Wenn ihr in das Archiv schaut, seht ihr, dass da dann z.B. steht:
"Big Bad (CB Kle 11/Mön 6)"
So in dieser Form, also ausreichend, dass man sehen kann, ob da am Ende eines Abenteuers mit lauter Standard-Orks ein Leichnam steht.
Spoiler (Anzeigen)Diardis, a Cleric of Chaos
Diardis followed no god. He did not believe in gods at all, and drew his clerical powers from Chaos itself. This did not make him popular, however; in fact, he was shunned by most of those in Haladan, despite being willing to heal them. He even studied arcane magic in the vein of the legendary Sorrin, hoping it would make his existence more palatable, but to no avail. The more he was shunned--and, in fact, persecuted--for his non-belief, the more afraid he became of people, and of the town square of Haladan, where he was routinely ridiculed. He eventually left the town entirely, forsaking the people he tried to help and leaving them to fend for themselves. He found a small cave some way outside Haladan, and intended to live as a hermit for the rest of his days, studying his magic. He rarely left the cave due to his ridicule-induced agoraphobia.
The other occupant of the same cave had a different idea for him, however. Vaarastia had been able to regain a small modicum of power in her acid-pool form, and was able to charm Diardis into believing she was a friend. She saw in him her revenge on the town of Haladan, and a way to return to her true form...
(Brief stats: Clr7/Wiz5, CN alignment, Chaos and Trickery domains, low Charisma)
Morgh, an Ogre
Morgh's tribe was large--too large, in fact, to continue being organized without becoming problematic. When he was first asked to lead several clans into the wilderness to found a new tribe of ogres, he felt honored to be asked to lead. He never realized the tribe's elders were attempting to rid themselves of some of the chaff.
Though Morgh's former tribesmen thought the new tribe would be likely to disappear rapidly, it turned out that the ogres they had sent away may not have been the strongest or smartest, but they were wily and hardy. They settled around a large statue of an ogre with dark red ruby eyes. The wisest among them guessed the idol had been there for centuries, or perhaps longer. Morgh, seeing the ogre statue, felt it would be a very good place to start his new tribe. He named the new tribe "Red-Eye" after the statue, not knowing what role the statue would eventually play in his life...
(Brief stats: Ogre Bbn6, CE alignment, low Wisdom. The Red-Eye tribe should consist of 50 or so ogres with 1-3 Bbn levels, as well as a couple of clerics.)
Oder auch so:
This adventure revolves around the machinations of two competing villains: Guroz, a lawful evil half-orc priest of Hextor (domains War and Law), and Emirikol the Chaotic, a chaotic neutral human priest of the demigod Iuz (domains Trickery and Chaos). Both are around 7th level. Neither priest's aspirations are particularly great (at least for the moment) though both have managed to muster a band of humanoids with promises of slaughter and pillage. By force of arms and common interest, Guroz has assembled a band of two-score hobgoblin militia; and through trickery and deceit Emirikol has persuaded an ogre tribe of about a dozen foul souls to Iuz's cause of discord and destruction.
(...)
Outside the ruin the PCs may find evidence of a battle (through Tracking) showing footprints (easy DC) of both hobgoblins and ogres (average DC), though in the trampled much aboveground it will be difficult to guess numbers (very difficult DC). Emirikol will have no compunctions about selling out the ogres if necessary. "Already the priest of Hextor calls greater evil to his side. This place will soon become a beacon… We must hurry!"
Ich empfehle wirklich, sich mal eine Runde Iron DM durchzulesen, also die Zutaten, beide Beiträge und die Jury-Entscheidung.
Da war noch eine Frage zur Zeit, die ich vergessen habe. Ein Grund, warum sich diese Wettbewerbe in die Länge ziehen, ist die Staffelung der Startzeitpunkte. Soll heißen, da wird schon berücksichtigt, wie die Teilnehmer Zeit haben (in Grenzen). Also z.B. Wochenend-Termine oder unter der Woche, oder auch mal Verschiebung um eine Stunde, usw.