So diesen Sonntag geht es weiter und ich werde mich dann bemühen gleich am Montag die SH weiterzuführen.
Als kleines Preview nochmal die Stats der Greifen des Lichts die sich leicht verändert haben, da es einige Aufstiege gab:
Teg Fulamber, male chondathan human, 15th Level Evoker / 5th Level Archmage
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Str:11, Dex:16(+3), Con:14(+2)/20(+5), Int:23(+6)/29(+9), Wis:12(+1), Cha:12(+1)
Size:M, Type:Humanoid (Human), AL:LG, HD:20d4+100, HP:156, Init:+3, Spd:30ft (6 Squares), AC:23 T:15 FF:20, Att:Dagger+12(BAB+9), Ranged Touch+12, Grapple:+9, FA:Dagger+12/+9, Dmg:1d4+3(19-20/R:10ft.),
Face/Reach:5/5, Saves:F+16, R+14, W+21
Special Qualities: Improved Familiar (Pseudodragon), Empathic Link, Share Spells, Darkvision 60ft., Permanent See Invisibility (CL:17),
Special Attacks: Mastery of Shaping, Mastery of Elements, Arcane Fire (Su, R:600ft., 5d6+1d6 per spell level)
Languages: Common, Chondathan, Draconic, Elvish, Goblinoid
Spell-Like Abilites(CL:20/DC:11+): 2/Day – Greater Dispel Magic; 2/Day – Greater Teleport; 1/Day – Scry on Familiar
Skills: Craft “Alchemy”+31, Appraise+9, Concentration+29, Decipher Script+31, Knowledge “Arcana”+31, Knowledge “The Planes”+16, Knowledge “Dungeoneering”+15, Knowledge “Royalty and Nobility”+15, Knowledge “History of Cormyr”+13, Knowledge “Geography of Cormyr”+13, Knowledge “Local Cormyr”+13, Knowledge “Nature”+13, Knowledge “Religion”+13, Knowledge “Architectury”+13, Listen+2/+4, MS+3, Search+19, Spellcraft+36, Spot+2/+4, Tumble+4,
Feats: Spellcasting Prodigy, Discipline, Spell Girding(MaF p.22/-2 on dispel checks vs. Teg), Spell Focus “Evocation”, Spell Focus “Transmutation”, Skill Focus “Spellcraft”, Improved Familiar, Spell Penetration
Bonus Feats: Alertness (Familiar), Scribe Scrolls (Evo1), Craft Wondrous Items (Evo5), Quicken Spell (Evo10), Sudden Maximize Spell (Evo15)
Equipment:
Weapons:
Dagger+3
Magic Items on the Body:
Headband of Intellect+6
Amulet of Health+6
Warwizard Cloak(MaF p.167/CL:9/Permanent Endure Elements, Darkvision and Feather Fall; 1/Day – Dimension Door, Lesser Ironguard, Protection from Arrows and Sending)
Teg Fulambers Royal Archwizard Robe (+8 Armor Bonus/+5 Resistance Bonus/SR:25/+2 CL vs. SR),
Winged Boots (Fly Power CL:5; 3/Day – Fly for 5 min on command: Auran)
Magical Rings:
Right:
Commander’s Ring (MaF p.146; CL:12; 3/Day - Wall of Force, Daylight, Knock and Feather Fall; senses other Commander’s Ring wearer in 100ft. radius)
Purple Dragon Ring (CL:1/Light on ring or up to 40ft. away/Detect Poison on touch),
Left:
Ring of Wizardry III
Wands:
Wand of Scorching Ray (11th Level/Inflammo/12 Charges)
Wand of Fear (7th Level/25 Charges/Terror)
Wand of Magic Missile (9th Level/Zosch/50 Charges)
Wand of Darkness (3rd Level/Infusco/45 Charges)
Wand of Summon Monster IV (7th Level/QuartusMonstrum)
