Autor Thema: [PF] Whirlwind  (Gelesen 679 mal)

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Pestbeule

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[PF] Whirlwind
« am: 18. Mai 2013, 09:45:44 »
Was für eine Aktion ist es den Whirlwind vorzeitig zu beenden?
Da nichts in der Fähigkeit steht,  sicher eine Standardaktion (analog zum Dismissen von Zaubern).
"Since it is difficult to join them together, it is safer to be feared than to be loved when one of the two must be lacking."
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Kilamar

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[PF] Whirlwind
« Antwort #1 am: 18. Mai 2013, 10:44:08 »
Meinst Du den Zauber?

Zitat
Whirlwind

School evocation [air]; Level druid 8; Domain air 8, weather 8
CASTING

Casting Time 1 standard action
Components V, S, DF
EFFECT

Range long (400 ft. + 40 ft./level)
Effect cyclone 10 ft. wide at base, 30 ft. wide at top, and 30 ft. tall
Duration 1 round/level (D)
Saving Throw Reflex negates; see text; Spell Resistance yes
   
[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]
By the way...
Most ships are too large to be affected by this spell, but loose objects and creatures on the ship's deck may still be affected.

Source Skull & Shackles Player's Guide
DESCRIPTION

This spell creates a powerful cyclone of raging wind that moves through the air, along the ground, or over water at a speed of 60 feet per round. You can concentrate on controlling the cyclone's every movement or specify a simple program. Directing the cyclone's movement or changing its programmed movement is a standard action for you. The cyclone always moves during your turn. If the cyclone exceeds the spell's range, it moves in a random, uncontrolled fashion for 1d3 rounds and then dissipates. (You can't regain control of the cyclone, even if it comes back within range.)

Any Large or smaller creature that comes in contact with the spell effect must succeed on a Reflex save or take 3d6 points of damage. A Medium or smaller creature that fails its first save must succeed on a second one or be picked up bodily by the cyclone and held suspended in its powerful winds, taking 1d8 points of damage each round on your turn with no save allowed. You may direct the cyclone to eject any carried creatures whenever you wish, depositing the hapless souls wherever the cyclone happens to be when they are released.

Pestbeule

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[PF] Whirlwind
« Antwort #2 am: 18. Mai 2013, 11:14:24 »
Nein die Kreaturenfähigkeit (wie z.B. Luftelementare).
"Since it is difficult to join them together, it is safer to be feared than to be loved when one of the two must be lacking."
http://pestbeule.blog.de/

Kilamar

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[PF] Whirlwind
« Antwort #3 am: 18. Mai 2013, 11:20:23 »
Ja, sollte ne Standard Aktion sein.