Hallo ein übertriebens Beispiel eine 10/10 Mönch/Druid
http://d20minmax.wikia.com/wiki/Tai_Chi_Allosaurusoder diese normale beispiel
I'll recommend going for a wild shape specialist. Start with 19 WIS, and 12-14 in STR DEX and CON (I'd do 14 CON).
Take the Saurian Shaman or Lion Shaman archetype for early entry into Wild Shape.
Personally, I'd splash 2 levels of Sensei Monk for the +WIS to attack rolls, and the Inspiration +1 hit and damage. If you do, take the Feral Combat Training feat.
I'd also be tempted to take 2 levels of Inquisitor with the Travel domain for the +WIS to initiative.
Feats:
Belier's Bite (you 'll have a lot of attacks, and this piddly little bleed damage adds up fast)
Lightning Reflexes (your Reflex save will suck)
Multiattack (better to-hit with all the secondary attacks)
Natural spell (to cast in animal form)
Quick Wild Shape (to get in the fight the first round)
Shaping Focus (if you splash Monk/Inquisitor)
Wild Speech (it's noce to be able to tell teammates what your heightened Perception shows you without burning a Wild Shape)
After that, it's up to you, but Power Attack is not a bad choice, as anything that adds some damage to every attack is great when you have so many attacks