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Wizards: The DMG II offers advice on creating new prestige classes as well as complex NPCs, such as the anti-paladin and bounty hunter. Do you have any favorites among the example NPCs? Does the book include any NPCs you've met as a player, or introduced to the PCs in your own game?DN: Among the lower-level choices, I use the cultist (CR 6) a lot. Multiclass NPCs sometimes have a hard time justifying their CRs, but this one works well as long as you have enough cultists to ensure flanking (and thus sneak attack) opportunities. (And doesn't any respectable cult always have lots of cultists around?) Furthermore, the cultists' ability to heal themselves means they have some combat longevity -- and PCs always hate it when they see NPCs healing themselves.As far as the big kahunas go, I'm particularly fond of the undead master (CR 17). DMs will probably use her as an archvillain -- one that the PCs will fight more than once. Because she's a mystic theurge, she has the versatility to erect effective countermeasures against the PCs based on what she saw in her first battle with them. And that same versatility means that she can choose different spells and give the PCs a completely different challenge the second time around.Both the cultist and the undead master can exploit one of my favorite "evil guy" tactics: spontaneous inflict spells. They're easy to use, they usually hit, and it's likely that the PC right in front of said evil guy is a fighter or rogue with a lousy Will save. So make him pay for that vulnerability.
Sehr cool B-)
Zitat von: "Zechi" Sehr cool B-) Ja das ist aber Ansichtssache, nicht wahr? ;]
Hm, was der http://www.wizards.com/dnd/images/5n_gallery/90002.jpg' target='_blank'>LoB da in der Hand hält, sieht mir ein wenig unpraktisch aus :rolleyes: