Count Dooku
Medium Human Jedi 7/Jedi Knight 7/Noble 1/Sith Apperentiance 1/Sith Lord 2
Force 19; Dark Side 20
Init +16; Senses Perception +17
Languages Basic, Geonosian, Highbasic, Sith, + 6 Sprachen
Defenses Ref 34 (flat-footed 32), Fort 33, Will 35
Block, Lightsaberdefense +3
hp 181; Threshold 32
Speed 6 squares
Melee lightsaber +20 (2d8+10) or
Melee lightsaber +17/+17 (2d8+10) or
Melee lightsaber +12/+12/+12 (2d8+10)
Base Atk +17; Grp +18
Atk Options Double Attack, Triple Attack, Severing Strike
Special Actions Combat Reflexes, Damage Reduction, Equilibriu, Resilience
Force Powers Known (Use the Force +22): Battle Strike (x2), Force Grip, Force Lightning (x2), Force Slam, Force Stun, Force Thrust, Mind Trick, Move Object, Rebuke, Surge
Force Techniques: Force Point Recovery, Force Power Mastery, Improved Force Trance
Force Secrets Quicken Power
Abilities Str 12, Dex 15, Con 13, Int 18, Wis 16, Cha 17
Talents Block, Damage Reduction, Equilibrium, Force Deception, Force Fortification, Force Recovery, Lightsaber Defense, Makashi, Multiattack Proficiency, Resilience, Seevering Strike
Feats Combat Reflexes, Double Attack, Improved Defense, Force Boon, Force Sensitivity, Force Training (x3), Melee Defense, Skill Training (Use The Force), Triple Attack, Weapon Proficiencies (lightsabers, simple weapons), Weapon Focus (lightsaber)
Skills Acrobatics +11, Climb +10, Deception +12, Endurance +10, Gather Information +12, Initiative +16, Jump +10, Knowledge (bureaucracy) +18, Knowledge (galactic lore) +18, Knowledge (social sciences) +18, Perception +17, Persuasion +17, Pilot +11, Ride +11, Stealth +12, Survival +12, Swim +10, Treat Injury +12, Use Computer +13, Use the Force +22
Possessions lightsaber, comlink, credit chip, private solar sailship, vast personal wealth