Hi !
Ich habe für meine Kampagne mal die Werte von einem der Prinzen von Shade gebraucht, und zwar von Brennus Thantul. Laut LoD ist er ein Diviner 12/Loremaster 8/Shadowadept 6. Ich habe ihn mal zusammengebastelt, wie ich mir das vorgestellt habe. Ich bitte mal um Kritik und Anregungen, ob das gelungen ist oder was zu verbessern wäre.
Die Fertigkeitspunkte habe ich mal nicht alle gemacht, das war mir für den Anfang zu stressig, also sind die wichtigsten am Maximum und paar andere mit geringerem Wert sind noch dabei, naja .. :rolleyes:
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Prince Brennus Thantul (Div 12/Lor 8/Sha 6)
Medium-size outsider (NE)
Hit Dice: 12d4+48 plus 8d4+36 plus 6d4+24 (171 hp), in darkness: 197 hp
Initiative: +10
Speed: 9m; 15m in darkness
AC: 27 (touch 22, flat-footed 21)
Attacks: Staff of Knowledge +13/+8/+3 melee (+15/+10/+5 in darkness)
Damage: Staff of Knowledge 1d6+1 (+3in darkness)/x2
Face/Reach: 5 ft/5 ft
Special Qualities/Attacks: shadow adept abilities: low-light vision, shadow defense +2, shield of shadows (6 rounds/day), loremaster abilities: secret of true stamina (+2 fortitude save), secret of applicable knowledge (forge ring), secret knowledge of avoidance (+2 reflex save), secret dodge trick (+1 doge bonus to AC), lore (as bardic knowledge), greater lore (identify at will), 2 bonus languages, SR 17, enhanced wisdom (+2), enhanced intelligence (+2), see invisibility; in darkness: shade abilities: control light, fast healing 2, invisibility (1/round), darkvision 60 ft., shadow image, shadow stride (100m als bewegungsaktion durch schatten bewegen), shadow travel (either as teleport without error or plane shift to the plane of shadows), SR 37
Saving Throws: Will + 30, Ref + 21, Zäh + 16, in darkness: Will + 34, Ref + 25, Zäh + 20
(+2 to all saves against illusion, enchantment, necromancy or darkness spells)
Abilities: Str 10, Dex 22, Kon 18 (20 in darkness), Int 32, Wis 16, Cha 12 (14 in darkness)
Skills: Concentration +31 (+32 i.d.), Hide +18 (+26 i.d.), Knowledge (arcana) +40 Knowledge (the planes) +29, Knowledge (netheril) +35, Spellcraft +40, Scry +40
Feats: Scribe Scroll, Insidious Magic, Tenacious Magic, Pernicious Magic, Quicken Spell, Spell Penetration, Shadow Weave Magic, Highten Spell, Improved Spell Capacity (10th), Improved Spell Capacity (11th), Skill Focus (knowledge [netheril]), Craft Staff, Craft Wondrous Item, Improved Initiative, Maximize Spell, Spell Focus (Enchantment), Forge Ring
Challenge Rating: 28
Equipment: black robe of the archmagi, cloak of resistance +5, Staff of Knowledge (shadow weave item - 41 charges with scrying, teleport, true strike, sending, arcane eye), gloves of dexterity +6, headband of intellect +6, belt of health +6, ring of wizadry (6th level), ring of protection +5, 5x potion of cure serious wounds 3d8+15, potion belt, srolls of teleport without error, teleportation circle, plane shift, mass charm, and true seeing.
Spells prepared: (4/7/7/6/6/6/10/5/5/5/2/1; base DC 20 + spell level, 22 + spell level for enchantment spells, 21 + spell level for necromancy, illusion, and darkness spells)
Grad 0: daze, detect magic, read magic, ghost sound
Grad 1: ray of enfeeblement, magic missile, charm person (DC 23), comprehend languages, detect secret doors, nystul’s undetectable aura, feather fall
Grad 2: locate object, tasha’s hideous laughter (DC 24), 2x darkbolt (DC 23), protection from arrows, knock
Grad 3: hold person (DC 25), dispel magic, suggestion (DC 25), vampiric touch, invisibility sphere, nondetection
Grad 4: stoneskin, phantasmal killer (DC 26), improved invisibility, detect scrying, scrying, locate creature
Grad 5: hold monster (DC 27), dominate person (DC 27), mind fog (DC 27), prying eyes, quickened true strike, sending
Grad 6: mass suggestion (DC 28), globe of invulnerability, greater dispelling, analyse dweomer, legend lore, true seeing, contingency, disintegrate (DC 27), quickened darkbolt (DC 23), maximized vampiric touch
Grad 7: vision, greater scrying, power word: stun, spell turning, forcecage
Grad 8: discern location, 2x mass charm (DC 30), horrid wilting (DC 29), binding (DC 30)
Grad 9: foresight, dominate monster (DC 31), time stop, wish, imprisonment
Grad 10: hightened hold monster (DC 32), quickened greater dispelling
Grad 11: quickened power word: stun