Meinst du soetwas Markool?
Name
Barbarian / Bard / Druid / Cleric / Fighter / Monk / Paladin / Ranger /Rogue / Sorcerer / Wizard
Arcane Archer / Arcane Trickster / Archmage / Assassin / Blackguard / Dragon Disciple / Duelist / Dwarven Defender / Eldrich Knight / Hierophant / Horizon Walker / Loremaster / Mystic Theurge / Shadowdancer
CR ; Small / Medium / Large -size Humanoid (Drow, Dwarf, Elf, Gnome, Half-elf, Halfling, Half-orc, Human) Outsider (Aasimar, Demon, Devil, Fey'ri, Genasi, Tiefling) Undead; HD d+ plus d+ plus d+ plus d+ ; HP ; Init + (+ Dex); Spd 20 / 30 ft.; AC (+ Dex, + Natural, +) (Touch , flat-footed (shield)); Atk (full) +/+/+ melee (d+/17-20/x, ) or +/+/+ melee (d+/17-20/ x + ) and + melee (d+ /19-20, ) or +/+/+ ranged (d+ /19-20/x, );
SA sneak attack, spells ....
SQ Damage reduction , Racial traits, ... SR ;
AL ;
SV Fort +, Ref +, Will + ( Drow bonus) (boni - )
Str , Dex , Con , Int , Wis , Cha
Skills (SP - ): Appraise +, Balance +, Bluff +, Climb +, Concentration +, Craft +, Decipher Script +, Diplomacy +, Disable Device +, Disguise +, Escape Artist +, Forgery +, Gather Information +, Handle Animal +, Heal +, Hide +, Intimidate +, Jump +, Knowledge (Arcana) +, Knowledge (Architecture & Engineering) +, Knowledge (Dungeoneering) +, Knowledge (Geography) +, Knowledge (History) +, Knowledge (Local) +, Knowledge (Nature) +, Knowledge (Nobility & Royalty) +, Knowledge (religion) +, Knowledge (The Planes) +, Listen +, Move Silently +, Open Locks +, Perform +, Profession +, Ride +, Search +, Sense Motive +, Sleight of Hand +, Spellcraft +, Spot +, Survival +, Swim +, Tumble +, Use Magic Device +, Use Rope +; (xx open);
Languages:
Feats - Acrobatic, Agile, Alertness, Animal Affinity, Armor Proficiency (Heavy / Light / Medium), Athletic, Augment Summoning, Blind-fight, Brew Potion, Cleave, Combat Casting, Combat Expertise, Combat Reflexes, Craft Magic Arms & Armor, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Deceitful, Deflect Arrows, Deft Hands, Diehard, Diligent, Dodge, Empower Spell, Endurance, Enlarge Spell, Eschew Materials, Exotic Weapon Proficiency, Extend Spell, Extra Turning, Far Shot, Forge Ring, Great Cleave, Great Fortitude, Greater Spell Focus, Greater Spell Penetration, Greater Two Weapon Fighting, Greater Weapon Focus, Greater Weapon Specilization, Heighten Spell, Improved Bull Rush, Improved Counterspell, Improved Critical, Improved Disarm, Improved Familiar, Improved Feint, Improved Grapple, Improved Initiative, Improved Overrun, Improved Precise Shot, Improved Shield Bash, Improved Sunder, Improved Trip, Improved Turning, Improved Two Weapon Fighting, Improved Unarmed Strike, Investigator, Iron Will, Leadership, Lightning Reflexes, Magical Aptitute, Manyshot, Martial Weapon Proficiency, Maximize Spell, Mobility, Mounted Archery, Mounted Combat, Natural Spell, Negotiator, Nimble Fingers, Persuasive, Point Blank Shot, Power Attack, Precise Shot, Quick Draw, Quicken Spell, Rapid Reload, Rapid Shot, Ride-by attack, Run, Scribe Scroll, Self-sufficient, Shield Proficiency, Shot on the Run, Silent Spell, Simple Weapon Proficiency, Skill Focus, Snatch Arrows, Spell Focus, Spell Mastery, Spell Penetration, Spirited Charge, Spring Attack, Stealthy, Still Spell, Stunning Fist, Toughness, Tower Shield Proficiency, Trample, Two-Weapon Defence, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (weapon), Weapon Specialisation (weapon), Whirlwind Attack, Widen Spell;
Spell-Like Abilities: /day -- . CL; save DC 1 + Charisma modifier + spell level.
Arcane Spells (usual array): ( / / / / / / / / / ); base DC = 1 + spell level: 0 - ; 1st ; 2nd ; 3rd; 4th ;5th ; 6th ; 7th ; 8th ; 9th .
Cleric spells - Domains: .
Divine Spells (usual array): ( / / / / / / / / /); base DC = 1 + spell level: 0 - ; 1st ; 2nd ; 3rd; 4th ;5th ; 6th ; 7th ; 8th ; 9th .
*marks domain spell; special spell DCs given in brackets.
Gear (GP):