So, und hier ist er nun, mein Fiendish Dire Lion of Legends
Large Outsider (extraplanar )
Hit Dice: 8d8+64 (100 hp)
Initiative: +9
Speed: 40 ft. (8 squares)
Armor Class: 23 (-1 size, +5 Dex, +9 natural), touch 14, flat-footed 18
Base Attack/Grapple: +6/+23
Attack: Claw +18 melee (1d6+12)
Full Attack: 2 claws +18 melee (1d6+12) and bite +16 melee (1d8+6)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab, pounce, rake 1d6+6, Frightfull Presence (on roar Will DC 16 or shakend, -2 penalty on attack rolls, saving throws, skill checks, and ability checks)
Special Qualities: Low-light vision, scent, Darkvision 60 feet, Damage reduction 5/magic, Resistance to cold and fire 10, Spell resistance 13, fasthealing 5, Spell turning
Saves: Fort +17, Ref +13, Will +11
Abilities: Str 35, Dex 21, Con 27, Int 5, Wis 14, Cha 14
Skills: Hide +5*, Listen +8, Move Silently +8, Spot +8
Feats: Alertness, Run, Weapon Focus (claw), Imp. Initiative, Multiattack
Environment: Warm plains
Organization: Solitary, pair, or pride (6?10)
Challenge Rating: 9
Treasure: Rod of seven Parts, Part 1, 4 inches long, cure light wounds (1d8+5) 5/day
Alignment: neutral evil
Advancement: 9-16 HD (Large); 17-24 HD (Huge)
Level Adjustment: -
Dire lions are patient hunters, just like their smaller cousins, but apt to take on bigger prey. Dire lions grow to be up to 15 feet long and weigh up to 3,500 pounds.
Combat
A dire lion attacks by running at prey, leaping, and clawing and biting as it rakes with its rear claws. It often jumps onto a creature larger than itself.
Improved Grab (Ex): To use this ability, a dire lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex): If a dire lion charges, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +18 melee, damage 1d6+6.
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Skills: Dire lions have a +4 racial bonus on Hide and Move Silently checks.
*In areas of tall grass or heavy undergrowth, the Hide bonus improves to +11.
Ich hoff jetzt blos mal meine Level 6 Gruppe schaft den auch...
Denk ihr das ist zu heftig für einen Barbaren/Kleriker, einen Zwergenkleriker und einem Elfen Ranger(Bogenschütze).
Sie werden gut ausgeruht sein und unser Zwerg hat jetzt auch einen Stufe 4 Dieb als Begleiter, aber was denkt ihr? Zu heftig?
Ich kann mich leider bei meiner Gruppe nicht drauf verlassen das sie das weite sucht sollten sie sich als unterlegen erweisen.