@Beasts & mounted combat; Im Prinzip hast du alle Beasts in den versch. supplements + dem SECR (mit dem du ja ohnehin per RAW deine eigenen Beasts erstellen kannst). Mounted combat muss man erst einmal durchblicken, aber wenn man es dann mithilfe der WotC FAQs verstanden hat, geht es eigentlich ganz gut (habs selbst als SL schon benutzt). Das einzige, was bisher fehlt (die meisten SLs aber sicherlich houserulen würden) ist ein Feat mit dem Namen "Mounted Combat", welches im Prinzip genau wie "Vehicular Combat", nur für Beasts mit Ride checks funktioniert. Das würde dann auch Beastrider-SCs spielbar machen.
Was von dir, Evermore, angesprochenen "Reittierregeln" angeht, da kann ich dir einen Auszug von mir aus einem anderen Forum posten. Dort wurde die Frage gestellt, wie eigentlich die Abfolge der Aktionen auf einem Reittier erfolgen. Hier die Antwort:
Basically mounted combat isn't that complicated. You simply need to keep in mind some points. For example:
1. You and your mount do act on your initiative count and have seperate standard, move and swift actions.
2. The rider will need to spend his/her move action every round to "command" the mount where to move (only a successful ride check will make sure the mount can walk with its own move action into the direction the rider desires it).
3. It was never stated clearly by the Dev's, but if you look at one talent in the "Dathomiri Witch" talent tree, you will read that one of the talents works only, if the mount is at least one size category larger than its rider (that is the way I usually treat it in my games: So a human won't be able to ride a womp rat, since both are medium-sized).
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Here's an example of how a mounted combat turn could work:
1.
Combat begins (Roll initiative only once with the rider's init-modifier: The rider and mount will act on the same turn, see 2.!)
2.
- Rider's move action: use of the ride skill (to control mount in battle - not necessary if the mount is trained for battle, but I guess a bantha won't be... oO)
- Rider's swift action: he draws a melee weapon with the quick draw feat (omg - my examples are horrible, but they work ^^)
- Rider's standard action: Readies an attack (he wants to attack when his mount approaches an enemy)
- mount's move action: It walks into the direction it was told and stops in front of an enemy (only if the rider succeeded on his "control mount in battle" check as a move action)
- READIED ACTION resolves!: The rider attacks now with his drawn melee weapon.
- mount's standard action: The mount attacks with its natural weapons, if any (Banthas maybe could slam or somethin)
- mount's swift action: None
3. Combat continues (...)
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It is important to know if the ridden mount is trained for battle or not (= if the rider has to roll every round the DC 20 ride check to see if he's able to make his mount move, attack etc. or not) and the rest is pretty easy: The other ride skill application can be used by the rider as written in the books (most of them do not require any kind of action, which makes sense, since you - as the rider - will also want to attack etc. in your round, instead only riding your mount and doing nothing else :)).
Du willst mehr Beasts haben? ;) Wie wäre es denn mit meinen Bantha-Versionen?
Bantha Bull (CL3)
huge desert beast 4
Init -2; Senses Perception -2
Defenses Ref 4 (-4 size; flat-footed 4), Fort 21, Will 8
hp 60; threshold 31
Speed 6 squares
Melee gore +13 (2d6+10)
Melee slam +13 (1d8+10)
Fighting Space 3x3; Reach 1 square
Base Atk +3; Grp +23 (+10 size)
Abilities Str 30, Dex 6, Con 32, Int 2, Wis 6, Cha 2
Feats Bantha Rush, Improved Bantha Rush
Skills Survival +5 (may re-roll to endure extreme heat - keeping the better result)
Possessions (if cannibalized): bantha bull horns (spiral horns; 60 kg), bantha hide (furry hide; 200 kg),
bantha tongue (10 kg), bantha meat (3000+ kg)
und
Bantha Cow (CL3)
large desert beast 4
Init +1; Senses Perception -2
Defenses Ref 7 (-2 size; flat-footed 7), Fort 17, Will 8
hp 44 ; threshold 22
Speed 6 squares
Melee gore +9 (1d8+6)
Melee slam +9 (1d6+6)
Fighting Space 2x2; Reach 1 square
Base Atk +3; Grp +14 (+5 size)
Abilities Str 22, Dex 8, Con 24, Int 2, Wis 6, Cha 2
Feats Skill Focus (Survival), Bantha Rush
Skills Survival +10 (may re-roll to endure extreme heat - keeping the better result)
Possessions (if cannibalized): bantha cow horns (spiral horns; 40 kg), bantha hide (furry hide; 190 kg),
bantha tongue (9 kg), bantha meat (2500+ kg), fresh blue milk (20 litres)
Muuh! :P
MfG aus Berlin: Tarakas