_______________________________________________________________
Ich hatte hier eine selbst erfundene neue At-Will Power für unser Wizard erlaubt:
HOLD MONSTER * Wizard Attack 1
At Will * Arcane, Implement, Psychic
Standard Action, Range 5
Target: One Creature
Attack: INT vs. Will
Hit: 1d4 + Intelligence modifier psychic damage and target is immobilized until the end of your next turn.
Increase to 2d4 + Intelligence modifier at 21st level.
Im Test war diese Power fast zu stark. Sie konnteden Sologegner viel zu lange an Ort und Stelle halten. Dieser wurde dadurch recht ungefährlich, da er keine Teleport oder Fernkampffähigkeit hatte (was immer wichtig für Solos ist m.M. nach). Ich hatte diesen Gegner aber bewußt gewählt, um zu testen wie stark diese Power ist. Ich lasse sie z.Z. noch zu. Mal sehen wie es sich entwickelt.
Da die Gruppe den Dämonen schnell erlegt hatte, hatte der Sekolah Hai halbierte HP - er war also schon blutig als er (nachdem die Spieler eine kurze Rast hatten) angriff.
Sekolahs Hai (ursprüngl. Cackling Marauder) Level 8 Solo SkirmisherMedium natural humanoid XP 1.750
Initiative +11 Senses Perception +7; low-light vision
Soul-Chilling Cackle aura 2 (5 while bloodied); an enemy that starts its turn in the aura shakes with fear until the end of its next turn. The creature takes a -2 penalty to attack rolls and skill checks, and falls prone if it moves more than half its speed in a single action.
HP 356; Bloodied 178
AC 24; Fortitude 24; Reflex 26; Will 20
Immune fear
Saving Throws +5
Speed 6
Action Points 2
m Claw (standard; at-will)
+13 vs AC; 3d4 + 5 damage, plus 2d6 damage against a prone target
M Snarling Bite (free, when the marauder makes a successful claw attack; at-will)
The cackling marauder makes a bite attack against the same target; +11 vs Fortitude; 2d6 + 5 damage, and the target takes ongoing 10 poison damage
M Claw Fury (standard; at-will)
The marauder makes a claw attack against two targets, and can shift 2 squares after each attack
M Claw Dervish (standard; recharge 5 6)
The marauder shifts up to its speed and makes one claw attack against each creature adjacent to it at any time during the shift
C Horrific Cackle (minor; encounter) • Fear
Close burst 2 (5 while bloodied); +11 vs Will; the target is pushed a number of squares equal to its speed and knocked prone
Bloodied Fury (free, when first bloodied; encounter)
The cackling marauder takes any action it can perform as a standard action.
Alignment Chaotic Evil Languages Abyssal
Skills Endurance +12
Str 13 (+5) Dex 20 (+9) Wis 16 (+7)
Con 17 (+7) Int 9 (+3) Cha 11 (+4)
___________________________________________________________