MAMMY’S ROOM UNEDITEDG5. Mammy’s Room (EL 11)
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Buckets of waste and urine are scattered about this large room, flies lazily circling their rims. An impossibly corpulent woman with stringy hair and bald patches, splays her bloated girth on a huge sagging twelve foot bed. She’s covered only in a large curtain, gratefully strewn over her massive torso. The bed creaks out in anguish as she shifts her massive form to regard the doorway, a giant ope-mouthed grin on her disgustingly plump oversized face. Her eyes weep puss and her thick viscous drool leaks from the forest of broken black teeth in her mouth. A huge easel sits next to the bed with a palette of various shades of brown and red paint. The organs, blood and bone the colors are ground from sit in reeking receptacles next to the easel, a slippery wet strand of intestine flopped obscenely over the lip of one cracked crockery bowl. A set of human hair brushes jut from a broken skull by the easel as well. A comb of filed human teeth sits on a small oak bedside table next to a cracked hand mirror. Three deformed ogrish corpses dressed in ragged finery are propped up in huge open coffins against the east wall, coins wedged in their eye sockets, their mouths sewn tightly shut.
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Mammy’s disgusting girth precludes her from ever leaving this chamber without smashing down a wall. She has been confined to this reeking chamber for over ten years, mostly reclining her corpulence on the sagging giant-sized bed, which groans under her weight.
Traps: Most of the metal pails strewn throughout the room contain Mammy’s feces or urine, but a few are filled with rather strong batches of acid cooked up by Chuckles Graul in his attic laboratory. These buckets are resting on the end of loose floor boards. Any creature stepping on the other end of these boards (marked on the map) causes them to giveway tripping the creature, and catapulting the acid-filled buckets on the other end of the board onto them.
Acid Bucket Catapult Traps: CR 5; mechanical; pressure trigger; 3d6 acid damage and 1d6 to adjacent creatures also forced to make a DC 20 check against a trip attack or fall prone; DC 15 Reflex save for half; no reset; Search DC 25; Disable Device DC 20.
Creatures: Mammy is the bloated pale-grey fleshed monstrosity of an ogrekin described above. Her yellowed eyes leak puss, a symptom of some foul venereal disease afflicting the disgusting woman. The only clothes she shrouds her grotesque rolls of flesh with is a giant wrap made of a set of velvet curtains robbed from a caravan passing through the region a few years ago by her boys. She obsessively combs her stringy hair, believing the bristly vermin infested mess is her best feature (sadly, she’s correct). Her overcombing has pulled away whole bloody clumps of her hair leaving rancid open sores on her scalp where lice, maggots and other vermin gather.
Mammy is also attended by three of her sons – Benk, Kunkel, and Hadge. They were all killed by Black Arrow rangers over the course of the last couple years, but Mammy used a few scrolls of animate dead to raise them as zombies. They satisfy her needs when the other boys avoid her attention or tire of her ministrations. Benk has a third leg and a pin head, three arrows still sprout from his chest. Kunkel has an extra nose jutting from his right cheek and a hunched back, his head was split by a ranger’s axe. Hadge’s deformities are hard to determine exactly. He was trampled to death by a charging warhorse and he is now little more than a shambling fleshy bag of broken bones and mashed features who flops about when ordered to attack.
A duo of Black Arrow rangers are tied naked to the bed (one to the headboard, one to the sagging mattress). They have been horribly abused but are stable at 0 hit points. See the Black Arrows Sidebar for ideas on who they might be. Area effect spells leveled at Mammy risk slaying these two.
In addition to the threat Mammy poses, Muck Graul (always her most loyal son) attacks anyone threatening Mammy from G9 below if he still lives. Muck smashes up through a section of the floor to crush and maul the PCs.
MAMMY GRAUL CR 10Female ogrekin necromancer 5/fighter 4
NE Large giant
Init +4; Senses darkvision 60ft., low-light vision; Listen +2, Spot +2
DEFENSE
AC 21, touch 12, flat-footed 21
(+3 ring of protection, +4 mage armor, +3 natural armor, +2 barkskin, -1 size)
hp 87 (5d4+20 and 4d10+16)
Fort +13, Ref +2, Will +9
OFFENSE
Spd 20 ft.
Melee mwk bone comb +10/+5 (1d6+3)
Space 10 ft.; Reach 10 ft.
Special Attacks spells
Spells Prepared (CL 5th, forbidden schools: Divination, Illusion):
3rd—hold person (DC 17), stinking cloud (DC 16), vampiric touch (+10 melee touch)
2nd—blindess/deafness (DC 16), darkness, ghoul touch (+10 melee touch, DC 16), scorching ray (+6 ranged touch)
1st—charm person (DC 15), mage armor, magic missile, ray of enfeeblement (+6 ranged touch), shocking grasp (+10 melee touch)
0—detect magic, detect poison, resistance, touch of fatigue (+10 melee touch)
TACTICS
Before Combat Mammy casts mage armor and slurps her bonemash gruel mixed with potions of barkskin and bear’s endurance noisily as soon as detects a threat in the homestead. She casts ghoul touch on her giant maggot familar.
During Combat Mammy orders her zombie children to attack and then unleashes a stinking cloud. She then charms the most handsome male PC, and hurls ranged spells at the party until a foe closes at which point she employs her wand of vampiric touch and shocking grasp before hacking at them with her comb or grappling them into subdual.
Morale Mammy cannot flee, though she does surrender if reduced to less than 10 hp and blubbers for mercy.
Base Statistics AC 14, flat-footed 14, hp 69, Fort +11, Con 18, Concentration +12
STATISTICS
Abilities Str 8, Dex 14, Con 22, Int 18, Wis 10, Cha 13
Base Atk +6; Grp +13
Feats Blind Fight, Combat Casting, Combat Expertise, Great Fortitude, Improved Initiative, Iron Will, Scribe Scroll, Spell Focus (enchantment), Weapon Focus (touch spells), Weapon Specialization (touch spells)
Skills Climb +6, Concentration +14, Craft (alchemy) +10, Craft (scrimshaw) +10, Decipher Script +11, Intimidate +12, Knowledge (arcana) +11, Knowledge (local) +11, Knowledge (nature) +11, Spellcraft +11
Languages Abyssal, Common, Giant, Infernal
SQ summon familiar (bloated oversized maggot named Blub-blub)
Combat Gear gear used in combat, wand of vampiric touch (12 charges); Other Gear ring of protection +3, The Kardosian Codex (a fragment of the Gluttonous Grimoire), bowl of bonemash gruel mixed with potions of barkskin and bear’s endurance, spell component pouch, spellbook, feather tickler, well worn leather riding crop spattered with blood, and several horsehair paint brushes.
SPECIAL ABILITIES
Fierce Visage (Ex): +4 on Intimidate checks.
Obese (Ex): Mammy’s disgusting corpulence keeps her from ambling about. Her speed is reduced by 20 feet, but truth be told, she hardly ever moves.
Benk, Kunkel and Hadge: hp 55, use the Ogre Zombie’s stats on page 267 of the Monster Manual.
THE GRAUL BOYS IN THE BARNJepro Graul is a handsome big boy towering over his brothers. Some strange cobbling of his family’s warped genes (no doubt a throwback to the beauty of whatever human relatives attracted the Graul ogrekin’s lustful attentions generations ago) resulted in Jepro’s suave good looks and Adonis-like physique. Jepro is not without deformity though – he has a vestigial twin sister growing out of his left side named Katra. Katra is little more than a malformed face, a scabby mouth of flesh-locked teeth and clumps of hair. Katra does not appear to be alive most of the time. Occasionally Katra moans out horribly when Jepro eats a spicy repast of human meat (most like just digestive gas passing through her misshapen mouth). Jepro carries a dozen choice quills picked from Sticky-Prick, and enjoys hurling them at his enemies.