Masterwork Potion Belt (10 Slots):
Potion of Invisibility, Cure Serious Wounds, Spider Climb, 2xCure moderate Wounds, 2xAntitoxin, Aid and Fly,
Masterwork Scroll Organizer (10 Slots):
Arcane Scroll with Wall of Fire, Teleport, Dimensional Anchor
Arcane Scroll with Shield, Identify, False Vision
Arcane Scroll with Greater Teleport, Dimension Door, Greater Scrying, (18.Stufe),
Other Magical Items:
Crystal Ball (Artifact)
Chest of Holding (as Bag of Holding III) with Arcane Scroll with Detect Thoughts, Arcane Scrollwith Dragonskin, Arcane Scroll with Passwall, Arcane Scroll with Gust of Wind, Divine Scroll with True Ressurection
Spell Components and Focus:
Stoneskin Diamond Dust (5)
Scrying Mirror
Diamond (1500 Gm)
Contingency Statue
Spells(CL:19/DC:20/20+): 5/8/8/7/7/5/5/5/4/4
Challenge Rating: 20
Filligan, male Pseudodragon (Familiar)
Str:6(-2), Dex:15(+2), Con:13(+1), Int:13(+1), Wis:12(+1), Cha:10
Size:T, Type:Dragon, AL:LG, HD:20, HP:78, Init:+2, Spd:15ft (3 Squares) Fly:60ft.(12 Squares/good), AC:28(+12 natural armor/+2 Size/+2 Dex/+2 Deflection), T:16 FF:26, Att:Sting+13, Grapple-1, FA:Sting+13 and Bite+8, Dmg:1d3-2+Poison and 1
Face/Reach:2 ½ /0 or 5 with Tail, RW:F+9, R+10, W+16, SR:24,
Special Qualities: Darkvision 60ft., Blindsense 60ft., Low-light Vision, See Invisibility (always active in 60ft.), Telepathy (Sylvan and Common in 60ft.), Immune to sleep and paralysis, Improved Evasion, Share Spells, Empathic Link
Special Attacks: Poison (F:23 or sleep for 1 min/1d3 hours), Deliver Touch Spells
Languages: Sylvan, Common, Animal Voices
Skills: Diplomacy+2, Hide+20/+24 in Forests, Listen+7, Search+6, SM+7, Spot+7, Survival+1/+3 tracking
Feats: Weapon Finesse,
Equipment: Potion of Invisibility, Ring of Protection+2/+2 Resistance
Nexus Soleilon, male aasimar, 3rd Level Paladin / 7th Level Cleric / 5th Level Divine Disciple / 4th Level Contemplative
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Str:18(+4)/22(+6), Dex:12(+1)/16(+3), Con:14(+2), Int:12(+1), Wis:17(+3)/23(+6), Cha:16(+3)/18(+4)
Size:M, Type:Outsider (Good, Native), AL:LG, HD:3d10+12d8+4d6+38, HP:1xx, Init:+7, Spd:20ft (4 Squares), AC:38 T:16 FF:35, Att:Sonnenmacht+23, Sunblade+21, (BAB+13) Grapple:+19, FA:Sonnenmacht+23/+18/+13, Dmg:1d8+10(x2), 1d10+7(19-20/x2)
Face/Reach:5/5, Saves:F+19/+21, R+12/+14, W+24/+26
Special Qualities: Outsider Traits, Darkvision 60ft., Resistance to acid, cold and electricity:5
Divine Grace (Su, Cha-Mod to saves),
Lay on Hands (Su, can heal 12 Hp),
Aura of Courage (Su, Immune to Fear, allies in 10ft. gain +4 morale bonus),
Divine Health (Ex or Su, immunity to all diseases)
Divine Emissary (Ex, can communicate telepathically with any outsider with same alignment in 60ft. and +5 on any charisma checks in dealing with outsider of the same alignment),
