Ich habe mal die Fragen übersetzt, die der Autor von Burning Wheel zu stellen empfiehlt, wenn man eine Kampagne bzw. Kampagnenwelt erstellt. Die Beantwortung sollte dann mit Spielereingaben erfolgen. Einerseits könnte das auch für systemfremde Erwägungen interessant sein, andererseits verraten die Fragen vielleicht auch etwas bezüglich der Ausrichtung von Burning Wheel.
[*]Worum geht's überhaupt? Was geschieht in dem Setting, das es für Abenteuer eignet? Was verändert sich, verbessert sich, verschlechtert sich?
[*]Wie sieht die Kultur aus? Was sind die kulturellen Analogien (aus unserer Geschichte, aktuellen Ereignissen, Fantasy-Werken)?
[*]In welchem Konflikt befinden sich die Charaktere? Welche Seiten gibt es? Wo ist das Problem/ was stimmt nicht?
[*]An welchen Orten wird dieser Konflikt ausgetragen? Welche Umwelt, Umgebung?
[*]Wie lautet der wichtigste Ort des Settings? Nicht die Hauptstadt oder so ein Mist, sondern DER ORT, an dem die Kacke dampft?
[*]Nenne einen weit entfernten Ort, über den Leute reden, von dem sie träumen oder über den gemunkelt wird?
[*]Wer sind die Gegenspieler? Wer stellt sich den Zielen der Charaktere entgegen?
[*]Stell dir vor, alle Charaktere stehen in einem Raum/Ruine/Feld mit den Gegenspielern oder ihren Gefolgsleuten. Was wollen die Gegenspieler von diesem Treffen? Was wollen wie Charaktere?
[*]Stell dir vor, die Charaktere stehen vor einer großen Zerstörung oder einem großen Unglück, das eindeutig von den Gegenspielern verurusacht wurde. Was ist das für ein Unglück? Wie ist es verursacht worden? Was tun die Charaktere in diesem Moment dagegen?
[*]Was für eine Art von Magie existiert in der Welt [Burning Wheel kennt mindestens Zauberei, natürliche Magie und Glaube, wobei Glaube wiederum auf alle oder z.B. nur auf Gäubige wirken könnte]?
[*]Welche Charaktervölker gibt es auf der Welt? Welche sind eingeschränkt und warum? [z.B. könnte es intelligente Riesenspinnen geben, ohne dass diese für SC erlaubt sind)
[*]Welche kulturellen Züge (Traits ist ein Regelausdruck aus BW) passen zu den Charakteren dieser Spielwelt? Wähle je drei Charakterzüge pro Kultur.
[*]Wie oft erneuern sich Ressourcen? 1 Monat, jJahreszeitlich, halbjährlich, jährlich? Wie sieht die Währung der Welt aus? Wer treibt die Steuern ein? Womit verdienen die Leute ihr Geld? Wie sieht die Wirtschaft hauptsächlich aus? [In BW sind Ressourcen ein Wert, auf den man auch würfelt; der Zyklus ist wichtig, weil man sich verschulden könnte o.ä.)
[*]Kaufgegenstände: Welche Waffen und Rüstungen sind verfügbar? Sind einige Rüstungen und Waffen auf bestimmte Kulturen oder "Rassen" beschränkt? Welche Form von (Land-)Besitz ist verfügbar? Sind Ressourcen und Ausrüstung irgendwie eingeschränkt?
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Edit: Englische Originalfragen wegen Lesbarkeit entfernt. Siehe Spoiler-Teil für Wortlaut.
Und hier eine laut Autor "exemplarische" Antwort dieser Fragen aus einer Kampagne, die Robin Hood bespielen wollte:
Spoiler (Anzeigen)Obviously, I'd welcome thoughts. Dan, who will be playing Robin, has given his OK to everything below.
What's the Big Picture? What's going on in this setting that makes it ripe for adventure. What's changing, evolving, declining?
King Richard of England is a captive of the Holy Roman Emperor, Henry IV.
William of Longchamp, the Bishop of Ely, serves in his stead both as Chancellor of England, Justicar of the Realm, and Papal Legate - the master of both church and state. William is a Norman by birth who loathes the English people and everything about them. His processions through the country have ruined many yeomen and peasants, as their noble masters tax them into starvation in order to entertain this foreign Chancellor and his train of knights.
