Moin Moin!
S2
Fiendish monstrous spider; CR 9; huge outsider; HD 14d8 +42; hp 105; Init +5; Spd 30 ft., fly 30 ft. (average), climb 20 ft.; AC 19, touch 13, flat-footed 14; Base Atk +9; Grp +22; Atk +12 melee (2d6+7/20, bite, plus poison) or +11 ranged (web); Full Atk +12 melee (2d6+7/20, bite, plus poison) and +8/+8 melee (1d8/20, claws); SA Smite Good 1/day (14 Point of Damage), SQ damage reduction 10/magic, darkvision 60 ft., immunity to poison, resistence to acid 10, cold 10, electricity 10 and, fire 10, spell-like abilities, tremorsense 60 ft., vermin-traits; SR 24; AL CE; SV Fort +12, Ref +9, Will +4; Str 23, Dex 21, Con 16, Int 3, Wis 10, Cha 4.
Skills and Feats: Climb +14, Hide +0, Jump +5, Spot +5;
Languages: Abyssal.
Spell-like Abilities: Blasphemy, Contagion, Darkness 3/day, Descerate 1/day, Poison 3/day, Unhallow, Unholy Aura 3/day, Unholy Blight.
Eigentlich eine Large Monstrous Spider, die das Fiendish-Template erhielt und mit zusätzlichen Trefferwürfeln ausgestattet wurde, damit der CR wieder stimmt.
D11
Hier die Aranea dich ich einsetze:
Spinnenhüterin: aranea ranger 4; CR 8; Medium magical beast (shapechanger); HD 3d10 plus 4d8 plus 21; hp 69; Init +9; Spd 50 ft., climb 25ft.; AC 16, touch 15, flat-footed 11; Base Atk +7; Grp +9; Atk +16 melee (1d6+3/18-20, +1 rapier); Full Atk +13 melee (1d6+3/18-20, +1 rapier) and +13 melee (1d4+1/20/x4, [mw] light pick); SA poison, spells, web; SQ animal companion, aranea-traits, favored enemy (+2 vs. aberrations), shapechange, wild empathy; AL CE; SV Fort +9, Ref +11, Will +8; Str 14, Dex 20, Con 17, Int 14, Wis 14, Cha 12. Skills and Feats: Climb +16, Concentration +9, Craft () +8, Diplomacy +1, Escape Artist +7, Hide +9, Intimidiate +1, Jump +7, Knowledge (local underdark) +3, Knowledge (nature) +7, Listen +10, Move Silently +5, Sense Motive +2, Search +2, Spot +11, Survival +8;
Dodge, Endurane, Improved Initiative, Iron Will, Track, Two-Weapon Fighting, Weaponfinesse, Weapon Focus (rapier).
Languages: Common, Drow, Undercommon, Sylvan.
Ranger Spells Prepared (didn’t receive any spells).
Spells: An aranea casts spells as a 3rd-level sorcerer. It prefers illusions and enchantments and avoids fire spells.
Typical Sorcerer Spells Known (6/6; save DC 12 + spell level): 0— daze, detect magic, ghost sound, light, resistance; 1st—mage armor, silent image, shield.
Possessions: +1 rapier, masterwork light pick.
Sie ist auf 3.5 upgedatet und die Fertigkeiten wurden geändert.