Heres Act 3
I'm going home for thanksgiving so I'll be gone from the boards for a couple of days. In the mean time I hope you enjoy act 3 of Dungeon Theater...
Act 3
Scene 1 (gently down the stream)
A river runs slowly though a tranquil forest, Suddenly from these serine waters burst our heroes, choking and gasping for precious air
Paladin: Sweet Pelor It’s hard to swim in full plate.
Bard: Lucky, are you okay?
Luck: Eep.
Ranger: Must kill…kobold.
(The heroes lie on the side of the river catching their breath.)
Ranger: So anybody know where we are.
Paladin: According to this map I took from Mind Flayer we should be in the “White
Forest”.
Bard: That doesn’t sound too bad.
Ranger: (sniffing) what is that rank odor of death which is hanging heavy in the air?
Bard: Paladin let me see that map. (takes map from Paladin) It says “Wight Forest”
not “White Forest” prayer monkey!!! I though you got literacy as a class feature.
Ranger: Well that certainly makes those zombies coming toward us a lot more reasonable.
(Enter Zombies, lots of zombies)
A fight breaks out and wave after wave of undead horror assault our heroes who fight fiercely to hold them off. In the end the heroes defeat the zombies but are now even more wounded then they were and not in a very good mood.
Paladin: Wow! I just used every turning attempt I had today, but they just kept coming.
Bard: Did you guys see that? Even Lucky was fighting tooth and claw. She kinda fights like you do Ranger.
Ranger:…
Paladin: We’re lost, out of spells, have no food, have about as many hit points between us as a level 2 commoner, and we’re apparently in a undead infested forest.
Ranger: well guys at least things can’t get any worse.
(Enter 12 elven rangers with drawn master work composite longbows, aimed at the heroes)
Bard: (to Ranger) I hate you. Don’t you know that you should never say that unless you have a death wish.
Elven Ranger: You are going to be coming with us. The hoards of undead may have weakened our power in this forest but rest assured we can still deal quite quickly with foolish humans who see fit to trespass.
Ranger: Hey you know what, things really can’t get any better right now can they?
Bard: (annoyed) It doesn’t work that way.
Elven Ranger: (To other elves) Take there weapons and bind there hands, we have a long walk ahead of us.
Ranger: Hay look it’s a platinum coin (picks PP up off the ground before being disarmed and bound)
Act 3
Scene 2 (a dungeon that still works)
In the dungeons of the elvish city our heroes await judgment.
Bard: They must not think humans need to eat or something.
Paladin: I am sure the elves are rational people and as soon as we get a chance to explain our selves to their Speaker we will be set free.
Ranger: Won’t do us much good if we starve to death before the Speaker even sees us.
Bard: Hey Ranger, you always use two swords. Why did those elf rangers all have bows instead.
Ranger: (glaring contempt) their some of those “new rangers”.
Paladin: (Holding up some cups) I’ve got some water here if any body wants some.
Bard: Where’d you get that.
Paladin: 0 level spell yo.
Ranger: This water is good, but we still need food. We have no choice, we’ll have to eat the kobold.
Luck: Eek
(Enter Elf)
Elf: the Speaker awaits you, trespassers.
Act 3
Scene 3 (and somewhere a halfling shouts “I will take it”)
In the hall of the Speaker of the Elves.
The heroes explain what happened, the Speaker forgives them and then explains why they were treated so harshly.
Speaker: The followers of the god Cthulhu sought to work their dark magics in our forest, using the powers of hidden lay lines that cross the elven homelands. Of course we opposed them, their petty magic was at first no match for our archers and rangers. But the treacherous priest then activated a relic of past ages called the Orb of Souls. This powerful crystal infested our lands with undead of numbers to great to bear. Since that time our kingdom has lost much of it’s former power and land, and still the Orb summons more undead to our lands. Soon we will have to leave these lands forever.
Bard: That’s no cool.
Paladin: Where is this Orb of Souls?
Seeker: It is hidden somewhere within this very forest. Our scouts seek it constantly. But the followers of Cthulhu made a pact with the kobolds which have long infested these woods and have hidden the Orb in one of their well hidden lairs.
My time with you grows short. You may remain our guest for seven days. With in those days you will see what elven hospitality once meant. After that time I must ask you to leave. You will be provided safe passage though our forest in any direction you choose.
Act 3
Scene 4 (I have nothing to say bout this one)
The heroes do indeed get the 4 star elf treatment and before long they smell so good they get circumstance bonuses to charisma bases skills.
In a small elven shrine to the “spirit of the forest” Ranger sits and ponders his role in this life.
Ranger: (Pondering) What is my role in this life?
(Enter hot roguish ½ elf chick)
Rogue: You are no elf.
Ranger: I am a guest of the Speaker. You are no elf either.
Rogue: My father was. He once traveled to all the great kingdoms speaking on behalf of the elven people to kings and princes. That is how he met my mother. When revolutionaries killed him to show there dislike of there kings friendship with the elves. My mother fled here with me for protection. (isn’t it odd how back stories can be used as conversation starters)
Ranger: Your mother?
Rogue: Dead. The life of a human is short even for someone like me. She lived long for a human though.
Ranger: Will you go with the elves when they leave these woods?
Rogue: (smiles) Who else would I go with?
(fade to black)
Act 3
Scene 5 (Breakfast in elfland)
Bard and Paladin talk over breakfast.
Bard: Have you seen ranger?
Paladin: Not since yesterday afternoon. Why?
Bard: He’s usually the first one down for breakfast. And Lucky misses him.
Luck: Eep
Paladin: How can you tell?
Bard: She really seems to like watching him fight.
Paladin: She’s probably just hoping he takes crit and will stop trying to kill her. You know I’ve been thinking. Maybe we should try to help these elves. I mean they certainly need it.
Bard: While I agree with you I really don’t think we could help that much. You heard the Speaker, The elves have been looking all over this forest for that orb for years and they haven’t found jack so far.
Paladin: But he also said that it was hidden in one of the kobold lairs. Maybe Lucky knows where it is.
Lucky: Eep
A decision is made, Ranger is found, and Rogue joins the party. When the Speaker is told what the heroes mean to do he insist on giving them gifts from the Elven treasury to help them on their quest.
Speaker: To you Bard I give this ring, It will protect you from those who attack you with the power of lightning. Paladin I offer you this Sword, it bears an enchantment that will sheath its blade in fire when so commanded. Rogue there is no greater gift I can give you then the cloak of our people, I gave this to your father once. May it protect you from the eyes of your enemies. Upon search for a last gift I found these two scimitars, each beards an enchantment and are idea for a noble ranger…like Lucky.
Lucky: Eep.
Ranger: Hey what about me!!!
Speaker: Oh, right. You get this, um, mystic potion yeah. It will heal you from the most grievous wounds, or at least about 1d8 hp of a grievous wound.
Ranger: (muttering) one day I will kill you Speaker.
Speaker: Five companions. You bear the hopes of all the elven people. In ages to come you shall be called “The Seekers of the Orb”.
Act 3
Scene 6 (When all is said and done)
The Seekers walk cautiously though the forest in the direction that Lucky leads.
Bard: Did any one else think that things got a bit more serious then usual back there.
Ranger: What do you mean? (Trips and falls)
Bard: There. That’s better.
(Exits Stage Left)