0 Mitglieder und 1 Gast betrachten dieses Thema.
Serpent SwarmSize/Type: Diminutive Animal (Swarm)Hit Dice: 9d8-9 (31 hp)Initiative: +4Speed: 20 ft. (4 squares), climb 20 ft.Armor Class: 18 (+4 size, +4 Dex), touch 18, flat-footed 14Base Attack/Grapple: +6/—Attack: Swarm (2d6 plus poison)Full Attack: Swarm (2d6 plus poison)Space/Reach: 10 ft./0 ft.Special Attacks: Distraction, poisonSpecial Qualities: Low Light Vision 60 ft., immune to weapon damage, swarm traits, tremorsense 30 ft., vermin traitsSaves: Fort +5, Ref +7, Will +3Abilities: Str 1, Dex 19, Con 8, Int Ø, Wis 10, Cha 2Skills: Climb +12, Spot +4Feats: Weapon FinesseBEnvironment: UndergroundOrganization: Solitary, tangle (2-4 swarms), or colony (7-12 swarms)Challenge Rating: 4Treasure: NoneAlignment: Always neutralAdvancement: NoneLevel Adjustment: —CombatA Serpent swarm seeks to surround and attack any living prey it encounters. A swarm deals 2d6 points of damage to any creature whose space it occupies at the end of its move.Distraction (Ex)Any living creature that begins its turn with a Serpent swarm in its space must succeed on a DC 13 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.Poison (Ex)Injury, Fortitude DC 13, initial and secondary damage 1d4 Dex. The save DC is Constitution-based.SkillsA Serpent swarm has a +4 racial bonus on Spot checks and a +8 racial bonus on Climb checks, and uses its Dexterity modifier instead of its Strength modifier for Climb checks. A Serpent swarm has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.