Slippery Mind (Ex, gains second saving throw in next round vs. enchantment spell),
Divine Wholeness (Su, can heal 16 Hp)
Sacred Defense+2 (Ex, bonus on saves vs. divine spells and sp and su abilities from outsider)
Transcendence (Su, becomes Outsider),
Domain Powers:
Good Domain = +1 CL with good spells
Sun Domain = Greater Turning 1/Day
Renewal Domain = Su, 1/Day – if Nexus falls below 0Hp he gains 1d8+3 Hp), Sacred Defense+2 (Ex, bonus on saving throws vs. divine magic and outsider magic),
+1 one to choose
Glory Domain = +2 on Turning Checks and +1d6 on Turning Damage Roll
Special Attacks: Smite Evil 1/Day (+4 Att/+3 Dmg), Turn Undead 6/Day (Turning Check 1d20+8/Dmg:3d6+7+4),
Languages: Common, Celestial, Infernal, Abyssal, Infernal
Spell-Like Abilites(CL:19/DC:13+): 1/Day – Daylight, Imbue with Spell-like Ability (CL:15), At Will – Detect Evil,
Skills: Concentration+20, Diplomacy+15, Heal+9, Hide-1, Knowledge “Religion”+14, Knowledge “The Planes”+10, Listen+6, MS-1, Spot+6, Spellcraft+10
Feats: Exotic Weapon Profiency “Bastard Sword”, Improved Initiaitve, Leadership, Craft Arms and Armor, Extend Spell, Persistent Spell, Divine Metamagic “Persistent Spell”
Equipment:
Sonnenmacht (Adamantine Heavy Mace of Disruption and Smiting+4 (W:14 or Undead is destroyed, Contruct is destroyed on crit. Hit and x4 dmg. on crit. Hit vs. Outsider),
Silver Sunblade(Bastard Sword+2/+4 vs. Evil Creatures, double dmg. vs. Undead and Negative Energy Creatures/Daylight Ability),
Mithril Full Plate+3, Small Steel Shield of Medium Fortification+4, Girdle of Strength and Dexterity+4/+4, Headband of Wisdom+6 and Charisma+2, Ring of Protection+3,
Major Cloak of Displacement (CL:7; 15 rounds per day on command: Veneficius)
Winged Boots of Speed (Haste Power CL:10; up to 10 rounds hasted per day/ Fly Power CL:5; 3/Day – Fly for 5 min on command: Aether), Amulet of Natural Armor+5
Spells(CL:16/DC:16+): 6/7+1/7+1/6+1/5+1/5+1/4+1/2+1/1+1
LA: +1
Challenge Rating: 19
El Senden, male wood elf, 2nd Level Ranger/6th Level Fighter/7th Level Rogue/3rd Level Divine Seeker/2nd Level Tempest
Spoiler: Klicke, um den Beitrag zu lesen
Str:18(+4)/22(+6), Dex:20(+5), Con:16(+3)/22(+6), Int:14(+2)/16(+3), Wis:14(+2), Cha:14(+2)
Size:M, Type:Humanoid (Elf), AL:CG, HD:2d8+8d10+10d6, HP:240, Init:+9, Spd:30ft (6 Squares), AC:31/32 T:17/18 FF:31,
Att (BAB+17):
Icingdeath+27/+22/+17/+12, Dmg:1d6+8/11/14+1d6 (15-20/x2)
Scimitar of the Planes(vs. Outsider or on the Outer Planes)+28/+23/+18/+13, Dmg:1d6+9/12/15 (15-20/x2)
Holy Silver Scimitar+26/+21/+16/+11, Dmg:1d6+6/9/12+2d6 holy (15-20/x2)
Shock Adamantine Scimitar+26/+21/+16/+11, Dmg:1d6+7/10/13/+1d6 Electricity (15-20/x2)
Frost Longbow+23/+18/+13/+8, Dmg:1d8+1+1d6 Frost (R:100ft./x3)
Two-Weapon Fighting:
-3/-3 on each Weapon
2 Attacks with Off-Hand
Half Str-Dmg with Off-Hand.
