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A: Fear already has a way of avoiding the effects: taking a Dark Side Point. The skill is meant to simulate the effect that the Emperor's goading had on Luke at the end of Return of the Jedi: preying upon Luke's fear and hatred in hopes of turning him to the dark side.Some people are apparently daunted by the range of penalties that Fear can provide, and, true, a -10 to skill checks and attack rolls is kind of scary. But since that requires a result of 30 or more on the skill check, that takes at least a +10 skill modifier and a really good roll, or a +20 skill modifier and an average roll -- neither of which is particularly easy. Of course, someone using Fear could spend a Force Point to ensure a high roll, but look at that from a personal perspective: Would you spend a Force Point and take a Dark Side Point to give someone a penalty that they could then erase simply by accepting a Dark Side Point? Or rather, would you do it more than once?Q: How long does the effect of Fear last?A: This might be part of why some players are so put off by Fear; it doesn't seem to have a duration. The answer, though, is that it lasts for 10 rounds or until the target takes a Dark Side Point to negate the effect. (Taking the DSP is a free action, by the way.)