Hullu =)
Das ist jetzt mal ein versuch anhand des Paladin Aufbaus das gegenteil zu bauen. Haette gerne den Gegenpart. So ne Art Kaempfender Nekromant, der charakter hat eine abneigung gegen gute gesinnungen .. sieht aber kein problem darin sie fuer seine zwecke zu missbrauchen.. im gewissen grad.. da auch er "rechtsschaffend" ist und auf traiditionen und etc wert legt.. und wenn ihm seine ausgenutztem opfer an den kragen wollen zeigt er sein boeses gesicht indem er slay good etc einsetzt...
Probleme die ich hatte war der "Spell Tree". Ich habzwar jetzt Blackguard liste geschrieben bei spells aber das wird dann noch wohl geaendert indem man einfach ein paar, aber nid alle, Paladin spells konvertiert. Insofern es halt gut geht.
Auserdem wusst ich nid ob ich ihn jetzt aus Weisheit oder Inteligenz zaubern lassen sollte.. meiner meinung nach Inteligenz.. aber dann wuerde sich das mitm Blackguard schneiden... =/ weil der ja mit Wis zaubert... Aber ich wollte jetzt nid noch 4Grade an Spells dranhaengen sondern erstmal kritiv und verbesserungsvorschlaege einsammeln ... vllt hab ich ja irgendwas uebersehen usw...
Also bitte habt gnade.. ist der First Try =)
Das ganze ist auf english weil ich es aus dem System reference document direkt geandert hab damit ichs leichtr hab und keine eigene Tabelle usw erstellen musste.
Wenn noch irgendwo schreibfehler sind wie Paladin statt Shadow Knight bitte ichdies freundlichst zu uebersehen =)
Shadow Knight
Alignment: Lawful evil.
Hit Die: d10.
Class Skills
The Shadow Knight ‘s class skills (and the key ability for each skill) are Bluff (Int) Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis),Intimidate (Cha) Knowledge (nobility and royalty) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis).
Skill Points at 1st Level: (2 + Int modifier) x4.
Skill Points at Each Additional Level: 2 + Int modifier.
Table: The Shadow Knight
Level Base Attack Bonus Fort Save Ref Save Will Save
1st +1 +2 +0 +0 Aura of evil, detect good,
smite good 1/day
2nd +2 +3 +0 +0 Unholy grace, Harm Touch
3rd +3 +3 +1 +1 Aura of dread, unholy health
4th +4 +4 +1 +1
5th +5 +4 +1 +1 Smite good 2/day, special mount
6th +6/+1 +5 +2 +2 Cause disease 1/week
7th +7/+2 +5 +2 +2
8th +8/+3 +6 +2 +2
9th +9/+4 +6 +3 +3 Cause disease 2/week
10th +10/+5 +7 +3 +3 Smite good 3/day
11th +11/+6/+1 +7 +3 +3
12th +12/+7/+2 +8 +4 +4 Cause disease 3/week
13th +13/+8/+3 +8 +4 +4
14th +14/+9/+4 +9 +4 +4
15th +15/+10/+5 +9 +5 +5 Cause disease 4/week,
smite good 4/day 2 1 1 1
16th +16/+11/+6/+1 +10 +5 +5
17th +17/+12/+7/+2 +10 +5 +5
18th +18/+13/+8/+3 +11 +6 +6 Cause disease 5/week
19th +19/+14/+9/+4 +11 +6 +6
20th +20/+15/+10/+5 +12 +6 +6 Smite good 5/day , rotting flesh
Class Features
All of the following are class features of the Shadow Knight.
Weapon and Armor Proficiency: Shadow Knight are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
Aura of dread (Ex): The power of a Shadow Knight‘s aura of good (see the detect good spell) is equal to her Shadow Knight level.
Detect good (Sp): At will, a Shadow Knight can use detect evil, as the spell.
Smite good (Su): Once per day, a Shadow Knight may attempt to smite good with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per Shadow Knight level. If the Shadow Knight accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.
At 5th level, and at every five levels thereafter, the Shadow Knight may smite evil one additional time per day, as indicated on Table: The Shadow Knight, to a maximum of five times per day at 20th level.
Unholy Grace (Su): At 2nd level, a Shadow Knight gains a bonus equal to her Charisma bonus (if any) on all saving throws.
Harm Touch (Su): Beginning at 2nd level, a Shadow Knight with a Charisma score of 12 or higher can cause damage by touch. Each day she can wound a total number of hit points of damage equal to her Shadow Knight level x her Charisma bonus one and a halve . A Shadow Knight can only use his Harm Touch ability once a day and cannot divide it to multiple uses. He has to use the whole damage at once. Using Harm Touch is a standard action.
The Shadow Knight can decide if he wants that his Harm Touch is able to heal undead creatures. Using Harm Touch doesn’t provoke any attack of opportunity
Aura of Dread (Su): Beginning at 3rd level, a Shadow Knight is immune to fear (magical or otherwise).
This ability functions while the Shadow Knight is conscious, but not if she is unconscious or dead.
Unholy Health (Ex): At 3rd level, a Shadow Knight gains immunity to all diseases, including supernatural and magical diseases.
Corrupt Weapon : The Shadow knights weapon becomes automatically unholy and deals + 2d6 against good creatures.
Spells: Beginning at 4th level, a shadow knights gains the ability to cast a small number of arcane spells, which are drawn from the Blackguard spell list. A shadow knight cast spells like an cleric.
To prepare or cast a spell, a Shadow Knight must have a wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Shadow Knight spell is 10 + the spell level + the Shadow Knight ‘s wisdom modifier.
Like other spell casters, a Shadow Knight can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Shadow Knight. In addition, she receives bonus spells per day if she has a high Wisdom score. When Table: The Shadow Knight indicates that the Shadow Knight gets 0 spells per day of a given spell level, she gains only the bonus spells she would be entitled to based on her Wisdom score for that spell level. A Shadow Knight prepares and casts spells the way a cleric does. A Shadow Knight may prepare and cast any spell on the Blackguard spell list, provided that she can cast spells of that level, but she must choose which spells to prepare during her daily resting.
Through 3rd level, a Shadow Knight has no caster level. At 4th level and higher, her caster level is one-half her Shadow Knight level.
Cause Disease (Sp): At 6th level, a Shadow Knight can produce a remove disease effect, as the spell, once per week. She can use this ability one additional time per week for every three levels after 6th (twice per week at 9th, three times at 12th, and so forth).
Code of Conduct: A Shadow knight must be of lawful evil alignment and acts for his own advantage.
Rotting Flesh: At the 20th level the Shadow Knight gains the subtitle Undead. He also become able to be healed by cause wound spells and all spells that cast with negative energy.