Grapple:+23,
Face/Reach:5/5, Saves:F+21, R+20, W+13
Special Qualities: Elf Traits (Immunity to Sleep/+2 vs. Enchantment/can sense secret doors/+2 Spot, Listen and Search), Low-Light Vision, Trap Finding, Trap Sense+2 Evasion, Uncanny Dodge, Sacred Stealth (Su, standard action +10 Sacred Bonus on Hide and MS for 1 Min/Day), Thwart Magic Trap(+3 Disable Device and Search), Sacred Defense+1 (Ex, vs. divine spells and sp from outsider), Tempest Defense+1
Special Attacks: Favored Enemy “Undead”+2, Combat Style “Two-Weapon Combat”, Sneak Attack+5d6, Ambidexterity
Languages: Common, Elf, Undercommon, Draconic
Spell-Like Abilites(CL:4/DC:11+): 1/Day – Sanctuary, Locate Object, Locate Creature,
Skills: Balance+4, Bluff+15, Climb+3, Decipher Script+1, Diplomacy+9, Disable Device+15,Gather Information+1, Handler Animal+1, Hide+10, Intimidate+3, Jump+5, Knowledge “Nature”+1, Knowledge “Religion”+3, Listen+9, Move Silently+16, Open Lock+8, Perform “Dance”+4, Sleight of Hand+11, Search+16, Sense Motive+8, Spot+11, Tumble+10, Survival+6
Feats: Improved Initiative, Dodge, Combat Expertise, Improved Critical, Combat Reflexes, Power Attack, Improved Two-Weapon Fighting
Bonus Feats: Track (R1), Two-Weapon Fighting (R2), Weapon Focus “Scimitar” (F1), Mobility (F2), Weapon Specialization “Scimitar”(F4), Spring Attack (F6)
Equipment:
Weapons:
Icingdeath (Frost Scimitar+3, absorbs the first 10 points of fire dmg. each round/under 0F sheds light as a torch/dispels all fires and fire spells in 20ft. radius, dispel check 1d20+14
Scimitar of the Planes (Scimitar+1, +4 vs. Outsider and on the Outer Planes, +3 on Astral, Ethereal or Shadow Plane, +2 vs. Elementals and on the Elementals Planes)
Holy Silver Scimitar+2
Frost Longbow+1
Dagger+1
Armor:
Mithril Chain Shirt+5
Animated Adamantine Buckler+4
Magical Items on the Body:
Belt of Giant Strenght+4
Amulet of Health+6
Helm of Teleportation (CL:9, 3/Day – Teleport)
Major Cloak of Displacement (CL:7; 15 rounds per day on command: Illusio)
Winged Boots of Speed (Haste Power CL:10; up to 10 rounds hasted per day/ Fly Power CL:5; 3/Day – Fly for 5 min on command: Aero)
Magical Rings:
right:
Commander’s Ring (MaF p.146/CL:12/ Wall of Force, Daylight, Knock and Feather Fall 3/Day/Senses other Commander’s Ring Wearer in 100ft. radius),
Purple Dragon Ring (CL:1/Light on ring or up to 40ft. away/Detect Poison on touch),
left:
Ring of Invisibility (CL:3/invisibility for 3min, activates by turning ring)
not worn:
Ring of Lore (MaF p.146/CL:12, 1/Tenday -Legend Lore and Stone Tell with Command Word: Comprehendrium/enots),
Other Magical Items:
2xScabbard of Alignments (CL:7; 3/Day – Align Weapon on sheated weapon)
Scarf of Disguise (1/Day – Disguise Self/CL:5),
Lesser Harper Pin (MaF p.159/as Ring of Mind Shielding)
Masterwork Potion Belt (10 Slots):
Antitoxin, 3x Potion of Cure Serious Wounds, Potion of Lesser Restoration, Potion of Spider Climb,
Equipment at Home:
Scimitar of the Planes, Boots of Speed, Cloak of Winter, Ring of Protection+3, Ring of Animal Friendship, Dolch+1, Elven Chain Shirt, 2x Divine Scroll of True Ressurection, Amulet of Natural Armor+1, Headband of Intellect+2, Amulett of Natural Armor+1, Cloak of the Bat, Medaillon of Thoughts, 10900 GM
Challenge Rating: 20
