So, ich hab auf Basis des Statblock 1 etwas versucht.
Erstell einfach in dem Ordner der Outputsheets eine neue Datei mit folgendem Inhalt:
<html>
<head>
<title>|NAME|, |GENDER.LONG| |RACE|</title>
</head>
<body bgcolor="#FFFFFF">
<center><font size="-1">Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|</font></center><br>
<p>
<b>|NAME|<br>
|SIZELONG|-size |GENDER.LONG| |TEMPLATELIST| |RACE|<br>
|CLASSLIST|</b></p>
<table width="75%" border="0" cellspacing="0" cellpadding="0" summary="Character Info Table">
<tr valign="top">
<td width="25%"><b>Hit Dice: </b></td>
<td width="75%">|HITDICE| </td>
</tr>
<tr valign="top">
<td width="25%"><b>Hit Points: </b></td>
<td width="75%">|HP| </td>
</tr>
<tr valign="top">
<td width="25%"><b>Initiative: </b></td>
<td width="75%">|INITIATIVEMOD| </td>
</tr>
<tr valign="top">
<td width="25%"><b>Speed: </b></td>
<td width="75%">|MOVEMENT| </td>
</tr>
<tr valign="top">
<td width="25%"><b>AC: </b></td>
<td width="75%">|AC.Total| </td>
</tr>
<tr valign="top">
<td width="25%"><b>AC Flatfooted: </b></td>
<td width="75%">|AC.Flatfooted| </td>
</tr>
<tr valign="top">
<td width="25%"><b>AC Touch: </b></td>
<td width="75%">|AC.Touch| </td>
</tr>
<tr valign="top">
<td width="25%"><b>Attacks: </b></td>
<td width="75%">|FOR.0,COUNT[EQTYPE.Weapon],10,\WEAPON.%.NAME\ \WEAPON.%.TOTALHIT\; , , ,0| </td>
</tr>
<tr valign="top">
<td width="25%"><b>Damage: </b></td>
<td width="75%">|FOR.0,COUNT[EQTYPE.Weapon],10,\WEAPON.%.NAME\ \WEAPON.%.DAMAGE\; , , ,0| </td>
</tr>
<tr valign="top">
<td width="25%"><b>Face/Reach: </b></td>
<td width="75%">|FACE|/|REACH| </td>
</tr>
<tr valign="top">
<td width="25%"><b>Special Qualities: </b></td>
<td width="75%">|SPECIALLIST| </td>
</tr>
<tr valign="top">
<td width="25%"><b>Saves: </b></td>
<td width="75%">Fortitude: |CHECK.FORTITUDE.TOTAL|, Reflex: |CHECK.REFLEX.TOTAL|,
Will: |CHECK.WILL.TOTAL| </td>
</tr>
<tr valign="top">
<td width="25%"><b>Abilities: </b></td>
<td width="75%">Str |STAT.0| (|STAT.0.MOD|), Dex |STAT.1| (|STAT.1.MOD|),
Con |STAT.2| (|STAT.2.MOD|), Int |STAT.3| (|STAT.3.MOD|), Wis |STAT.4| (|STAT.4.MOD|),
Cha |STAT.5| (|STAT.5.MOD|)</td>
</tr>
<tr valign="top">
<td width="25%"><b>Skills: </b></td>
<td width="75%">|FOR.0,COUNT[SKILLS]-1,100,\SKILL.%.NAME\ \SKILL.%.TOTAL\; , , ,0| </td>
</tr>
<tr valign="top">
<td width="25%"><b>Feats: </b></td>
<td width="75%">|FEATALLLIST| </td>
</tr>
<tr valign="top">
<td width="25%"><b>Challenge Rating: </b></td>
<td width="75%">|CR| </td>
</tr>
<tr valign="top">
<td width="25%"><b>Alignment: </b></td>
<td width="75%">|ALIGNMENT| </td>
</tr>
<tr valign="top">
<td width="25%"><b>Languages: </b></td>
<td width="75%">|LANGUAGES| </td>
</tr>
</table>
|%REGION|<p> Region: |REGION| </p>|%|
<p><b>Possessions: </b>|FOR.0,COUNT[EQUIPMENT]-1,100,\EQ.%.NAME\; , , ,0|
</p>
|%DOMAIN.1|
<br>Deity: |DEITY| <i>Domains</i>: |FOR.1,100,1,\DOMAIN.%\(\DOMAIN.%.POWER\), , ,2|
|%|
|%SPELLLISTCLASS.0|
<br>
<b><i>Spells:</i></b><br>
|%|
<!-- Ergänzungen von [GQ]Phantom4 aka Lord Nibbler -->
|FOR,%class,COUNT[SPELLRACE],COUNT[CLASSES],1,1|
|FOR,%spellbook,0,COUNT[SPELLBOOKS]-1,1,0|
|%SPELLLISTCLASS.%class|
<b>|SPELLBOOKNAME.%spellbook|: - |SPELLLISTCLASS.%class|</b><br>
|FOR,%level,0,9,1,1|
<b>Level %level:</b>
|FOR,%spell,0,COUNT[SPELLSINBOOK%class.%spellbook.%level]-1,1,1|
|SPELLMEM.%class.%spellbook.%level.%spell.NAME|,
|ENDFOR|
<br>
|ENDFOR|
<br>
|ENDFOR|
|ENDFOR|
<!-- Ende Ergänzungen von [GQ]Phantom4 aka Lord Nibbler -->
</body>
</html>
Also das mit den Sprachen und der AC sollte einwanfrei funktionieren. Bei den Spells bin ich mir nicht sicher, wie es sich mit Multiclassing verhält (hatte noch keine Zeit das zu testen und will jetzt ins Bett *g*)
Edit: Kleines Code-Update