Ich bin gerade dabei die flufftexte hinzuzufügen und den restlichen Kram zu übersetzen... Da mein aktiver Englischer Wortschatz lausig ist wäre ich über Hilfe hierbei sehr erfreut
"Chaindancer"The Chaindancer is a Master at fighting with the Spiked Chain. His goal is to achive ultimate perfection in this fighting style. When he whirls around his enemys you cannot tell if he is fighting or dancing. Both friend and foe are staring at this beauftiful performance. Realizing to late that this is a deadly dance, too.
Most Chaindancers are Fighters or Multiclassed Monks because the training is hard and full of privations. But there are Rangers know to take this class, too. Paladins and Babarians can qualify for this class, too but this is very rare. All of them share the same mentality: To win a fight not through brutal strength alone.
HD: W8
Prerecs: BAB +8
Tumble 8 ranks
Balance 4 ranks
Perform (dance) 4 ranks
Craft (Weaponsmithing) 10 ranks
Concentration 3 ranks
Feats: Combat Expertise, Dodge, Exotic Weapon Profiency (Spiked Chain or Scorpion Chain), Lightning Reflexes, Power Attack, hinzu einen der zwei folgenden Feats: Improved Trip, Improved Disarm
BAB Fort/Ref/Will
1. +1 +2 +0 +0 Weapon Focus Spiked or Scorpion Chain, Chain Agility 1
2. +2 +3 +0 +0 Chaindance +1
3. +3 +3 +1 +1 Chaindefence +1, Fighter Bonus Feat
4. +4 +4 +1 +1 Chain Fury 1/day, Grace +1
5. +5 +4 +2 +2 Weapon Specialisation Spiked or Scorpion Chain, Chain Agility 2
6. +6 +5 +2 +2 Chaindefence +2, Chainpull
7. +7 +5 +2 +3 Greater Trip oder Greater Disarm
8. +8 +6 +3 +3 Chaindance +2, Chain Fury 2/day, Grace +2
9. +9 +6 +4 +4 Chaindefence +3, Chain Agility 3
10. +10 +7 +4 +4 Improved Range
Class Skills: 4+Int
Balance, Bluff, Climb, Craft, Concentration, Escape Artist, Jump, Perform, Swim, Tumble, Use Rope
Chaindance[Ex]:For classlevels /2 times a day the Chaindancer can fall in a deadly dance where he whirls his chains around so his enemys cannot dodge his blows. At level 2 he gets a +1 Bonus at his attack rolls and the damage dealt, this bonus increases to +2 at level 8. The activation of this ability is a swift action. You cannot use Chaindance and Rage or Frenzy togehter.
Chain Agility[Ex]Whenever the Chaindancer uses his Chain when he Climbs he gets a +1 Competence Bonus to his Climbcheck. This Bonus increases to +2 when he reaches Level 5 and +3 when he reaches Level 9.
Chaindefence[Ex]:Whenever the Chaindancer fights with his Chain he can use it as a whirling curtain to protect himself. He get a +1 Dodge Bonus to his Armorclass. He get this Bonus only if he get his Dex Bonus, too.
Level 3 +1, Level 6 +2, Level 9 +3
Grace[Ex]:At the 4. and the 8th Level the Chaindancer gets a +1 respective a +2 Bonus to his Reflex Save.
Chainfury[Ex]:Once per day, two times at level 8, the Chaindancer can enter a state of Fury. He puts down his calmness to thresh his enemys. The Chaindancer gets for 3+Con-Mod rounds another attack at his highest Attack-Bonus. During this time you cannot trip or disarm an enemy. You cannot use Chaindance and Chainfury simultaneously.
Chainpull[Ex]:Instead of an attack the Chaindancer can make a touch attack. After this the Chaindancer must win a competing strength check where the Chaindancer can get a +4 Bonus if he wins a Bluff against Sense Motive check. If the enemy loses his strength check he will be pulled 5ft to the Chaindancer.