Morkain Anturin, male human, 2nd Level Ranger / 4th Level Cleric of Shaundakul / 10th Level Windwalker / 3nd Level Divine Disciple
Spoiler: Klicke, um den Beitrag zu lesen
Str:14(+2)/18(+4) with BS, Dex:16(+4)/22(+6), Con:14(+2)/18(+4), Int:12(+1), Wis:18(+4)/24(+7), Cha:10(+0)
Size:M, Type:Humanoid, AL:CG, HD:18d8+72, HP:196, Init:+6, Spd:30ft (6 Squares), Fly:70ft (14 Squares/good), AC:32 T:16 FF:26, Att:Longbow+27 or +28 in 30ft., Manyshot+21/+22 in 30ft.(3 Arrows), Trespasser+19, Ranged Touch:+20/+21 in 30ft., (BAB+14), Grapple:+17, FA:Longbow+27/+22/+17/+12 or +25/+25/+20/+15/+10, Dmg:1d8+9+2d6 Holy (19-20/x3/R:110ft.), 2d6+8(17-20/x2)
Face/Reach:5ft/5ft, Saves:F+22(+23), R+21(+22), W+26(+27)
Special Qualities: Cold Resistance 20, Portalsense, Smite Fiend 2/day, Air&Travel Spells, Ride the Winds (Su, Fly-speed 70ft,good), Soft Fall(Su), Windsong(Su), Spontaneous Casting (cure spells), Turn Undead 3/Day (4th CL), Rebuke Air-Creatures 3/Day (4th CL), Turn Earth-Creatures 3/Day (4th CL), Divine Emissary, Sacred Defense+1
Special Attacks: Favored Enemy (outsiders, evil) +2
Languages: Common, Chondathan, Sylvan
Spell-like Abilities (CL:16/DC:17+): Analyze Portal and Airwalk at will; 1/Day – Imbue with Spell Ability
Skills: Appraise+1, Balance+6, Bluff+0, Climb+2, Concentration+21, Diplomacy+7, Disguise+0, Escape Artist+6, Gather Information+0, Heal+7, Hide+21, Jump+7, Knowledge (nature)+8, Knowledge (the planes)+7, Knowledge (Religion) +21, Listen+19, Move Silently+21, Ride+6, Search+21, Sense Motive+7, Spot+24, Survival+21/+23(following tracks and survival checks when in aboveground natural environments& on the planes), Swim+2, Tumble+13, Spellcraft +21
Feats: Weapon Focus “Greatsword”, Lightning Reflexes, Point Blank Shot, Precise Shot, Manyshot, Craft Wondrous Items, Zen Archery, Quicken Spell
Bonus Feats: Track(R1), Rapid Shot (R2)
Domains: Protection,Travel
Spells(CL:17/DC:17+): 6 / 7+1 / 7+1 / 7+1 / 6+1 / 5+1 / 5+1 / 4+1 / 2+1 /1+1
Challenge Rating: 189
Equipment:
Weapons:
+4 holy, mighty(+4) comp. Longbow
“Trespasser”, +2 keen Greatsword (+1 insight-bonus on att+dmg; tentacles 3/day on a critical hit (Fort. 21 or die); when victim was killed by “tentacles” deathknell 3/day))
Adamantine Greatsword
Cold Iron Flail, heavy
Holdings:
Masterwork Potion Belt
Scroll Organizer
Bag of Holding II
Other Items:
Spell Component Pouch
Sylver Holy Symbol of Shaundakul
10 Sheets of Paper
Ink and Inkpen
50ft. of Silk Rope
Tent
Bedroll
Waterskin
Alchemical Items:
3xAntitoxin
Magic Items:
Cloak of Resistance +5
Gloves of Dexterity +6
Quiver of Anaviel – adamantine or cold iron or alchemical sylver Arrows
Periapt of Wisdom +6
Belt of Bear’s Endurance +4
Mithral Chainshirt +4 – shadow&silent moves ability (+5 Hide&Move Silently)
+1 Animated Steelshield, large
Bracers of Archery, greater
Eyes of the Hawk – Spot&Search +5
Ring of natural Armor +2
Ring of Protection +3 (Leihgabe von Teg)
Harper Pin, lesser
Potions:
Haste (5th CL, 3x)
Heroism
Blur (3rd CL, 2x)
Darkvision (3rd CL, 2x)
See Invisibility (3rd CL, 2x)
Scrolls:
Lesser Restoration (3rd CL, 5x)
Rest: 7367,8gp
XP: 174.500 (next Level 171.000 XP)
Torea von Lathander, Ritter der Morgenröte, female chondathan human, 17th Level Paladin
Spoiler: Klicke, um den Beitrag zu lesen
