Dun
Large Chimera of Legend (Native outsider)
HD: 19+8d10+81 (144)
Ini.: +9
Speed: 30 ft., fly: 50 ft. (poor)
AC: 28, touch: 14; flat ftd.: 23
BAB/ Grapple: +9/ +25
Full Attack: 1 bite (lion) +18 (3d6+10 plus poison, DC: 27 Fort. 1d6/1d6 STR), 1 bite (goat) +18 (1d8+10 plus poison Fort. DC: 27 1d6/1d6 STR), 1 gore +18 (1d8+10) and 2 claws +18 (1d6+5)
Space/ Reach: 10 ft./ 5 ft.
Special Attacks: Breath Weapon (Su): 1/ 1d4 rounds 15-ft. cone 3d6 acid Ref. DC: 27, Breath Weapon (Su): 1/ 1d4 rounds 20 ft.-cone 3d8 acid Ref. DC: 27, Raging Blood (Su): When taking damage from a piercing or slashing weapon, blood spreads out in a 5-ft. cone, dealing 1d4 acid damage to every creature in range, spells: Dun casts divine spells from the cleric spell list and from the strength, war and protection domain as 5th lvl. Clr.
Special Qualities: Dv.: 60 ft., low light vision, scent, Frightful Presence (Ex): When making sound (growl, howl, etc.) all creatures in 20 ft. radius with 9 HD or fewer Will Save DC: 16 or shaken till Dun is out of range, Enhanced Attributes (Ex): Every Save DC of spells, spell like abilities and special attacks of Dun is increased by 4, Immunities (Ex): Immune to poison and acid
Saves: Fort.+18, Ref.+14, Will+8
Abilities: STR-31+10, DEX-20+5, CON-28+9, INT-12+1, WIS-14+2, CHA-6-2
Skills: Concentration+10, Hide+13 (17 in brush- or scrubland), Listen+10, Spot+16, Move Silently+11, Jump+10, Spellcraft+3
Feats: Improved Initiative, Multiattack, Improved Multiattack, Quicken Breath, Improved Natural Attack (Bite lion head), Hover
Spells:
0ter Grad (DC: 16):
1x Resistance
1x Read Magic
1x Detect Magic
2x Virtue
1ter Grad (DC: 17):
1x Divine Favor
2x Doom
1x Entropic Shield
2ter Grad (DC:18 ):
1x Bear’s Endurance
2x Silence
1x Resist Energy
3ter Grad (DC:19):
1x Bestow Curse
1x Prayer
CR: 10-11
Possessions:
Coins:
1.300 gp
Items:
1x Scroll of Levitate/Flaming Sphere (300 gp, 3rd CL)
1x Potion of Lesser Restoration (300 gp)
1x Scroll of Warp Wood (3rd CL)/Faerie Fire (1st CL) (325 gp)
1x Scroll of Inlict Light Wounds (1st CL)/Protection from [Alignment] (1st CL)/Fire Trap (3rd CL) (225 gp)
edit: und noch einer
Great Wyvern
Huge Fiendish Dragon (Extraplanar, evil)
HP: 15d12+90 (188)
Speed: 20 ft., fly: 60 ft. (poor)
Space/Reach: 15 ft./ 10 ft.
Ini.: +2
Abilities: STR-32+11, DEX-14+2, CON-22+6, INT-9-1, WIS-12+1, CHA-6-2
AC: 21 (+2 DEX, +11 natural, -2 size)
BAB/ Grapple: +15/ +32
Saves: Fort.+14, Ref.+10, Will+9
Feats: Ability Focus (Poison), Weapon Focus (Sting), Improved Natural Attack (Bite), Large and in Charge, Hover
Full Attack: 1 Sting +25 (1d8+11plus poison), 2 Wings+19 (2d6+5), 2 Talons+19 (2d8+11) and 1 Bite+19 (4d6+11)
Special Attacks: Improved Grab (Ex): If hit with its talons start grapple without aoo. When successful establishes a hold and stings, Poison (Ex): Injury, DC: 25 Fort. 2d6 CON/2d6 CON, Smite Good (Su): 1/day normal melee attack to deal extra damage equal to its HD against a good foe
Special Qualities: Dv.: 60 ft., low light vision, scent, immunities, resistances
Resistances: Immunity to sleep and paralysis, DR 10/magic, resistance to cold and fire 10, SR 20, fortification (25%)
Skills: Jump+20, Hide+12, Listen+19, Move Silently+20, Spot+19
CR: 12
Treasure:
Coins:
100 pp
Goods:
3x Bloodstone (2x 40, 50)
Emerald (1.600)
2x Amber (110, 100)
2x Alexandrite (600, 300)
Items:
1x Potion of L. Restoration (300)
1x Potion of Owl’s Wisdom (300)
Gemstone of Fortification, light (3.000)
Spell Stitched Mummies sind sehr schön für Wächter, Gargoyles o. ä.