Ok, mich würden Eure Meinungen zur Überarbeitung einzelner Spielemente in D&D 3.5 interessieren, vornehmlich Zauber. Hier das erste Beispiel: Mirror Image.
Mirror Image
Illusion (Figment)
Level: Brd 2, Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: Personal; see text
Target: You
Duration: 1 min./level (D)
Several illusory duplicates of you pop into being, making it difficult for enemies to know which target to attack. The figments stay near you and disappear when struck.
Mirror image creates 1d4 images plus one image per three caster levels (maximum eight images total). These figments separate from you and remain in a cluster, each within 5 feet of at least one other figment or you. You can move into and through a mirror image. When you and the mirror image separate, observers can’t use vision or hearing to tell which one is you and which the image. The figments may also move through each other. The figments mimic your actions, pretending to cast spells when you cast a spell, drink potions when you drink a potion, levitate when you levitate, and so on.
Enemies attempting to attack you or cast spells at you must select from among indistinguishable targets. Generally, roll randomly to see whether the selected target is real or a figment. Any successful attack against an image destroys it. An image’s AC is 10 + your size modifier + your Dex modifier. Figments seem to react normally to area spells (such as looking like they’re burned or dead after being hit by a fireball).
While moving, you can merge with and split off from figments so that enemies who have learned which image is real are again confounded.
An attacker must be able to see the images to be fooled. If you are invisible or an attacker shuts his or her eyes, the spell has no effect. (Being unable to see carries the same penalties as being blinded.)
Mirror Image
School illusion (figment); Level bard 2, sorcerer/wizard 2
Casting
Casting Time 1 standard action
Components V, S
Effect
Range personal
Target you
Duration 1 min/level
Description
This spell creates a number of illusionary doubles of you that inhabit
your square. These doubles make it difficult for enemies to precisely
locate and attack you.
When mirror image is cast, 1d4 images plus one image per three caster
levels (maximum eight images total) are created. These images remain in
your space and move with you, mimicking your movements, sounds, and
actions exactly. Whenever you are attacked or are the target of a spell that
requires an attack roll, there is a possibility that the attack targets one of
your images instead. If the attack is a hit, roll randomly to see whether
the selected target is real or a figment. If it is a figment, the figment is
destroyed. If the attack targets you and misses by 5 or less, one of your
figments is destroyed by the near miss. Area spells affect you normally
and do not destroy any of your figments. Spells and effects that do not
require an attack roll affect you normally and do not destroy any of your
figments.
An attacker must be able to see the figments to be fooled. If you are
invisible or the attacker is blind, the spell has no effect (although the
normal miss chances still apply).
- wie die Beta, aber der vorletzte Absatz endet wie folgt: -
pells and effects that do not require an attack roll affect you normally and do not destroy any of your figments. Spells that require a touch attack are harmlessly discharged if used to destroy a figment.
Welche Version gefällt Euch am besten, und warum? Ich z.B. finde die 3.5 Lösung zwar auf der Battlemap umständlicher (1d4 zusätzliche Minis), aber vom Flair her viel besser - siehe Schwarzenegger in
Total Recall. Und die ganzen Zusätze von Pathfinder, wie einzelne Angriffe auf die Images abzuwickeln seien - inkl. den touch attacks - finde ich zwar von der Formulierung her eindeutiger als die SRD, aber sicher nicht intuitiver. Wie seht Ihr das?
PS. Ich würde weitere Elemente hier posten, wenn das in den Ankündigungen der Endversion aufkommt.