Str:16(+3)/20(+5), Dex:12(+1), Con:16(+3), Int:10, Wis:16(+3)/20(+5), Cha:17(+3)/23(+6)
Size:M, Type:Humanoid (Human), AL:LG, HD:17d10+51, HP:172, Init:+5, Spd:20ft (4 squares Fly:40(8 squares/good), AC:34 T:14 FF:33,
Att:Greatsword+27, Shortsword+25, Longbow+19
FA:Greatsword+27/+22/+17/+12, Shortsword+25/+20/+15/+10 (Crit.17-20), Longbow+19/+14/+9/+4,
Dmg:2d6+11(19-20), 1d6+8(17-20), 1d8+4/+5(x3/ R:110ft)
Face/Reach:5/5, RW:F+23, R+16, W+20,
Special Qualities: Aura of Good (Su, see detect good spell), Divine Grace (Su, Cha mod. to Saves), Aura of Courage (Immune vs. Fear/+4 to Saves for Allies in 10ft.), Lay on Hands (Su, up to 102 Hp per Day), Divine Health (Su, Immune to all diseases), Fire and Acid Resistance 10 (Armor)
Special Attacks: Smite Evil 4/Day (+6 Att./+17 dmg.), Turn Undead 8/Day (14th Level/Turning Check 1d20+8, Turning dmg 2d6+14+6)
Spell-like Abilities: At will - Detect Evil; 1/Day – Call Mount (Full Round Action, for up to 32 hours, dismiss as free action); 4/Tenday - Remove Disease;
Skills: Concentration+14, Diplomacy+11, Handle Animal+8, Heal+7, Knowledge “Religion”+8, Ride+16,
Languages: Common, Chondathan
Feats: Improved Initiative, Weapon Focus “Greatsword”, Mounted Combat, Ride by Attack, Spirited Charge, Power Attack, Divine Might (CW S.106, Free Action/Turn Attempt - +5 dmg for 1 round)
Equipment: Greatsword+4, Adamantine Keen Shortsword+3, Masterwork Mighty Composite Longbow+4, 40 Arrows, 10 Arrows+1, Full Plate+4 of Fire and Acid Resistance 10, Animated Large Steel Shield+5, Winged Boots (CL:5/3/Day – Fly for 5 Min), Cloak of Charisma+6, Ring of Protection+3, Purple Dragon Ring, Commander's Ring (CL:12/3/Day – Knock, Feather Fall, Daylight, Wall of Force), Scarab of Resistance+4, Headband of Wisdom+4, Masterwork Potion belt with: Potion of Lesser Restoration, 2xPotion Cure Serious Wounds, Potion of Invisibility, 2000 GM
Spells: 4/3/3/2 (CL:8/DC:15+)
Xp: 136.475
Persönlichkeit und Aussehen:
Torea hat kurze blonde Haare und blaue Augen. Sie ist nicht sonderlich groß etwa nur 1,64m wirkt aber sehr muskolös und kräftig sie ist aber nicht unförmig und sehr durchtrainiert. Meist ist sie braungebrannt. Sie trägt eine polierte Full Plate mit dem Symbol der Greifen des Lichts und einen roten Umhang. Auf dem Kopf trägt sie immer ein goldenen Kopfschmuck mit einem roten Rubin. Auf dem Rücken ruht ihr mächtiger Zweihänder und ein speziell für sie angefertigeter Komposit Langbogen. Sie trägt ein Amulett aus Drachenhaut und leichte Metallhandschuhe. Sie ist erst 28 Jahre alt.
Challenge Rating: 17
Morgenlicht, male Pegasus, Torea's Mount (counts as 15th Level mount)
Str:22(+6), Dex:15(+2), Con:16(+3), Int:10, Wis:13(+1), Cha:13(+1)
Size:L, AL:LG, HD:12d10+36, Hp:119, Init:+2, Spd:70ft.(14 Squares) Fly:130 (26 Squares/good), AC:24, T:12, FF:22 Att:Hoof+14, BAB+8, FA: 2 Hooves+14 and Bite+9, Dmg:1d6+6, 1d3+3,
Face/Reach:10/5, RW:F+12/23, R+9/16, W+8/20, SR:22
Special Qualities: Darkvision 60ft, Low-Light Vision, Scent, Detect Good or Evil(At Will, CL:5), Improved Evasion, Share Spells, Empathic Link, Share Saving Throws, Command Pegasi
Skills: Diplomacy+5, Listen+12, SM+11, Spot+12
Languages: cannot speak but understands common
Feats: Iron Will, Fly by Attack, Hover, Wingover, Improved Flight
Equipment: Exotic Saddle
Challenge Rating: Master
Gruß Zechi