmasters Perfection 38 38 21 12 12 Bonus Feat 39 39 21 13 13 -40 40 22 13 13 Bonus Feat, God of WarEpic Fighter Bonus Feat List vorläufig da die Feats noch bearbeitet werden.
Armor Mastery[New Feat], Armor Grandmastery[New Feat], Armor Skin, Combat Archery, Damage Reduction, Devastating Critical, Dire Charge, Distant Shot, Epic Bonus Attack I-IV[New Feat], Epic Endurance, Epic Leadership, Epic Prowess, Energy Resistance, Epic Tactical Movement[New Feat], Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Exceptional Deflection, Improved Combat Reflexes, Improved Manyshot, Improved Stunning Fist, Improved Whirlwind Attack, Infinite Deflection, Instant Reload, Legendary Commander, Legendary Rider, Legendary Wrestler, Overwhelming Critical, Penetrate Damage Reduction, Perfect Two-Weapon Fighting, Reflect Arrows, Spellcasting Harrier, Storm of Throws, Superior Initiative, Swarm of Arrows, Two-Weapon Rend, Uncanny Accuracy. In addition to the feats on this list, the fighter may treat any feat designated as a fighter bonus feat, but not listed here, as being on his or her bonus feat list.

Epic Brute[Ex]
The Epic Fighter has reached suche a fame that he now can add half his HitDice as a competence bonus to Intimidate. 3times a day as a Standardaction he can radiate a frightful presence to all creatures in a 30ft radius with less HitDice than the Fighter. This is a fear effekt and workes like the Spell. The DC is 10+1/2 HD+Con-Mod.

Grandmasters Weaponfokus[Ex]
The Epic Fighter gains the Weapon Fokus Feat for every possible Weapon. If he already has a Weaponfocus for any Weapon he gets another +1 Bonus to hit with this Weapon.

Grandmasters Specialisation[Ex]
The Epic Fighter must choose his Path of Specialisation:
Melee: The Epic Fighter can try to Disarm, Grapple or Trip an Opponent or Sunder any Object as a free action once per Round. If he haven´t got any of these feats he get the advantages of the three feats. If he later get one of this feats he uses this ability normaly.He uses his best attack bonus if necessary.
Ranged: The Epic Fighter never provokes an Attack of Opportunity with his bow when he uses the Attack action when he is threatened. He also doubles his effektive Range Increment and can threaten every field in a 10ft radius around him.

Grandmasters Critical[Ex]
The Grandmaster gains the Improved Critical Feat for every possible Weapon. If he already has Improved Critical for any Weapon the Bonus from this feat doubles (ie Longsword, normal 19-20, with Improved Critical 17-20, with Grandmasters Critical 15-20)

Grandmasters Weapon Skill[Ex]
The Epic Fighter gains the Weapon Specialisation Feat for every possible Weapon. If he already has Weapon specialisation for any Weapon he gets another +2 Bonus to damage with this Weapon.

Grandmasters Will[Ex] The Epic Fighter has finally learned to compensate for his weakness. He adds his constitution modifier to his will save instead of his wisdom modifier if it is higher.

Grandmasters Perfection[Ex]
Once per day the Grandmaster can make all his attack with his highest Attack Bonus for one Round.

God of War[Ex]
Once per day the Fighter the Fighter can enter a Combat Trance in which he becomes the Ultimate Weapon. Every move follows a purpose, not even the slightest motion is wasted. He gains a +7 Dodge Bonus to his AC, a +7 bonus to attack, one additional attack at his highest attack bonus, even when not making a full attack, and every enemy hit by the Fighter must make a Fort Save against DC 10+1/2HD+Strengthmod or is stunned for one Round. The trance lasts for 7 rounds. Activating it is a free action.

New Feats:
Epic Bonus Attack I [EPIC, Fighter]
Prerecquisites: BAB +25
The Character gains another iterative attack with a -20penalty. If the character has the Perfect Two Weapon Fighting Feat he also gains another iterative attack with his off-hand.

Epic Bonus Attack II [EPIC, Fighter]
Prerecquisites: BAB +30, Epic Bonus Attack I
The Character gains another iterative attack with a -20penalty. If the character has the Perfect Two Weapon Fighting Feat he also gains another iterative attack with his off-hand.

Epic Bonus Attack III [EPIC, Fighter]
Prerecquisites: BAB +35, Epic Bonus Attack II
The Character gains another iterative attack with a -20penalty. If the character has the Perfect Two Weapon Fighting Feat he also gains another iterative attack with his off-hand.

