So das wars erstmal. Hoffe, dass so bald keiner nachkommt.
![Schockiert :o](https://forum.dnd-gate.de/Smileys/gatecustom2008/shocked.gif)
Jaja. Und gleich wurde mein nächster Charakter in den Abgrund geschickt.
Es handelt sich um Mitamm Rauchkopf, einen Halbling Wizard / Effegy Master / Lore Master, der im Unterreich seine neusten Konstrukte ausprobieren wollte.
Leider wurde er von Kurgoth Höllenbrut darin gehindert , auch wenn seine Konstrukte in ihrem letzten Kampf dem Dämon schwer zu schaffen machten.
Mitamm RauchkopfSpoiler: Klicke, um den Beitrag zu lesen
Name: Mitamm Rauchkopf
KlasseMagier5/ Effegy Master5 / Lore Master2
Volk: Stronheart Halfing
Gesinnung: chaotisch neutral
Stufe: 12
Erfahrungspunkte: Stf13 – 7216EP
Alter: 45 Jahre
Geschlecht: männlich
Größe: 0,90 m
Gewicht: 40 kg
Augenfarbe: grün
Haarfarbe: blond
Sprachen: Handelsprache
Attribute: ST8,GE18,KO16,IN27,WE10,CH8
TP: 12d4 + 36 = 67
Rettungswürfe:
Zäh+8(KO+3,Grund+2,Resistenz+3)
Ref:+9 (GE+4,Grund+2,Resistenz+3)
Will:+14 (We+0, Grund+11,Resistenz+3)
Fertigkeiten:
Wissen (Arkanes)+24 (14Ränge,7IN,3Fokus)
Beruf (Glückspieler) +14 (14Ränge)
Handwerk( Metallarbeit) +14 (14Ränge)
Zauberkunde +23 (14Ränge,7IN,2Sinergy)
Magischen Gegenstand benutzen +1 (2Ränge)
Konzentration + 17(14Ränge,KO+3)
Beruf (Technik) + 14 (14Ränge)
Wissen (Gewölbe) + 12 (5Ränge,7IN)
Ausrüstung: Stirnreif des Intellektes+6 (18.000GM, 1440EP) , Resistenzumhang+3(4.500GM, 360EP), Konstitutionsarmschienen+2 (2.000GM, 160EP) ,Geschicklichkeitsarmschienen+2 (2000GM,160EP) Dire Tiger Effegy (22.600GM,1280EP), Blade Guardian HD16 (28500GM, 2280EP),
1400 , Orangener Ionenstein (15.000GM, 1200EP), Laufstiefel (1000GM, 80EP), Pearl of Power (3.Grad) (4500GM,360EP) Scrolls(1700GM,296EP): Tongues(13)[1], Demensions Door(13)[2], Repair Critical Damage(13)[1], Teleport(13)[1], See Invisible(13)[2]
Rünstungsklasse:15 ( GE4,1Größe )
Initiative:+4(+4GE)
Bewegungsrate:9m
Talente: 1.Stufe Improved Familar 1 Craft Scroll 1Spell Penetration 3 Craft Wondrous Items 5 Craft Magic Arms And Armor 6 Craft Construct 9 Skill Focus(Knowledge Arcane) 11 Empower Spell [Metamagic] 12 Sudden Maximize
Besondere Fähigkeiten: small, Familiar, +2 (Climb, Jump, Move Silently),+ 2 morale bonus on saving throws against fear, Lore+10
Spells: Mitamm casts spells as 11th-level Wizard(CL12,13).
Spells Prepared (4/6/6/6/5/3/3), base save DC 18 + spell level): 0st—Light[1], Magehand[1], Dancing Lights[1], Touch of Fatigue[1]Detect Magic[0], Detect Poison[0], 1st— Magic Missile[3], Mage Armor[2], Ray of Enfebleement[1]Detect Secret Doors[0], Detect Undead[0], Comprehend Languages[0], True Strike[0] 2st-Resist Energy[1] , False Life[1], Scorching Ray[3], Repair Moderate Damage[1]Detect Thoughts[0] 3st- Fireball[1], Haste[2], Dispell Magic[2], Enhance Famliar[1] 4st- Enervation[1], Empowered Scorching Ray[2],Orb of Acid[0], Orc of Force[1], Improved Invisibility[1] 5st- Lightning Arc[1], Empowered Fireball[1], Hold Monster[1], Teleport[0], Break Enchantement[0] 6st Mages Lucrubation[1], Heroism(Greater) [1]
Mitandarian , the effegySpoiler: Klicke, um den Beitrag zu lesen
Large Construct
Hit Dice: 16d10+30 (122 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 18,22 (–1 size, +1 Dex, +8 natural,?+4Mage Armor), touch 11, flat-footed 15
Base Attack/Grapple: +12/+26
Attack: Claw +24 melee (2d4+12)
Full Attack: 2 claws +24 melee (2d4+12) and bite +19 melee (2d6+7)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab, pounce, rake 2d4+7
Special Qualities: Low-light vision, scent, Damage Reduction 10/ adamantine, Improved Effegy
Saves: Fort +7, Ref +8, Will +7
Abilities: Str 30, Dex 12, Con -, Int -, Wis 11, Cha 1
Feats: Improved Natural Attack (claw), Improved Natural Attack (bite), Weapon Focus (claw)
Challenge Rating: 9
Dire tigers prey on just about anything that moves. They will patiently stalk a potential meal, striking whenever the creature lets down its guard.
Dire tigers grow to be over 12 feet long and can weigh up to 6,000 pounds.
Combat
A dire tiger attacks by running at prey, leaping, and clawing and biting as it rakes with its rear claws.
Improved Grab (Ex): To use this ability, a dire tiger must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex): If a dire tiger charges, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +22 melee, damage 2d4+7.
Improved Effegy (Ex): Improved : +2 Competence Bonus on attack and damage rolls and saves.
Mitandron the blade guardianSpoiler: Klicke, um den Beitrag zu lesen
Large Construct
Hit Dice: 16d10+30 (122 hp)
Initiative: +0
Speed: 20 ft. (4 squares)
Armor Class: 20,22,26 (–1 size, -1 Dex, +12 natural,?+2 Enhance Familiar,?+4 Mage Armor), touch 11, flat-footed 15
Base Attack/Grapple: +12/+27
Attack: Claw +23 melee (1d8+11) /Enhance Claw+25 (1d8+13)
Full Attack: 2 claws +23 melee (1d8+11) /Enhance,Fangs: 2 Claws +25 (1d8+13)
Space/Reach: 10 ft./5 ft.
Special Attacks: -
Special Qualities: Construct Type, damage reduction 5/-, darkvision 60ft., fast healing1, find master, guard, low-light vision, spell storing
Saves: Fort +5, Ref +5, Will +5 /Enhance 7/7/7
Abilities: Str 32, Dex 8, Con -, Int -, Wis 10, Cha 1
Alignement: Neutral
Challenge Rating: 8