Sugar Graul is found here as well. This mutated degenerate bears a cluster of extraneous eyes dotting his left cheek, and his entire hairless skull is mounted with malformed extra sets of ears, freakishly framing his hideous face. Sugar has a bizarre skin condition that results in a scaly adaptive hide not unlike a chameleon’s. Sugar is secretly in love with Katra and spends most of his time trying to feed Jepro spicy food to make her “sing.” The sick ogrekin also drugs Jepro sometimes so he can tryst with Katra’s vestigial face on his side, mostly just cooing to her softly, but sometimes attempting more vile expressions of his affection.
Hograth Graul is the eldest Graul, a hulking brute. The right side of Hograth’s rib cage is oversized jutting from his body and stretching the skin over his chest tight to bursting. Mammy forces Hograth to wear a locked chastity belt to conceal his oversized manhood (she keeps the key). Hograth wears nothing else. The towering ogrekin wields a large post-holer, and takes special delight in dealing gruesome coup de graces to downed foes by “holing” their brains, heart or viscera with the vicious over-sized garden tool.
The Graul boys tending the Black Arrows ignore any sounds of combat elsewhere on the property and continue their dread ministrations until they detect someone approaching the barn. Hograth starts dispatching rangers as soon as the PCs enter the farmhouse.
JEPRO AND KATRA GRAUL CR 6Male/female vestigial twin ogrekin fighter 5
CE Large giant
Init +1; Senses darkvision 60ft., low-light vision; Listen +1, Spot +1
DEFENSE
AC 13, touch 10, flat-footed 12
(+3 natural armor, +1 Dex, -1 size)
hp 45 (5d10+15)
Fort +7, Ref +2, Will +2
OFFENSE
Spd 40 ft.
Melee mwk pitchfork +11 (2d6+8) and
Katra’s bite +6 (1d6+2)
Ranged howler quills +6 (1d8+4)
Space 10 ft.; Reach 10 ft. (5 ft. with Katra’s bite)
TACTICS
Before Combat Jepro strips to the waist to reveal Katra in all her horrific glory and moves behind the Black Arrows for cover (forcing anyone targeting him to risk hitting the rangers).
During Combat Jepro hurls howler quills at the PCs from behind cover, when he runs out he impales a ranger on his pitchfork and flings them at the party instead (+6 ranged 1d8 damage). If the PCs close in he wields his pitchfork two-handed in frenzy.
Morale Jepro surrenders if his brothers are both killed, but Katra refuses to and continues to snarl and bite at anyone who steps too near.
STATISTICS
Abilities Str 18, Dex 13, Con 16, Int 8, Wis 12, Cha 13
Base Atk +5; Grp +13
Feats Precise Shot, Point Blank Shot, Power Attack, Weapon Focus (pitchfork), Weapon Specialization (pitchfork)
Skills Climb +6, Handle Animal +5, Jump +6
Languages Giant
SQ vestigial twin, weak mind
Combat Gear gear used in combat, 5 howler quills; Other Gear human-skin leather overalls made of knitted together shriveled faces, eyes and mouths stitched shut, skullcap bowl filled with bonemash gruel mixed with potions of bear’s endurance and barkskin.
SPECIAL ABILITIES
Vestigial Twin (Ex): Jepro’s twin sister Katra grows from his side, instinctively biting strangers who come too close. If Jepro fails a Will save, Katra allows him to attempt it one more time as she fights off the effect too.
SUGAR GRAUL CR 6Male ogrekin ranger 5
CE Large giant
Init +1; Senses darkvision 60ft., low-light vision; Listen +17, Spot +17
DEFENSE
AC 17, touch 11, flat-footed 15
(+1 Dex, +3 nat, +3 mwk studded leather, -1 size)
hp 33 (5d8+5)
Fort +5, Ref +5, Will +4
OFFENSE
Spd 40 ft.
Melee mwk spade +9 (1d6+5) and
mwk light hammer +9 (1d8+2)
Space 10 ft.; Reach 10 ft.
Special Attacks favored enemies (human +4, elves +2), spells.