Richard's brother, John, is all but at war with William. John has granted the city of London the right to govern itself as a commune and free city in return for their recognition of his own divine right to rule England in Richard's absence; however, the fields around London
Roger "Hell" de Lacy, The High Sherriff of Nottingham, Derbyshire and the Royal Forests is, in theory, the official in charge of arresting or killing outlaws from the King's Justice. His brutality is legend, and his gaol groans with the number of those arrested for failure to pay taillage, tithe and tax. His right hands in this matter are Guy Gisbourne, recently elevated to Earl of Locksley; and Robert the Divine, of the King's Foresters.
What's the world's culture? What are the cultural analogs? Analogs can be taken from historical earth, current events or fantasy works.
The culture is late-12th century England. The deviation from historical reality lies in William's continued freedom and John's reduced powerbase in the Commune of London.
What's the conflict in which the characters are involved? What are the sides? What's wrong?
The characters have been branded as outlaws by the forces of William of Longchamp. Longchamp's men and all loyal men of England are authorized to hunt down and imprison or kill the characters. However, as they have been outlawed by an unpopular Chancellor and not a King, they may be reinstated by a member of the royal family if they survive his return.
What physical place does this conflict take place in? What ecology, environment, place?
Medieval England. The towns and castles stand for authority, the forest stands for rebellion.
What's the name of the most important place in this setting? Not the capital or any dumb shit like that, but THE PLACE where all the action goes down?
Sherwood Forest, which sprawls across several counties; including Nottinghamshire, Derbyshire, and Sheffield.
What's the name of a faraway place that folks talk about, dream about or mutter under their breath about?
London, the free city; untaxed and untouched.
Who are the antagonists? Who is opposing the goals of the characters?
The Sherriff of Nottingham, Nobles and churchmen loyal to William of Longchamp.
Imagine all of the characters are standing a room/ruin/field with the antagonists or their minions. What do the antagonists want from that meeting? What do the characters want from that meeting?
The antagonists want the characters to submit to the King's Justice. The characters want the cruelty and distortion of King Richard's rule to cease. Even though King Richard is currently unavailable, he is still the ruler of the land. What they are doing is borderline, if not outright, treason.
Alternately, imagine the characters standing at the scene of some great disaster or calamity clearly caused by one of the antagonists. What's the disaster? How did it happen? What are the characters going to do about it right now?
The disaster is an entire village shorn of its livelihood after the harvest - its livestock and harvest taken away, with no means of replenishing their own resources before winter and death embrace them all. The characters are going to make it right by robbing the wealthy blind and repatriating the money among the villages.
What type of magic exists in this world?
Spirit Binding and Summoning. Magic is a tool of the forces arrayed against Jesus Christ and his ministers of faith.
What character stocks are in play in this world? Which are restricted and why?
Human and only human.
What cultural traits apply to the characters of this game world? Pick three character traits for each culture.
English: Courteous, Temperate, Generous
Norman: Churlish, Worldly, Stingy
What's your Resources cycle? 1 month, seasonal, 6 months, annual? What's the game world's currency? Who collects the taxes? What do people do for work? What's the major economy?
We will operate along a seasonal Resources cycle*, though the bailiffs and tax collectors are free to establish levees and aids on villages as the crown demands it. The currency of the realm is the silver penny, as follows: groat (four pennies), half-groat or tuppence (two pennies), penny, ha'penny, and farthing (quarter-penny).
Taxes are collected by (who else?) tax collectors, on behalf of the borough bailiffs.
Most people are farmers and herdsmen, though a woolen industry is developing in Nottingham.
Material world: What weapons and armor are available? Are some weapons and armor restricted to certain cultures or character stocks? What property is available? Are resources and gear otherwise restricted?
The common weapons of the area are the sword, knife, axe, polearm, bow and crossbow. Full armor is only available to members of the Noble Class.
* - While we juggled the idea of an annual cycle, we both agreed that since part of the reason we're setting this game up is to become familiar with the rules, it would work better to have more chances to fail and succeed in order to explore the consequences thereof.
This, dear reader, is exemplar. A perfect example of how to cut your campaign idea to the quick, but leave it with tons of fertile ground in which to grow. If real life doesn't interfere, I predict this will be a very fun and successful game!