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Amurayi:
Neuigkeiten über LFR:
http://www.wizards.com/default.asp?x=rpga/news/20080519a


--- Zitat ---You have questions, and this article has answers! The Living Forgotten Realms campaign starts this August and anticipation is building. Here are the answers to some questions you’ve been asking on our message boards!

Q: I heard that the regions were announced at D&D Experience this year. What are they?

A: We did do an official “unveiling” of the regions at D&D Experience 2008. Here’s the list (real-world region first, Realms region next):

    * Nothern Europe/Russia – Dalelands
    * Southern Europe/Turkey – Impiltur
    * UK/Ireland/South Africa – Luruar
    * Australia/New Zealand/Pacific Asia – Dragon Coast
    * Canada – Akanul
    * Latin America/Caribbean – Baldur’s Gate
    * Northeast US – Cormyr
    * Southeast US – Aglarond
    * North Central US – Waterdeep
    * Southwest US – Tymanther
    * Western US – Moonshae Isles
    * Pacific US – East Rift

More information on these regions can be found in the Forgotten Realms Campaign Guide, due out in August (just in time for the campaign’s launch). Remember, you can create and play a character in any region, no matter where you live.

Q: When will character creation rules be available?

A: The campaign’s launch is August 2008, and we expect that character creation rules will be available at least 2 weeks prior to the first adventure releases. The character creation rules will be an appendix of the RPGA Character Creation Guide.

Q: I received the Favor of Clan Melairkyn certificate from playing Undermountain Adventures. On the certificate, it mentions an unnamed benefit available this year. What is that benefit? Does it relate to Living Forgotten Realms?

A: The benefit for receiving the Favor of Clan Melairkyn certificate does indeed involve the Living Forgotten Realms campaign. If you have this certificate, you may add an additional slot to your card stack for one of your characters. When you create your character, just keep the certificate with your character’s records. More information on this will be available in the character creation rules document.

Q: I want to help out with the campaign. How do I contact my point-of-contact for my region?

A: In the future, we’ll have an online networking tool available to help you get in touch easily with the campaign staff. Right now, you can head to the Living Forgotten Realms message boards and post a message there. Make sure you include your region’s name in the subject line to make it easy for the point-of-contact to find your inquiry.

Q: What adventures will be released for the campaign at launch?

A: We have a preliminary list below of the adventures and their descriptions releasing during the months of August and September 2008. More information will be available on the next wave of adventures around the time of the campaign’s launch in August.
August/September 2008 Adventure Releases

Aglarond

AGLA-1 Lost Temple of the Fey Gods
Faeries, sprites, nymphs, and dryads – the fey creatures of Faerûn’s wild places are often dismissed as nuisances and pranksters. Those who truly understand the fey know that as with all things natural, there is a darker side to these creatures of fancy. Could a rash of stolen food and sleep dust traps point to a more sinister threat lurking on the wild side of reality? A Living Forgotten Realms adventure set in Aglarond for characters levels 1-4.

Akanûl

AKAN-1 The Rotting Ruin of Galain
Amidst goblin raids originating from the ruined town of Galain, you are asked by a young genasi woman to locate her brother. Lost or deceased, it’s up to you to find him! A Living Forgotten Realms adventure set in Akanûl for characters levels 1-4.

Baldur’s Gate

BALD-1 Flames of Initiation
You have come to the city of Baldur’s Gate in search of adventure and quickly discover the Flaming Fist, one of the largest and most powerful mercenary companies in all Faerun. To survive in this teeming metropolis, you must prove both your physical and political prowess, and the challenges you will face might turn out to be far more complicated than you imagined. A Living Forgotten Realms adventure set in Baldur’s Gate for characters levels 1-4.

Cormyr

CORM-1 The Black Knight of Arabel
Your party is sent to investigate allegations of Netherese activity near Arabel: a dark rider commanding legions of shadow. Can you turn back the tide before it’s too late? A Living Forgotten Realms adventure set in Cormyr for characters levels 1-4.

Dalelands

DALE-1 The Prospect
The Fall of Stars is the most famous adventurers’ club in Faerûn. Who can say no when offered membership in the Stellar Fellowship, for a mere errand? But of course, things are never that simple. A Living Forgotten Realms adventure set in the Dalelands for characters levels 1-4.

Dragon Coast

DRAG-1 Many Hands Make Light Work
Westgate is a dangerous city at any time, but today it’s about to live up to its name. Today, a band of pious Silverstars have arrived in your precinct and they need a little help with renovations and… removals. A Living Forgotten Realms adventure set in the Dragon Coast for characters levels 1-4.

