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When you take nonlethal damage, keep a running total of how much you’ve accumulated. Do not deduct the nonlethal damage number from your current hit points. It is not "real" damage. Instead, when your nonlethal damage equals your current hit points, you’re staggered, and when it exceeds your current hit points, you fall unconscious.
Ja, man kann da Hausregeln machen. Am Besten schreibt jeder registrierte User seine Idee hier rein.
If a creature's nonlethal damage is equal to his total maximum hit points (not his current hit points), all further nonlethal damage is treated as lethal damage. This does not apply to creatures with regeneration. Such creatures simply accrue additional nonlethal damage, increasing the amount of time they remain unconscious.
@asequai:Wäre nicht meins´. Hat dann wieder den selben Effekt wie in The Gamers."OK, ich schlag ihn KO... oh, kritisch... hoppla... 35 Schaden.""35??? Du hast mich getötet!!!"
Hausregeln hausregeln?