Workshop > Episches System
Epic Classes
Tempus Fugit:
EPIC MONK
Hit Die: d8
Skill Points at Each Additional Level: 4 + Int modifier
AC Bonus: The epic monk’s bonus to Armor Class when unarmored increases by +1 every five levels higher than 20th.
Stunning Attack: If the epic monk has the Stunning Fist feat use the epic monk’s class level when determining the DC to resist this attack, as normal.
Unarmored Speed Bonus: The epic monk’s speed when wearing no armor increases by 10 feet every three levels higher than 18th.
Wholeness of Body (Su): The epic monk can cure up to twice his or her class level in hit points each day, as normal.
Abundant Step (Su): Use the epic monk’s class level when determining the effective caster level of this ability, as normal.
Diamond Soul (Ex): The epic monk’s spell resistance is equal to his or her class level +10, as normal.
Quivering Palm (Su): Use the epic monk’s class level when determining the DC to resist this attack, as normal.
Empty Body (Su): Use the epic monk’s class level when determining the duration of this effect, as normal.
Superior Speed I (Ex): Whenever the epic monk makes a successful charge, his damage is multiplied due to his unnormal high speed. Supersonic Speed doubles the damage inflicted by the epic monk. Furtehermore, the epic monk gets an + 2 bonus to trip and bull rush attempts made during a charge.
Superior Speed II (Ex): As Superior Speed I but the damage inflicted by the epic monk is multiplied by three. Furthermore, the epic monk gets an + 4 bonus to trip and bull rush attempts made during a charge.
Superior Speed III (Ex): As Superiot Speed I but the damage inflicted by the epic monk is multiplied by four. Furthermore, the epic monk gets an + 6 bonus to trip and bull rush attempts made during a charge.
Superior Speed IV (Ex): As Superior Speed I but the damage inflicted by the epic monk is multiplied by five. Furthermore, the epic monk gets an + 8 bonus to trip and bull rush attempts made during a charge.
Master Flurry: At 21st level, the epic monk gains an additional attack with his highest attack bonus.
Grandmaster Flurry: At 31st level, the epic monk gains an additional attack with his highest attack bonus.
Weight Control (Ex): At 24th level, the epic monk is able to control the total weight of his body, making him weightless or dubling his weihgt whenever he wishes. As a side effect, the epic monk is able to walk over water or dust without sinking. He is not affected by strong winds due to his changed weight.
Destructive Palm (Su): At 30th level, the epic mok’s Quivering Palm abilty improves. The effect functions just like Quivering Palm with the exeption, that the killing effect is more like an explosion, thus affecting all corporal beeings.
Immobile (Ex): At 36th level, the epic monk is a true master of his body. Whenever he is beeing tripped or bull rushed, he can drastically increase his “hardness”. This gives the epic monk an bonus as high as half his level to resist such an attempt.
Retribution (Su): The most fearsome of all monk abilities is Retribution. Evoking Retribution is a Full-Round Action and the epic monk can redirect any incomming attack back to his origin, regardless of the type of attack. Retribution lasts one round.
If it is necessary the epic monk is considered the user of the attack form (e.g. suggestion) but uses the original attackers stats for duration or else. The epic monk immidiately knows, which type of attack he reflected back on his foe. The epic monk is only able to redirect the attack of a diety if the diety has Divine Rank 1 or lower.
Bonus Feats: The epic monk gains a bonus feat (selected from the list of epic monk bonus feats) every five levels higher than 20th.
Epic Monk Bonus Feat List: wird nachgereicht
Table: The epic monk
Level Base Attack Bonus Fort Save Ref Save Will Save Special Flurry of Blows Attack Bonus Unarmed Damage AC Bonus Unarmored Speed Bonus 21st +16/+11/+6/+1 +12 +12 +12 Superior Speed I, Master Flurry +16/+16/+16/+16/+11/+6/+1 2d10 +4 +70 ft. 22nd +17/+12/+7/+2 +13 +13 +13 Ki Strike (epic) +17/+17/+17/+17/+12/+7/+2 2d10 +4 +70 ft. 23rd +17/+12/+7/+2 +13 +13 +13 +17/+17/+17/+17/+12/+7/+2 2d10 +4 +70 ft. 24th +18/+13/+8/+3 +14 +14 +14 Weight Control +18/+18/+18/+18/+13/+8/+3 2d12 +4 +80 ft. 25th +19/+14/+9/+4 +14 +14 +14 Bonus Feat +19/+19/+19/+19/+14/+9/+4 2d12 +5 +80 ft. 26th +20/+15/+10/+5 +15 +15 +15 Damage reduction 10/lawful +20/+20/+20/+20/+15/+10/+5 2d12 +5 +80 ft. 27th +20/+15/+10/+5 +15 +15 +15 Superior Speed II +20/+20/+20/+20/+15/+10/+5 2d12 +5 +90 ft. 28th +21/+16/+11/+6 +16 +16 +16 Ki Strike (silver) +21/+21/+21/+21/+16/+11/+6 3d10 +5 +90 ft. 29th +22/+17/+12/+7 +16 +16 +16 +22/+22/+22/+22/+17/+12/+7 3d10 +5 +90 ft. 30th +23/+18/+13/+8 +17 +17 +17 Bonus Feat, Destructive Palm +23/+23/+23/+23/+18/+13/+8 3d10 +6 +100 ft. 31st +23/+18/+13/+8 +17 +17 +17 Grandmaster Flurry +23/+23/+23/+23/+23/+18/+13/+8 3d10 +6 +100 ft. 32nd +24/+19/+14/+9 +18 +18 +18 Damage Reduction 15/lawful +24/+24/+24/+24/+24/+19/+14/+9 3d12 +6 +100 ft. 33rd +25/+20/+15/+10 +18 +18 +18 Superior Speed III +25/+25/+25/+25/+25/+20/+15/+10 3d12 +6 +110 ft. 34th +26/+21/+16/+11 +19 +19 +19 Ki Strike (cold iron) +26/+26/+26/+26/+26/+21/+16/+11 3d12 +6 +110 ft. 35th +26/+21/+16/+11 +19 +19 +19 Bonus Feat +26/+26/+26/+26/+26/+21/+16/+11 3d12 +7 +110 ft. 36th +27/+22/+17/+12 +20 +20 +20 Immobile +27/+27/+27/+27/+27/+22/+17/+12 4d10 +7 +120 ft. 37th +28/+23/+18/+13 +20 +20 +20 +28/+28/+28/+28/+28/+23/+18/+13 4d10 +7 +120 ft. 38th +29/+24/+19/+14 +21 +21 +21 Damage reduction 20/lawful +29/+29/+29/+29/+29/+24/+19/+14 4d10 +7 +120 ft. 39th +29/+24/+19/+14 +21 +21 +21 Superior Speed IV +29/+29/+29/+29/+29/+24/+19/+14 4d10 +7 +130 ft. 40th +30/+25/+20/+15 +22 +22 +22 Retribution, Bonus Feat, Ki Strike (piercing, slashing) +30/+30/+30/+30/+30/+25/+20/+15 4d12 +8 +130 ft.
Nekekami:
"art of attack" in der Beschreibung zu retribution heisst übersetzt "Kunst des Angriffs"...
type, sort, kind wären richtig, such dir was aus ;-)
MfG,
Neke
Tempus Fugit:
Ich habe kein Englisch studiert... hätte es vielleicht machen sollen. :(
Aber ist schon verbessert, danke. :)
Nekekami:
Ich studiere auch nicht :/ aber http://dict.leo.org/ hilft immer ;-)
MfG,
Neke
Gerthrac:
Retribution ist irgendwie a bissl schwammig formuliert:
One-Round-Action, ist das eine volle Runde?
Und wie will er da ankommende Angriffe abwehren? Bereitet er vor?
Wär's nicht besser, er macht das als ready action und ist dann eine Runde dazed?
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