Hallo!
Ich fand die Idee der Klassen bei d20 Modern schon immer etwas seltsam...
Daher nun die Idee, die Klassen einfach abzuschaffen, bzw. durch eine einzige Base Class zu ersetzen!
Mit jeder Stufe bekommt man einige automatische Verbesserungen und einige Charakterpunkte (CP), mit denen man die verschiedenen Verbesserungen weiter ausbauen kann.
8 CP/lvl scheint mir dabei ganz vernünftig zu sein.
Automatische Verbesserungen
+0.5 BAB (fractional)
+1d6 Hit Die
3 Skill Points
low Saves
Ausgewählte Verbesserungen:
1 CP upgrade BAB to +0.75 -or- 2 CP upgrade BAB to +1.0
1 CP upgrade HD to d8 -or- 2 CP upgrade HD to d10
1 CP +2 Skill Points (maximum +6)
4 CP select a class bonus feat* (only add odd levels)
4 CP select a class talent* (only add even levels)
1 CP upgrade one save to high (fractional advancement required)
* Man benötigt eine 15+ im entsprechenden Attribut (z.B. Str für Strong, Dex für Fast, etc) um aus den verschiedenen Klassenlisten im Buch auswählen zu können.
Ich weiß noch nicht genau, wie man das mit den Saves machen sollte, aber eben ähnlich wie beim BAB, also auch mit der fractional Methode.
Advanced classes gibt es natürlich weiterhin, dies ersetzt nur die base classes.
Was haltet ihr von der Idee?
Hier nochmal die etwas aktuellere Version, allerdings in englisch:Hi there!
Had this idea floating in my head, since the class structure of d20 modern strikes me as odd... very odd.
The general idea is to remove base classes entirely from d20 modern!
Advanced classes would still exist as normal, only the six base classes would be replaced by a single highly flexible "class", which can cover all six and a lot more.
Every character begins play with the starting feat Simple Weapon Proficiency.
At each level up, you gain a fixed number of CP (character points) to be spent on the various class benefits. You automatically gain some advancements and you have to pay for everything beyond that.
8 CP/lvl sounds like a reasonable number (w/o Defense/Reputation figured in yet).
Automatic advancement:
+0.5 BAB (fractional)
+1d6 Hit Die
3 Skill Points
low Saves
standard Action Points
(lowest Defense advancement)
(lowest Reputation advancement)
Selective advancement:
1 CP upgrade BAB to +0.75 -or- 2 CP upgrade BAB to +1.0
1 CP upgrade HD to d8 -or- 2 CP upgrade HD to d10
1 CP +2 Skill Points (maximum +6)
4 CP select a class bonus feat* (only at odd levels)
4 CP select a class talent** (only at even levels)
1 CP upgrade one save to high (fractional advancement required)
(upgrade Defense)
(upgrade Reputation)
* You need a 13+ in the corresponding ability score (i.e. Str for Strong, Dex for Fast, etc) to pick from the various class lists for bonus feats.
** You need a 15+ in the corresponding ability score (i.e. Str for Strong, Dex for Fast, etc) to pick from the various class lists for talents.
Not sure how to handle saves exactly, but with some thought, that should work basically the same way as BAB with low save progression being automatic and high save progression (fractional) being selective. Also Defense Bonus and Reputation Points have to be figured in still (but the general idea should be clear).
Maybe Feat/Talent cost could be reduced to 3 (and total number of CP/lvl reduced by 1 accordingly).
Thoughts?
Bye
Thanee