Epic Fighter
Hit Die
d10
Skill Points at Each Additional Level
2 + Int modifier
Bonus Feats
The epic fighter gains a bonus feat (selected from the list of epic fighter bonus feats) every two levels after 20th.
Epic Fighter Bonus Feat List
Armor Skin, Combat Archery, Damage Reduction, Devastating Critical, Dire Charge, Distant Shot, Epic Endurance, Epic Leadership, Epic Prowess, Energy Resistance, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Exceptional Deflection, Improved Combat Reflexes, Improved Manyshot, Improved Stunning Fist, Improved Whirlwind Attack, Infinite Deflection, Instant Reload, Legendary Commander, Legendary Rider, Legendary Wrestler, Overwhelming Critical, Penetrate Damage Reduction, Perfect Two-Weapon Fighting, Reflect Arrows, Spellcasting Harrier, Storm of Throws, Superior Initiative, Swarm of Arrows, Two-Weapon Rend, Uncanny Accuracy. In addition to the feats on this list, the fighter may treat any feat designated as a fighter bonus feat, but not listed here, as being on his or her bonus feat list.
Fighter Level Special 21 - 22 Bonus feat 23 - 24 Bonus feat 25 - 26 Bonus feat 27 - 28 Bonus feat 29 - 30 Bonus feat
Stufe | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
21 | 21 | 12 | 7 | 7 | Epic Brute |
22 | 22 | 13 | 7 | 7 | Bonus Feat |
23 | 23 | 13 | 7 | 7 | Grandmasters Weaponfokus |
24 | 24 | 14 | 8 | 8 | Bonus Feat |
25 | 25 | 14 | 8 | 8 | - |
26 | 26 | 15 | 8 | 8 | Bonus Feat |
27 | 27 | 15 | 9 | 9 | Grandmasters Specialisation |
28 | 28 | 16 | 9 | 9 | Bonus Feat |
29 | 29 | 16 | 9 | 9 | Grandmasters Critical |
30 | 30 | 17 | 10 | 10 | Bonus Feat |
31 | 31 | 17 | 10 | 10 | - |
32 | 32 | 18 | 10 | 10 | Bonus Feat |
33 | 33 | 18 | 11 | 11 | Grandmasters Skill |
34 | 34 | 19 | 11 | 11 | Bonus Feat |
35 | 35 | 19 | 11 | 11 | Grandmasters Will |
36 | 36 | 20 | 12 | 12 | Bonus Feat |
37 | 37 | 20 | 12 | 12 | Grandmasters Perfection |
38 | 38 | 21 | 12 | 12 | Bonus Feat |
39 | 39 | 21 | 13 | 13 | - |
40 | 40 | 22 | 13 | 13 | Bonus Feat, God of War |
Grandmasters Specialisation[Ex]
The Epic Fighter must choose his Path of Specialisation:
Melee: The Epic Fighter can try to Disarm, Grapple or Trip an Opponent or Sunder any Object as a free action once per Round. He must have the relevant Feats (Improved Grapple, Improved Disarm, Improved Trip and/or Improved Sunder) to use this special. He uses his best attack bonus if necessary.
Ranged: The Epic Fighter never provokes an Attack of Opportunity with his bow when he uses the Attack action when he is threatened. He also doubles his effektive Range Increment.
Was passiert, wenn er keines der Feats für Melee hat ? Solls ja auch geben ;-)Keine Arme keine Kekse :D
Würde Weapon Specialization analog zum Grandmasters Weaponfocus vielleicht noch einbauen.Gute Idee, werd ich nachher mal einbauen.
Der kann sonst wieder nur kämpfen... eigentlich das Hauptproblem des Kämpfers.
Weil es nicht wirklich Spaß macht, einen Char 40 Stufen lang hoch zu spielen, und nur in den Kämpfen oder beim Rollenspiel(jetzt mal ohne Diplomatie oder so) was reißen zu können. Hat mich zumindest sehr frustriert.
Nicht unebdingt. Es entspricht einer Verstärkung ohne Nachteile und er bekommt ja noch den Zusatzeffekt.Zusatzeffekt?
Während der Trance würde ich ihm dann aber noch ein Goodie geben wie niemals in die Zange genommen werden zu können.