East Rift

EAST-1 These Hallowed Halls
The Crafty Kobold Salvage Company has fearlessly plumbed forgotten treasures from the depths of the earth for many years. Now the owner’s son has gone missing and he needs adventurers of uncommon mettle to brave the dangers of the Underdark, find the lost explorers, and perhaps even unlock the ancient secrets of Lodestone Deep. A Living Forgotten Realms adventure set in the East Rift for characters levels 1-4.

Impiltur

IMPI-1 Alone
Impiltur is not a safe country for those who are alone. When a young woman’s father dies, can you resist her cry for help? A Living Forgotten Realms adventure set in Impiltur for characters levels 1-4.

Luruar

LURU-1 Slivers of Eaerlann
Luruar is a haven of peace and culture surrounded by howling wilderness studded with lost ruins, hidden temples, and the lairs of foul, vicious creatures. Things that are lost, however, do not always stay so and some things hidden refuse to remain in darkness. A Living Forgotten Realms adventure set in Luruar for characters levels 1-4.

Moonshae Isles

MOON-1 Nature’s Wrath
Faith in the Chauntea runs strong amongst the Ffolk, and the village of Warlsbry is no exception. The village appears to have fallen from favor, and now the beasts of field and sea bring their wrath against the village. You must return the village to the gods' good graces or it may not survive the coming winter. A Living Forgotten Realms adventure set in the Moonshae Isles for characters levels 1-4.

Nelanther Isles

CORE-3 Sense of Wonder
You are summoned to help a cleric of Gond Wonderbringer, who seeks the location of a lost temple to the Lord of All Smiths. Think of all the marvelous inventions, lost since the Spellplague came crashing down on the nation of Lantan, that might lie waiting to be rediscovered and brought back to the lands of Faerun! A Living Forgotten Realms adventure set in the Nelanther Isles for characters level 1-4.

Sembia

CORE-1 Inheritance
When the Netherese conquered Sembia those who objected were either killed or forced to flee. Decades later a young man inherits a key to the family vault abandoned seventy years earlier. Desperate for money he hires you to retrieve it contents in a gamble that something worthwhile is still there. A Living Forgotten Realms adventure set in Sembia for characters levels 1-4.

Thesk

CORE-2 The Radiant Vessel of Thesk
Rumors of a great item, touched by divinity, have traveled across Faerûn. Those with an interest in possessing the item and benefiting from its power have sent agents to find it, but no one seems to know what or where it is. A Living Forgotten Realms adventure set in Thesk for characters levels 1-4.

Tymanther

TYMA-1 Elder Wisdom
A frontier village on the outskirts of Tymanther needs help with a reconnaissance mission. The dragonborn do not often look to outsiders, so this is a good chance to learn about the fate of Unther… and meet the new neighbors. A Living Forgotten Realms adventure set in Tymanther for characters levels 1-4.

Waterdeep

WATE-1 Heirloom
An old tutor asks the adventurers to recover a stolen family heirloom for a “down-on-their-luck” Waterdhavian noble family. A Living Forgotten Realms adventure set in Waterdeep for characters levels 1-4.

Zhentil Keep (Special)

CORE-S1 Shades of the Zhentarim
Zhentil Keep is a city with a storied history, even if most of the tale is not fit for innocent ears. A mission to find the wayward son of a wealthy merchant leads deep into the secrets, deceptions, and brutal power on which the dreaded Zhentarim built their ominous keep. A Living Forgotten Realms two-round special adventure set in Zhentil Keep for characters levels 1-4.

--- Ende Zitat ---

BoMbY:
Und wen muss man bestechen um da mitmachen zu können?

Amurayi:
Jeder kann bei LFR mitmachen.

Voraussetzung um die Abenteuer runterzuladen ist Mitgliedschaft in der RPGA (unverbindlich und kostenlos). Dazu brauchst Du nur eine RPGA Karte, die auf Conventions und Gamedays gratis verteilt wird.

Xaviar Eldor Eissturm:
Moin Moin,

an dem Punkt habe ich eine Frage: bekommt man irgendwann eine Antwort von den WotC wenn man denen die Karte zuschickt (mit Ausnahme des Ausweises)?

Rizzen:

--- Zitat von: "Amurayi" ---Neuigkeiten über LFR:
http://www.wizards.com/default.asp?x=rpga/news/20080519a


--- Ende Zitat ---


Wie?

Deutschland und Österreich sind bei Living Forgotten Realm nicht Thay? :D

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