Taazard’DeePlayer: RizzenPatron: ZarusRace: Human from ThaySex: MaleAL: NEAge: OldWeight: 70 kgHeight: 1,80mSize: MST: 11
Dex: 22
Con: 28
Int: 34
Wis: 20
Ch: 10
Saves: F: 34, R: 44, W: 40Classes: Wizard 5, Red Wizard 10, Arch Mage: 3, Fate Spinner 5
Epic Classes: Red Wizard 10, Cosmic Descryer 7
Caster Level: 40
Feats: Tattoo Focus, Spell Focus Evocation, Greater Spell Focus Evocation, Spell Focus Conjuration, Skill Focus Spellcraft, Intuitive Reflexes, Quicken Spell, Practised Spellcaster, (Wizard), Maximised Spell, Twin Spell (Wish)
Epic Feats: Energy Resistance 10 Fire, Auto Quicken I, II, III, Multispell I, II, III, Improved Spell Capacity I, II, III
Skills: Concentration: +55, Handle Animal +33 (+23), Knowledge: Arcana: +55, The Planes: +55, Dungeoneering: +43, Nature: +43, Profession (Gambler): +10, Spellcraft: +115 (+50), Listen: +26, Spot: +26
Items:
+5 Dex Tome
+5 Con Tome
+4 Int Tome
+2 Wis Tome
Cloak of Resistance +10
Ring of Elemental Immunity
Gloves of Dex +6
Belt of Giant Strength
Bracers of Health +10
True Striking per Attack 2x
Ring of Evasion No Item Slot
Goggles of True Seeing
ROP +5
Wish 3x (1mal benutzt)
Amulet of Wisdom +6
Ring of Solar Wings (No Slot)
Headband Handle Animal +10 (no slot)
Red Robe of Epic Spellcraft +45
Boccobs Blessed Book
Mithral Buckler +1 of Soulfire
Summe Spells: im Wert von 24525 GP
Epic Spells:Taazard’Dees Incredible Stroke of GeniusTransmutation
Spellcraft DC: 115
Components: V, S
Casting Time: 10 minutes
Range: Touch
Target: personal
Duration: 7 days and 12 hours
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
To Develop: 1071000 gp; 21 days, 10 hours and 8 minutes; 42840 XP. Seed: Fortify (DC 17). Factors: (+102 DC), increase casting time to 10 minutes (-18 DC), increase duration 800% (+16 DC), change from target touch to personal (-2 DC)
This epic spell grants a enhancement of +52 bonus the intelligence ability score.
The Thayen WardingAbjuration
Spellcraft DC: 104
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target or Effect: Touched creature or object of 2,000 lb. or less; or 10-ft.-radius spherical emanation, centered on you
Duration: 3 days
Saving Throw: None
Spell Resistance: Yes
To Develop: 936000 gp; 18 days, 17 hours and 28 minutes; 37440 XP. Seed: Ward (DC 14). Factors: (+66 DC) for Spell Protection against Antimagical Field, Horrid Wilting, Mages Disjunction, Maze, decrease casting time to 1 standard action (+20 DC), increase duration +200% (DC+4)
This epic spell grants immunity to the following spells:
- Antimagical Field
- Horrid Wilting
- Maze
- Mages Disjunction
Epic Mage ArmorConjuration (Creation) [Force]
Spellcraft DC: 100
Components: V, S
Casting Time: 10 minutes
Range: Touch
Target: Personal
Duration: 3 days
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
To Develop: 900000 gp, 21 days, 14 hours and 14 minutes; 36000 XP, Seed: Armor (DC 14). Factor: +51 additional armor bonus (+102 DC), increase duration +200% (DC+4), increase casting time to 10 minutes (-18 DC), change from target touch to personal (-2 DC)
An invisible but tangible field of force surrounds the subject of epic mage armor, providing a +51 armor bonus to Armor Class. Unlike mundane armor, epic mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Because epic mage armor is made of force, incorporeal creatures can’t bypass it the way they do normal armor.
Epic Dispel MagicAbjuration
Spellcraft DC: 79
Components: V, S
Casting Time: 1 standard action
Range: 300 ft.
Target: One creature, object, or spell
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
To Develop: 711000 gp, 14 days, 5 hours, 22 Minutes; 28440 XP; Seed: Dispel (19DC). Factor: +40 additional dispel check bonus (+40 DC), decrease casting time to 1 standard action (+20 DC)
The caster makes a dispel check against the spell or against each ongoing spell currently in effect on the object or creature. A dispel check is 1d20 + 10 against a DC of 41 + the target spell’s caster level.
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