Danke
Ich hab nochmal etwas geändert:
Die Höhle in der die Gruppe im Moment "wohnt", gehörte ehemals einem Druiden. Der Neogi hat auch diesen versklavt (im Moment sind also Taral, Thatari, und der Druide versklavt, der Knight verteidigt die Höhle aus Dummheit bzw weil er davon überzeugt wurde), und seine Ausrüstung Taral gegeben, da er in Taral das meiste Potenzial sieht und ihn deswegen so gut wie möglich ausrüsten will.
Anstatt dem Worg und den beiden Wachen, geht nun der Druide mit seinem vorher gebufften Wolf durch die zweite Klasse. Er wird noch von einem anderen Räuber begleitet.
Hier noch die Stats von den "Hauptdarstellern":
Taral, Male Human Warmg3: CR 3; Medium Humanoid ; HD 3d6+3(Warmage) ; hp 16; Init +2; Spd 30; AC:18 (Flatfooted:16 Touch:12); Atk +1 base melee, +3 base ranged; +2 (1d6, Darkwood Club); AL NE; SV Fort +2, Ref +3, Will +4; STR 11, DEX 14, CON 13, INT 15, WIS 12, CHA 16.
Skills: Concentration +7, Craft (Alchemy) +2, Craft (Armorsmithing) +5, Craft (Weaponsmithing) +5, Intimidate +9, Spellcraft +8.
Point Blank Shot, Precise Shot, Shield Proficiency, Weapon Focus: Spell - Ray.
Spells Known (Warmg 6/6): .
Weapons: Darkwood Club (330 gp).
Armor: Darkleaf breastplate (2,450 gp).
Shields: Darkwood Shield, light wooden (203 gp).
Erin ir`Pemar, Male Half-Orc Knight2: CR 2; Medium Humanoid (Orc); HD 2d12+4(Knight) ; hp 25; Init +0; Spd 20; AC:20 (Flatfooted:20 Touch:10); Atk +5 base melee, +2 base ranged; +7 (1d8+4, +1 Longsword); SQ: Darkvision (Ex): 60 ft.; RF: Orc Blood; AL LG; SV Fort +2, Ref +0, Will +3; STR 17, DEX 11, CON 14, INT 5, WIS 11, CHA 15.
Skills: Handle Animal +1, Ride +3, Intimidate +3.
Weapon Focus: Longsword.
Weapons: +1 Longsword (2,315 gp).
Armor: Full plate, Masterwork (1,650 gp).
Shields: Shield, heavy steel, Masterwork (170 gp).
Thatari, Female Kalashtar SoulKn1/Mnk1: CR 3; Medium Humanoid ; HD 1d10+1(Soulknife) , 1d8+1(Monk) ; hp 15; Init +2; Spd 30; AC:15 (Flatfooted:13 Touch:14); Atk +1 base melee, +2 base ranged; +1 (1d6+1, Unarmed strike); SQ: +2 on Saves vs. Mind Affecting spells, +2 on Disguise checks to impersonate a human, Immunity: Dream and Nightmare spells, Naturally Psionic: 1 Bonus PP/character level, Mindlink (1/day); AL LE; SV Fort +3, Ref +6, Will +6; STR 13, DEX 14, CON 12, INT 10, WIS 15, CHA 8.
Skills: Autohypnosis +5, Bluff +1, Climb +3, Concentration +6, Diplomacy +1, Intimidate +1, Jump +8, Move Silently +4, Tumble +9.
Feats: Ability Focus, Stunning Fist, Weapon Focus: Mind Blade, Wild Talent.
Magic: Wondrous: Bracers of Armor +1 (1,000 gp).
Haess Fiemar, Male Elf, High Drd3: CR 3; Medium Humanoid (Elf); HD 3d8(Druid) ; hp 17; Init +3; Spd 30; AC:16 (Flatfooted:13 Touch:13); Atk +1 base melee, +5 base ranged; +1 (1d6-1, Club); SQ: Immunity: Sleep Effects (Ex), Low-light Vision (Ex), +2 Saves vs. Enchantment Spells and Effects; AL NE; SV Fort +3, Ref +4, Will +6; STR 9, DEX 16, CON 10, INT 12, WIS 16, CHA 12.
Skills: Concentration +6, Handle Animal +7, Heal +9, Listen +9, Search +3, Spot +9, Survival +9.
Augment Summoning, Spell Focus: Conjuration.
Spells Prepared (Drd 4/3/2): 0 - Guidance, Light x2, Resistance; 1st - Cure Light Wounds, Enrage Animal, Magic Fang; 2nd - Bull`s Strength, Nature`s Favor.
Weapons: Club (0 gp).
Armor: Leather (10 gp).
Shields: Shield, light wooden (3 gp).
mit Magic Fang; Bull`s Strength, Nature`s Favor:
Animal, Wolf, Male Animal, Wolf : CR 1; Medium Animal ; HD 4d8+12 ( Animal) ; hp 30; Init + 3; Spd 50; AC 17; Atk + 3 base melee, + 4 base ranged; +9 ( 1d6+8, Bite ); SA: Trip (Ex) ; SQ: Scent (Ex), Low-light Vision (Ex); AL N; SV Fort + 7, Ref + 7, Will + 2; STR 18, DEX 16, CON 16, INT 2, WIS 12, CHA 6.
Skills: Jump +9, Listen +3, Move Silently +3, Spot +3.
Feats: Track, Weapon Focus: Bite, Power Attack
in rage:
Animal, Wolf, Male Animal, Wolf : CR 1; Medium Animal ; HD 4d8+16 ( Animal) ; hp 38; Init + 3; Spd 50; AC 15; Atk + 3 base melee, + 4 base ranged; +11 ( 1d6+11, Bite ); SA: Trip (Ex) ; SQ: Scent (Ex), Low-light Vision (Ex); AL N; SV Fort + 9, Ref + 7, Will + 4; STR 22, DEX 16, CON 19, INT 2, WIS 12, CHA 6.
Skills: Jump +9, Listen +3, Move Silently +3, Spot +3.
Feats: Track, Weapon Focus: Bite, Power Attack