Für das Etherworlds-Setting brauche ich gerade einen neuen Zauber. Dieser Entwurf hier ist angelehnt an die Zauber "Storm of Vengeance" und Prismatic Spray.
AetherstormLevel: Druid 9, Aether 9
Components: V,S
Casting Time: 1 round
Range: Long (400 ft.+40 ft/Caster Levle)
Effect: 360 ft-radius spherical storm cloud
Duration: Concentration, up to 10 rounds
Saving Throw: see text
Spell Resistance: Yes
This spell summons one of the feared aetherstorms. Random bubbles of destructive elemental energy and howling aetherwind appear.
If you do not maintain concentration on the spell after casting it, the spell ends. If you continue to concentrate, the spell generates additional effects in each following round, as noted below. Each effect occurs during your turn.
In the first round, every creature in the target area is affected as if by a gust of wind spell, pushing it away from the centre of the storm.
From the second round on, the ever-present mists of the ethereal plane thicken to a dense fog. The fog obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target). Additionally, the strenght of the wind increases to
windstorm strenght.
From the third round on, a rain of small elemental particals rains down on the area, dealing 1 bludgeoning, 1 acid, 1 fire, 1 electricity and 1 cold damage to all targets in the area (no save).
In the fourth round, the wind increases to tornado strenght. Additionally, during this round and every other round on which you concentrate on the spell, you may send a concentrated pocket of elemental energy against one target, which affects the target like a prismatic spray spell.
After you stop concentrating on the spell or after 10 rounds, the worst effects of the spell end. The wind dies down, moving down one category on the wind table per minute. Creatures or other structures moved outside of the area of effect of the spell contintue to be pushed away by the wind even after leaving it, until the wind finally stops or becomes to weak to move them.
After ten minutes, the fog returns to normal density.
Special: this spell can only be cast on the ethereal plane. Also note that, since in the deep ether there is no ground, all creatures and etherships count as flying for the effects of the winds.