Anstelle eines Angriffes darf der Chaindancer versuchen eine Touchattack bei seinem Gegner zu landen. Anschließend werden konkurrierende Stärkewürfe gemacht wobei der Chaindancer aufgrund des Überraschungsmomentes +4 auf seinen Wurf erhält sofern er einen Bluff-Check gegen einen konkurrierenden Sensemotive-Check gewinnt. Verliert der Gegner den Stärkecheck wird er um 5ft näher an den Chaindancer gezogen. Der Chaindancer erhält abhänig von der Größe seines Opponenten einen Malus respektive Bonus: Ist der Gegner eine Kategorie kleiner erhält er einen Bonus von weiteren +4, gegen einen größeren einen Malus von -4. Gegner die mehr als eine Kategorie größer sind können nicht von dieser Fähigkeit betroffen werden.
Greater Trip[Ex]:Durch langes hartes Training schafft es der Chaindancer seinen Stand bei Tripversuchen noch zu verbessern um seine Überlegenheit auf diesem Gebiet noch zu erhöhen.
Der Chaindancer erhält einen weiteren +4 Bonus auf Tripversuche. Das wählen dieser Fähigkeit schließt das erlangen von Greater Disarm aus.
Greater Disarm[Ex]:Durch langes hartes Training schafft es der Chaindancer seinen Stand bei Disarmversuchen noch zu verbessern um seine Überlegenheit auf diesem Gebiet noch zu erhöhen.
Der Chaindancer erhält einen weiteren +4 Bonus auf Disarmversuche. Das wählen dieser Fähigkeit schließt das erlangen von Greater Trip aus
Improved Range[Ex]The Reach of his Chain increses by 5ft. This Ability does not stack with any similar Ability and does not depend on the Wielders Size.
Beispiel-CharKordar Meltir; male Human Mnk2/Fgt8/Chaindancer3; Medium-size humanoid; HD 2W8+4+8W10+16+3W8+6; hp 92, Init +3; Spd 30 ft; AC 24(25/26) (Touch 15(16/17), flat-footed 22); Atk +21/+16/+11 (2W4+13+W6 Acid/19-20/x2, +2 Acidic Spiked Chain) or +16/+11/+6 ranged (W8+6/20/x3 Mighty Composite Longbow [+6 Stärkebonus]; AL LN; SV Fort +16, Ref +14, Will +8; Str 22, Dex 16, Con 12, Int 13, Wis 8, Cha 8
Skills and Feats:
Balance +7, Climb +11, Concentrtion +7, Craft (Weaponsmiting) +14, Jump +12, Listen +6, Performe (Dance) +4, Spot +6, Swim +9; Flurry of blows, Unarmed Strike, Improved Grapple, Combat Expertise, Improved Disarm, Exotic Weapon Proficiency (Spiked Chain), Improved Trip, Power Attack, Combat Reflexes, Lightning Reflexes, Dodge, Mobility, Improved Critical (Spiked Chain), Cleave, Improved Thoughness, Weapon Focus (Spiked Chain), Chaindefence +1, Spring Attack, Chaindance 2/day;
Possessions: Belt of Giant Strength +4, Gloves of Dexterity +2, Bracers of Health +2, Cloak of Resistance +3, Amulet of Natural Armor +2, Ring of Protection +2, +2 Acidic Spiked Chain, +2 Breastplate, Mighty Composite Longbow [+6 Str Bonus], diverser Kleinkram,
Trip Modifikator: +6 (Str) +4 (Improved Trip) = +10
Epische Progression
11.
12. Grace +3, Chainfury 3/day, Chaindefence +4
13. Chainagility +4
14. Chaindance +3
15. Chaindefence +5
16. Grace +4, Chainfury 4/day
17. Chainagility +5
18. Chaindefence +6
19.
20. Grace +5, Chainfury 5/day, Chaindance +4
Fighterbonusfeat every 4 Level.