Spells Prepared (CL 5th):
1st—entangle (DC 13)
TACTICS
Before Combat When Sugar detects the PCs he slinks into the shadows behind the stack of hay next to the barn door.
During Combat Sugar sneaks in to flank a PC engaged with his brothers and sneak attacks.
Morale Sugar tries to flee if reduced to 5 hp or less.
STATISTICS
Abilities Str 20, Dex 13, Con 13, Int 8, Wis 16, Cha 6
Base Atk +5; Grp +14
Feats Alertness, Endurance, Track, Two-Weapon Defense, Two-Weapon Fighting
Skills Climb +6, Hide +9, Jump +6, Listen +17, Move Silently +9, Spot +17, Survival +4, Use Rope +5
Languages Giant
SQ extra ears, extra eyes, ugly, wild empathy
Combat Gear gear used in combat; Other Gear snake-skin leather boots (20 gp).
SPECIAL ABILITIES
Extra Eyes and Ears (Ex) +4 Listen and Spot checks.
Ugly (Ex) -4 to Bluff, Diplomacy and Gather Information checks.
HOGRATH GRAUL (RAGING) CR 7Male ogrekin barbarian 6
CE Large giant
Init +6; Senses darkvision 60ft., low-light vision; Listen +9, Spot +0
DEFENSE
AC 12, touch 9, flat-footed 11
(+2 Dex, +3 natural armor, -1 size)
hp 78 (6d12+36); fast healing 2
Fort +11, Ref +4, Will +4
Defensive Abilities improved uncanny dodge
OFFENSE
Spd 50 ft.
Melee mwk post-holer +12 (2d8+27)
Space 10 ft.; Reach 10 ft.
Special Attacks rage 2/day
TACTICS
Before Combat Hograth readies a coup de grace on a subdued ranger. As soon as the PCs enter Hograth “holes” the ranger’s groin, killing him gruesomely.
During Combat Hograth continues to viciously coup de grace rangers unless a PC engages him in melee at which point he rages and turns his sick aggressions on them instead, allocating his entire base attack to Power Attack (included above).
Morale Hograth fights to the death.
Base Statistics AC 14, touch +11, flat-footed 13, hp 66, Fort +9, Will +2, Str 26, Con 18, Climb +11, Jump +11, Melee mwk post-holer +16 (2d8+12), Grp +18
STATISTICS
Abilities Str 30, Dex 14, Con 18, Int 6, Wis 10, Cha 4
Base Atk +6; Grp +20
Feats Improved Initiative, Power Attack, Weapon Focus (post-holer)
Skills Climb +13, Jump +13, Listen +9, Survival +3
Languages A cobble of unintelligible bits o’ Giant, his brothers don’t even understand him
SQ fast movement, speech impediment, trap sense +1
Combat Gear gear used in combat; Other Gear +4 chasity belt of giant strength.
SPECIAL ABILITIES
Speech Impediment (Ex): Hograth cannot effectively communicate using speech.
Fast Healing (Ex): Hograth’s freakish bloodline possesses some of Granpappy’s ogre mage influence. His wounds knit before his enemies’ eyes.
INSIDE FORT RANNICKArea K5 Infirmary (EL 10)
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Once used to house the wounded and sick, this chamber is now a slice of some blood drenched nightmare. Hacked pieces of bodies litter the operating tables and sick beds. The floor is slick with gore, strewn with mangled organs and heaps of entrails. A glazed-eyed fat man sits at one of the operating tables merrily spooning chunks of his own disembodied organs out of a brown bowl. His guts spill out of a large gaping slash in his midsection, even as he tries to hold them in with one hand.
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Creatures: Three ogres reside here, chief among them being a deadly Kreeg clan son “adopted” by the Hook Mountain ogres shortly after his birth named Silas. Silas is an ogrekin, born of a pretty young human woman taken captive by Jaggrath for a time. Grandpa Kreeg took his pleasure with Jaggrath’s catch (as is his right as patriarch) and claims the boy’s his, but Jaggrath knows better – Grandpa seed hasn’t taken root in over thirty years. Though Silas’ body resembles his hulking father, his face grew far too pretty for Jaggrath’s liking (“he takes after his ma too much”), and so Jaggrath shaved off the entire right side of Silas’ face, leaving a pulped ruin with skull showing through in places. Every week or so, Jaggrath “fixes” his son’s face with a straight razor, keeping him looking “right.” Silas survived at the Kreeg Clanhold up Hook Mountain by being faster, quieter and far more ruthless than most of his larger more brutish brethren. He is the stealthiest of the Kreegs and was the first over the wall on the night of the massacre, taking his scythe to the necks of the sleeping rangers in the barracks before the alarm was raised.
Once after taking too much blood-grog, Silas wandered the Hook howling like a demon and eventually fell off a cliff into the Skull River. He washed up on the bank of a small homestead where a quiet healer and his family made their home. They took pity on him, not taking him for a giantkin (Silas is considerably small for an ogrekin) and they took the near-death Silas in. The healer worked chirgurey and applied polstices to Silas wounds until he made a strong recovery…after which he raped the healer’s family while he watched and then ate the man.
Ungrateful though he may have seemed, the experience always stuck with Silas who was moved and fascinated by the healer’s ministrations. He has since decided to “play doctor” in his own gruesome fashion in tribute to the man who saved his life. Mostly this amounts to cutting out the organs of living humans and parading them before their horrified eyes.
The fat man supping on his own organs is a special experiment of Silas’ with assistance of his older sister and lover Dorella (who dotes on him in her own drooling way). Dorella cast dominate person on this fat baker kidnapped from Turtleback Ferry as per Silas’ request and forced the man to eat whatever Silas put in front of him. The ogrekin has taken great care not to kill the fat baker (at least not too quickly…he’ll succumb from his wounds eventually without healing magic, though he’ll never recover mentally from his ordeal). Silas is delighted to have fresh prospects for experiments and orders his two ogre orderlies to subdue the PCs when they enter here. Silas ignores the sounds of combat elsewhere, completely absorbed in his “important work.”
Ogres (2): hp 30, See Monster Manual page 199.
SILAS “SCARFACE” KREEG (male ogrekin rogue
STAT BLOCK PENDING
IN THE KREEG STRONGHOLD…GRANPA WAS CUT FROM THE ORIGINAL…H8. Like the Dread Kings of Old (EL Varies)
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Grunting mutters and whispers that sound like vile devotions to some dark god pour forth from this chamber in the snarling Giant tongue. A huge shrine bears the visage of a human his face marked with all manner of arcane sigils. The eyes of the shrine glow with and sinister red light. Before the shrine stands a towering albino ogre naked from the waist up his alabaster skin marred with spatters of gore. He grips a mighty barbed greatsword in his hands as a group of ogres kneel glossy-eyed before him. Several headless corpses litter the area as well, their insides pouring out their neck stumps in messy pools.
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Creatures: Here Granpa Kreeg brings his line to an end in the manner his forefathers were expected to – brutal self-slaughter in devotion to their mighty Runelord. Their bodies marked with the Dihedron Rune, Granpa sacrifices the remainder of his brutish family members here devoting their very souls to Karzoug’s runewell. As soon as he realized the clanhold was under attack he gathered most of his kin here and ordered them on their knees to be sacrificed. Few resisted (and those that did were mercilessly cut down) as the family never questions Granpa’s commands, and he has been beheading them in the throes of an almost religious ectasy since. Five ogres remain alive all blithely awaiting their brutal decapitation. Granpa spits and snarls at anyone who enters, ordering them out so he can finish his grim work. If they tarry he hurls a cone of cold at them before flying into a rage and attacking. The ogres do not join the fray, they merely wait on their knees, tears of devotion and supplication stream down their faces and moans of ecstasy belch from their stinking mouths as they stare at the shrine to Karzoug.
Ogres (5): hp 30, See Monster Manual page 199.
GRANPA KREEG (male ogre mage barbarian 2/fighter 2)