Beim Aspekt der Korruption würde ich ebenfalls einen Death Knight empfehlen, der ein gefallener Paladin/Blackguard ist.
Eventuell könntest du ihm Unholy Toughness verpassen oder einen nder Divefreaks Death Knights verwenden. Ich würde den Link ja schicken allerdings scheint deren Seite gerade down zu sein...
Oh, und ich würde ihm eine Waffe geben, seine alte Paladinwaffe, zum Bösen verändert, das unterstreicht die Korruption.
oder du nimmst den hier und änderst ihn ein wenig, den hab ich meinen SC entgegen geschickt:
Spoiler (Anzeigen)
Name Candcharot, Doomed General of the Dead God, Death Knight CR 15
LE medium undead(augmented humanoid)
Init: +2, Senses: darkvision 18m, Listen+2, Spot+2
Languages untheric, common, infernal, mulhorandi
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AC dex+ full plate +natural armor(6) + RoP: 30
Hp 96 (12d12+12)
Resistant/Immune turn immunity, immunity to cold, electricity, fire, polymorphing (though they can use polymorph effects on themselves), and mind-affecting attacks; DR 15/good, SR 22, susceptible to banishment by holy word,
SV F+11 R+9 W+9
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Speed 6m, as move action shadow walk 120 ft. instead
Face/Reach 5 ft. each
Melee scythe +26; 2d4+1 con+19, 19-20/x4, +4 on crit rolls
Full Attack +26/+21/+16
BAB +12 Grp +20
Special Actions shadow Walk and Fast Healing Salient abilities, spell-likes, Despair, Negative energy touch attack for 1d8+5 negative energy damage
Spells known/prepared
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Abilities: Str 27 Dex 14 Con -- Int 15 Wis 14 Cha 20
SQ undead qualities, fast healing 10,
Feats improved toughness, weapon focus(scythe), combat expertise, improved natural armor, power attack, improved bull rush, Melee weapon mastery(slashing), WS: Scythe, improved critical(scythe), power critical(scythe), improved sunder, combat brute, leadership, score 20
Skills intimidate +20, climb, jump +23, handle animal +17, ride +17
Possessions +2 fullplate, +3 RoP, +3 wounding scythe[spellblade for disintegrate] which is built-in in his right arm, boots of haste, cloak of resistance +3, longbow masterwork, 20 arrows, 2 spectral arrows, 1 death arrow(humans)
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Explanations:
Spell-like Abilities: Death knights receive the following spell-like abilities at a caster level equal to 12. 3/day - animate dead, detect magic, dispel magic, fireball, see invisibility, wall of ice; 1/day - power word stun, symbol of fear, symbol of pain. All save DC’s are 15+ spell level.
Despair (Su): At the mere sight of Candcharot, viewers must succeed on a Will save DC 21 or be paralyzed with fear for 1d8 rounds. Whether or not the save is successful, that creature cannot be affected again by Candcharot's despair ability for 24 hours.
The Scythe: The Scythe is built in the right arm of Candcharot and powered by the crystals of Mystryl. He thus can’t be disarmed. The right arm is artificial and can contain the retractable scythe. The Scythe could theoretically be removed from the arm without disenchanting it.
Retraction and extension is a swift action.