Autor Thema: 1. Grad Zauber "Kalte Hand" 3.5  (Gelesen 2349 mal)

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Kilamar

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1. Grad Zauber "Kalte Hand" 3.5
« Antwort #15 am: 16. April 2005, 11:49:29 »
 Ja, korrekt.

Herr der Schatten

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1. Grad Zauber "Kalte Hand" 3.5
« Antwort #16 am: 16. April 2005, 15:32:27 »
 SRD:
Zitat
Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied.

Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a sap (blackjack) or an unarmed strike, a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

A rogue can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.

zu 1.: Nein immer wenn der Gegner seinen GE-Mod. verliert kann der "Rouge" eine "Sneak-Attack" durchfuehren.
zu 2.: Ja, da man, wenn man "in die Zange genommen" wird immer seinen GE-Mod. verliert. Aus genommen der Fall, das man "Uncanny Dodge (Ex)", "Improved Uncanny Dodge (Ex)" hat.

Zitat
Uncanny Dodge (Ex): Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.

If a rogue already has uncanny dodge from a different class she automatically gains improved uncanny dodge (see below) instead.
Zitat
Improved Uncanny Dodge (Ex): A rogue of 8th level or higher can no longer be flanked.

This defense denies another rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target does.

If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.

Herr der Schatten

Kilamar

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1. Grad Zauber "Kalte Hand" 3.5
« Antwort #17 am: 17. April 2005, 00:09:26 »
 
Zitat von: "Herr der Schatten"
zu 2.: Ja, da man, wenn man "in die Zange genommen" wird immer seinen GE-Mod. verliert.
QUOTE (SRD 3.5)
The rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target.[/quote]

Zusatzinfo:

QUOTE (SRD 3.5)
FLANKING

When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by a character or creature friendly to you on the opponent’s opposite border or opposite corner.

When in doubt about whether two friendly characters flank an opponent in the middle, trace an imaginary line between the two friendly characters’ centers. If the line passes through opposite borders of the opponent’s space (including corners of those borders), then the opponent is flanked.

Exception: If a flanker takes up more than 1 square, it gets the flanking bonus if any square it occupies counts for flanking.

Only a creature or character that threatens the defender can help an attacker get a flanking bonus.

Creatures with a reach of 0 feet can’t flank an opponent.[/quote]