Workshop > Episches System
Epic Paladin
Neo:
Epic Paladin:
Hit Die: d10
Skill Point: 2+int
Spells: The epic paladin's caster level ist equal to half her class level.
Epic Paladin Table:
Level BAB Fort Ref Will Special 21 +21/+16/+11/+6 +12 +7 +7 Divine Protection 22 +22/+17/+12/+7 +13 +7 +7 Bypassing DR (good and lawful) 23 +23/+18/+13/+8 +14 +7 +7 24 +24/+19/+14/+9 +15 +8 +8 Bonus Feat 25 +25/+20/+15/+10 +16 +8 +8 26 +26/+21/+16/+11 +17 +8 +8 Immunity vs. Energy Drain,Ability Damage, Ability Drain 27 +27/+22/+17/+12 +18 +9 +9 28 +28/+23/+18/+13 +19 +9 +9 Bonus Feat 29 +29/+24/+19/+14 +20 +9 +9 Holy Strike 30 +30/+25/+20/+15 +21 +10 +10 31 +31/+26/+21/+16 +22 +10 +10 Immunity vs. Mind Affecting 32 +32/+27/+22/+17 +23 +10 +10 Bonus Feat 33 +33/+28/+23/+18 +24 +11 +11 34 +34/+29/+24/+19 +25 +11 +11 Sanctified Strike 35 +35/+30/+25/+20 +26 +11 +11 36 +36/+31/+26/+21 +27 +12 +12 Bonus Feat 37 +37/+32/+27/+22 +28 +12 +12 Immunity vs. Transmutation 38 +38/+33/+28/+23 +29 +12 +12 39 +39/+34/+29/+24 +30 +13 +13 40 +40/+35/+30/+25 +31 +13 +13 Divine Ascension, Bonus Feat Divine Protection: At 21st an epic paladin gains a deflection bonus equal to his or her charisma modifier on his or her Armor Class.
Bypassing DR (good and lawful):The natural attacks of the epic Paladin, as well as any weapon he wields, are considered good and lawful for the purposes of bypassing damage reduction.
Immunity vs. Energy Drain,Ability Damage, Ability Drain:An epic paladin is not subject to energy drain, ability drain, or ability damage.
Holy Strike: The epic paladin's natural attacks, as well as any weapon he wields, gets the Holy Special Ability, as long as the Paladin wields it.
Immunity vs. Mind Affecting: An epic Paladin is immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Sanctified Strike :The epic paladin's natural attacks, as well as any weapon he wields, gets the Holy Burst Special Ability, as long as the Paladin wields it. This Ability overwrites the Holy Strike Special Ability.
Divine Ascension :The epic Paladin becomes an exemplar of his alignment and gains Divine Rank 0.
Special Mount: The special mount of an epic paladin increases in power , as the paladin levels:
Hit Dice:At each Level above 20th the special mount gets one Bonus HD.
Specials:
Mount, Bonus Feat Liste und erweiterte Spell Liste für höhere Grade folgen noch.[/b]
Zeitreisender:
Fidest du Divine Ascension nicht ein bischen zu stark?
Du solltest ihm lieber eine Fähigkeit geben damit er Böse Extraplanare Wesen besser, bzw. schneller töten kann.
Neo:
Finde ich eigentlich gar nicht zu stark, da er die meisten Vorteile die ihm das bringt, zu diesem Zeitpunkt bereits hat.
Zeitreisender:
Ja aber nicht auf natührliche Weise. In einem AF ist er durch alles verwundbar, mit DR 0 nicht mehr.
Evtl. kannst du ihm noch so ab Stufe 30 3/4 Caster Level geben.
Aber ansonsten finde ich den Paladin nicht schlecht.
Jilocasin:
Fort Save sollte (wie bei allen anderen erstellten Klassen auch) einen Cut bei +22 haben
Immunity vs. Transmutation passt imho nicht so ganz zum Konzept.
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