Epic Bonus Attack IV [EPIC, Fighter]
Prerecquisites: BAB +40, Epic Bonus Attack III
The Character gains another iterative attack with a -20penalty. If the character has the Perfect Two Weapon Fighting Feat he also gains another iterative attack with his off-hand.

Armor Mastery [EPIC, Fighter]
Prerecquisites: Fighterlevel 21+, Str 25+
The Epic Fighter is able to wear his Armor as a second Skin, he can reduce his Armorcheckpenalty by half (round down) and double the Maximum Dex Bonus.

Armor Grandmastery [EPIC, Fighter]
Prerecquisites: Fighterlevel 26+, Str 25+, Armor Mastery
Now he truly becames one with his Armor, he ignores every penalty he gets through wearing Armor (no Armor Check penalty, no Movement Penalty, no Maximum Dex Bonus)

Epic Tactical Movement [EPIC, Fighter]
Prerecuisites: Fighterlevel 24+, Dex 25+, Spring Attack
The Fighter now can double his Movementspeed for 1min/HD per day. The duration of the effect need not be consecutive Minutes. The Minimum using time of this Feat is one Minute. Activating this feat is a free action. During this time his Movement does not provoke Attacks of Opportunity.

Epic Weapon Training [EPIC, Fighter]
Prerecquisites: Fighter lv22, Weapon Fokus, Weapon Specialisation
The Epic fighter gains a +5 Bonus to his second attack.

Improved Epic Weapon Training [EPIC, Fighter]
Prerecquisites: Fighter lv28, Epic Weapon Training
The Epic Fighter gains a +5 bonus to his second attack and a +10 bonus to his third. This Bonus does not stack with Epic Weapon Training.

Greater Epic Weapon Training [EPIC, Fighter]
Prerecquisites: Fighter lv34, Improved Epic Weapon Training
The Epic Fighter gains a +5 bonus to his second attack, a +10 bonus to his third and a +15 bonus to his fourth. This Bonus does not stack with Epic Weapon Training or Improved Epic Weapon Training.

Perfect Epic Weapon Training [EPIC, Fighter]
Prerecquisites: Fighter lv40, Greater Epic Weapon Training, Epic Bonus Attack I
The Epic Fighter gains a +5 bonus to his second attack, a +10 bonus to his third, a +15 bonus to his fourth and a +10 bonus to every attack gained through Epic Bonus Attack. This Bonus does not stack with Epic Weapon Training, Improved Epic Weapon Training or Greater Epic Weapon Training.

Nekekami:

--- Zitat ---Grandmasters Specialisation[Ex]
The Epic Fighter must choose his Path of Specialisation:
Melee: The Epic Fighter can try to Disarm, Grapple or Trip an Opponent or Sunder any Object as a free action once per Round. He must have the relevant Feats (Improved Grapple, Improved Disarm, Improved Trip and/or Improved Sunder) to use this special. He uses his best attack bonus if necessary.
Ranged: The Epic Fighter never provokes an Attack of Opportunity with his bow when he uses the Attack action when he is threatened. He also doubles his effektive Range Increment.
--- Ende Zitat ---

Was passiert, wenn er keines der Feats für Melee hat ? Solls ja auch geben ;-)

Würde Weapon Specialization analog zum Grandmasters Weaponfocus vielleicht noch einbauen.

MfG,
Neke

Schwarzie:

--- Zitat von: "Nekekami" ---Was passiert, wenn er keines der Feats für Melee hat ? Solls ja auch geben ;-)
--- Ende Zitat ---
Keine Arme keine Kekse :D


--- Zitat von: "Nekekami" ---Würde Weapon Specialization analog zum Grandmasters Weaponfocus vielleicht noch einbauen.
--- Ende Zitat ---
Gute Idee, werd ich nachher mal einbauen.

Gerthrac:
Vorschlag: Grandmaster's Skill:
The fighter gets his Base attack bonus
as unnamed bonus on his class skills.

Der kann sonst wieder nur kämpfen... eigentlich das Hauptproblem des Kämpfers.

Tempus Fugit:

--- Zitat ---Der kann sonst wieder nur kämpfen... eigentlich das Hauptproblem des Kämpfers.
--- Ende Zitat ---

Ähm, dafür ist ein Kämpfer ja auch da. Das ist seine Stärke.

Nebenbei, warum soll er bei diesen massiv nützlichen Skills noch einen Bonus haben? Und es gibt auch keinen EAB mehr...

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